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The main drawback of him now compared to 5th (when his real anti-character use was to remove invunerable saves) is that most cover is only 5+ now (so 4+ with Stealth). Now granted you will often be able to pop him in a handy ruin for a 3+ Stealthed save, but for me he only really becomes properly viable when taken alongside a techmarine who can upgrade that ruin and he then has 2+ cover, which increases his survivability to the point where he's a lot less likely to be targeted and obliterated in turn one or two.
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