So, Im going to roll with
SM libby (again as in 5th) in new adition... While it was simple enough to pick two powers in 5th, now it is quite more complex but more adaptable...
So I play my libby with 5 tactical termies, one with
cml and one with
cf... For powers I take gate of infinity and am still pondering about second one, bit thinking of taking null-zone... What I'm pondering about is when to change my powers (sacrificing
goi for cool new powers) and for which...
I play agains three armies mostly... Here they are:
Eldars: List contains eldrad and farseer (with psychic protection, so libby has little to do

) backed with squad of warwalkers, vypers, nightspinner, dire avengers in serpent, fire dragons with serpent, jetbikes and rangers... Thats about it, each mentioned one squad...
Orks: three battlewagons with boyz, nob bikers with bike warboss (though small unit), rokkit koptas, dakkajet and 3 small units of lootas...
Necrons:
ccb lord, doomscythe, 2 anihil barges, 40 footy warriors, two ghost arks, crypteks and scarabs
So what would you take against each army? I know it makes small diference against eldars, since now i have
4d6 psychic tests:p
But orks and crons intrest me a lot... Stick wih
goi or take new powers? And if later is a case, which?