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![[Post New]](/s/i/i.gif) 2012/08/17 22:48:43
Subject: Power Axe at I10?
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Steady Space Marine Vet Sergeant
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Hi dakka, i need help deciding which rule applies.
I was trying to decide which libby to put on a bike (using C: SM), and i decided to use the one with the axe. So, i set about choosing which psuchic powers, ones from the Brb or codex. Thats when quickening caught my eye...
Tldr
It says i can increase my Initiative to 10 for the duration of the assault phase. Does this over-write the Unwieldly rule? So, the libby in the above example can attack at I 10 with a power axe, if this is the case. Or does Unwieldly take priority?
Thanks guys. Depending on the outcome of this dicussion, i may have found a nice teq character killer
Sorry if this is disjoined and doesn't make sense in some parts, its 23:30 and i'm on my phone.
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![[Post New]](/s/i/i.gif) 2012/08/17 22:50:09
Subject: Power Axe at I10?
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Decrepit Dakkanaut
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No. Your Init is raised to 10, and the axe sets it to 1, as per unwieldy
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![[Post New]](/s/i/i.gif) 2012/08/17 23:03:39
Subject: Power Axe at I10?
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Steady Space Marine Vet Sergeant
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That clears it up, thanks for the help! :/
jokes...
Which Initiative step is the axe used at? 1 or 10? Your post isn't very clear as to which step it is used at.
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![[Post New]](/s/i/i.gif) 2012/08/17 23:06:09
Subject: Power Axe at I10?
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Longtime Dakkanaut
Beaver Dam, WI
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Sadly I believe it will be at 1 - the weapon rule will trump Quickening.
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![[Post New]](/s/i/i.gif) 2012/08/17 23:15:51
Subject: Power Axe at I10?
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Nasty Nob on Warbike with Klaw
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You strike at I1.
You can have I10, no problem there but you'll strike at I1.
I could be wrong but I believe you'll do your pile-in moves at I1 as well, as the two should be done together.
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![[Post New]](/s/i/i.gif) 2012/08/18 00:18:31
Subject: Power Axe at I10?
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Lesser Daemon of Chaos
ATL, GA
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Not nearly as sure about when the pile in move is done. At your initiative? At your striking initiative?
Either way, you do not get to swing the axe until I1. Follow the steps for modifying attributes in the front of the book. Unwieldy takes any initiative after all other modifiers and sets it to 1.
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"Better have one flexible neck to be making that shot," Bob said.
"You only assume the Balefire is coming out of his mouth, Bob. In my world, the Heldrake is pooping daemonic fire on your troops as it jets away from their mangled and now burning corpses." -John
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CSM: Black Legion
6th Edition Scores:
15 : 0 : 2 |
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![[Post New]](/s/i/i.gif) 2012/08/18 02:33:09
Subject: Power Axe at I10?
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Captain of the Forlorn Hope
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The Pile in move is done when you strike.
Page 22 and 23 equate when a model makes his attacks to when the pile in moves are made.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2012/08/18 02:43:05
Subject: Re:Power Axe at I10?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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The power axe has the same rule as a power fist does/used to.
Quickining makes you I10, but Axes and Fists always strike at I1.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/18 02:43:32
Subject: Power Axe at I10?
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Longtime Dakkanaut
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Two set modifiers - roll off to see which takes precedence.
Can't remember which page that rule is on though, I'm sure someone will post it.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/08/18 02:46:31
Subject: Re:Power Axe at I10?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Not correct, they arn't both set Modifiers.
Quickening changes your profile to be I10, fine. But Axes stipulate that you always strike with them at I1, regardless of your actual Inititive.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/18 03:50:33
Subject: Power Axe at I10?
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Resolute Ultramarine Honor Guard
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I'm hoping we see a relic force weapon for Libbies inthe next dex.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
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One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2012/08/18 04:42:55
Subject: Re:Power Axe at I10?
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Grisly Ghost Ark Driver
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Well if you are talking about the grey knight type of librarian? You can always equip them with a force halberd, initiative 6 is still pretty boss. (or one of the other options that isn't an unwieldy axe...)
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![[Post New]](/s/i/i.gif) 2012/08/18 05:03:51
Subject: Re:Power Axe at I10?
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Longtime Dakkanaut
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Grey Templar wrote:Not correct, they arn't both set Modifiers.
Quickening changes your profile to be I10, fine. But Axes stipulate that you always strike with them at I1, regardless of your actual Inititive.
"always strike at I1" sounds like a set modifier to me.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/08/18 05:10:27
Subject: Power Axe at I10?
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Longtime Dakkanaut
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"Power Axes reduce the model to I1" is a set modifier
"always strike at I1" is telling you which initiative set you strike at
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![[Post New]](/s/i/i.gif) 2012/08/18 05:11:22
Subject: Power Axe at I10?
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Longtime Dakkanaut
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BlueDagger wrote:
"always strike at I1" is telling you which initiative set you strike at
Yes, by setting it to 1. How is this difficult?
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/08/18 05:14:07
Subject: Power Axe at I10?
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Longtime Dakkanaut
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and that is why it's not a modifier. Unwieldly doesn't change your stat to I1, it just makes you strike at I1.
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![[Post New]](/s/i/i.gif) 2012/08/18 05:19:19
Subject: Power Axe at I10?
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Longtime Dakkanaut
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Logic fail.
It modifies your initiative to 1 when you strike with that weapon. Therefore it is a modifier. You can use another verb if you like but it's the same thing.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/08/18 05:22:19
Subject: Power Axe at I10?
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Longtime Dakkanaut
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Please state for me where in the Unwieldly rules it states that your model's initiative becomes 1. Strike at an initiative level and a models initiative stat are not the same thing.
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This message was edited 1 time. Last update was at 2012/08/18 05:22:31
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![[Post New]](/s/i/i.gif) 2012/08/18 05:25:22
Subject: Power Axe at I10?
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Longtime Dakkanaut
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BlueDagger wrote:Please state for me where in the Unwieldly rules it states that your model's initiative becomes 1. Strike at an initiative level and a models initiative stat are not the same thing.
Yes they are. Don't use semantics to exploit gamey tactics.
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This message was edited 1 time. Last update was at 2012/08/18 05:25:35
Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/08/18 05:29:58
Subject: Power Axe at I10?
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Longtime Dakkanaut
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? Says the guy trying to negate a game balancing USR lol. Trust me I would LOVE to have I10 Str4 AP2 howling banshees however the fact remains that you simply become an I10 model that strikes at I1.
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This message was edited 1 time. Last update was at 2012/08/18 05:30:17
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![[Post New]](/s/i/i.gif) 2012/08/18 05:41:28
Subject: Power Axe at I10?
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Longtime Dakkanaut
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The two modifiers overlap so you roll for them.
I wouldn't model axes on banshees since I'm not WAAC but I understand many would.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/08/18 05:47:11
Subject: Power Axe at I10?
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Blood-Drenched Death Company Marine
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BlueDagger is correct, 'Always Strike at I1' is not a Initiative statistic modifier.
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![[Post New]](/s/i/i.gif) 2012/08/18 05:56:16
Subject: Power Axe at I10?
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Longtime Dakkanaut
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Redemption wrote:BlueDagger is correct, 'Always Strike at I1' is not a Initiative statistic modifier.
Other than modifying your initiative to a static value, obviously.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/08/18 06:03:00
Subject: Power Axe at I10?
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Kabalite Conscript
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Testify wrote:Redemption wrote:BlueDagger is correct, 'Always Strike at I1' is not a Initiative statistic modifier.
Other than modifying your initiative to a static value, obviously.
Unwieldy does not change the model's initiative, it will still make pile-in moves and initiative tests at the value in its profile. When making attacks with an unwieldy weapon, all attacks are made at initiative 1 during that combat subphase. Again, the model's initiative value does NOT change.
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![[Post New]](/s/i/i.gif) 2012/08/18 06:04:15
Subject: Re:Power Axe at I10?
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Grisly Ghost Ark Driver
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As others have said, it doesn't 'modify' your models' initiative stat at all. What it does, is tell you which initiative step when your strikes are going to occur.
Hitting at initiative 1 is 'not' the same thing as 'having' an initiative of 1. There are a few effects like Jaws of the World Wolf and Empyrean Brain Mines which require an Initiative test and would use the statistic as modified by things like the 'Quicksilver' Psychic ability, but the Unwieldy USR is not one of 'em.
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This message was edited 3 times. Last update was at 2012/08/18 06:09:24
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![[Post New]](/s/i/i.gif) 2012/08/18 06:07:26
Subject: Power Axe at I10?
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Longtime Dakkanaut
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You do realize that 9 people have responded to you at this point with the same answer right?
and for the third time the unwieldy rule never states it is modifying you initiative stat, anywhere, at all. The word "attribute" nor "modify" are not anywhere in that very simple one sentence rule found on page 43pg.
EDIT: 10 people
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This message was edited 1 time. Last update was at 2012/08/18 06:08:26
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![[Post New]](/s/i/i.gif) 2012/08/18 09:35:24
Subject: Power Axe at I10?
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Decrepit Dakkanaut
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Testify wrote:Redemption wrote:BlueDagger is correct, 'Always Strike at I1' is not a Initiative statistic modifier.
Other than modifying your initiative to a static value, obviously.
It does not alter your I value. it alters the I value you strike at. If you were sweeping advances, or called upon to make an Init test from Jaws, you would NOT test at I1
2 different things. Lash Whips / Whip Coils modify your actual init value; "striking at" I1 alters when you hit.
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![[Post New]](/s/i/i.gif) 2012/08/18 10:53:49
Subject: Power Axe at I10?
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Blood-Drenched Death Company Marine
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Also, the rule specifically states you attack at Initiative step 1, which is not the same as being Initiative 1.
Haunter! wrote:
Unwieldy does not change the model's initiative, it will still make pile-in moves and initiative tests at the value in its profile. When making attacks with an unwieldy weapon, all attacks are made at initiative 1 during that combat subphase. Again, the model's initiative value does NOT change.
Wouldn't you also pile-in at I1, as you pile-in on the Initiative Step you attack in?
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![[Post New]](/s/i/i.gif) 2012/08/18 12:23:23
Subject: Power Axe at I10?
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Steady Space Marine Vet Sergeant
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Dam it!
Knew it was too good to be true ;P
Thanks guys
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![[Post New]](/s/i/i.gif) 2012/08/18 12:37:43
Subject: Power Axe at I10?
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Kabalite Conscript
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Redemption wrote:Also, the rule specifically states you attack at Initiative step 1, which is not the same as being Initiative 1.
Haunter! wrote:
Unwieldy does not change the model's initiative, it will still make pile-in moves and initiative tests at the value in its profile. When making attacks with an unwieldy weapon, all attacks are made at initiative 1 during that combat subphase. Again, the model's initiative value does NOT change.
Wouldn't you also pile-in at I1, as you pile-in on the Initiative Step you attack in?
No. Pile in moves are resolved at the model's initiative value, not what it strikes at. Unwieldy weapons only effect the initiative the model strikes at, anything else is resolved with the initiative in the model's profile.
This means a Space Marine Sergent with an unwieldy weapon would pile in at initiative 4, but strike blows at initiative 1 during the combat sub-phase.
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