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Made in be
Dakar




Brussels

Hey guys

I want to start playing a new game I already play WH40K/Fantasy and Warmahordes.

Some opinions about both games would be welcome.

Does Infinity gameplay compares a bit to Necromunda?

I posted this on the Infinity subforum cause atm I am inclined to start Malifaux ( reasons: the setting / unique gameplay ) and so I want to hear why infinity players play infinity over another game.

Kind regards.

This message was edited 1 time. Last update was at 2012/08/19 15:45:15


 
   
Made in us
Myrmidon Officer





NC

I'm going to copy this over from the other thread:
http://www.dakkadakka.com/dakkaforum/posts/list/465569.page

 Absolutionis wrote:
I play both games even more than I play 40k. They're both great in their own way yet completely different.

Infinity has almost no forced synergy between specific models whereas Malifaux thrives on synergy and combinations.

Infinity is almost all ranged combat whereas Malifaux has a balance of the two leaning on melee.

Shooting ranges in Infinity ranges can go to 48" to 60" on typical weapons. In Malifaux, 12-16" is considered very long range.

In Infinity, 8" movement is typical in one order. In Malifaux, being able to move 6" in a turn is typical.

Infinity models have a huge range of actions and special rules they're allowed to perform, and they're all referenced in the main rulebook. Malifaux models usually have all their rules listed on their card.

Infinity has a turn-based system where you move several models and then I move several models, but every movement you perform, the enemies that see you may perform a reaction. Malifaux has a model-by-model IGO-UGO system (for the most part) and there are several reactions that may be performed on the opponent's turn based on special triggers on models' cards.

Infinity cares about your army as a whole and each model is capable of doing great things. Malifaux revolves around the master you chose and thus has several safeguards to ensure your master doesn't die too quickly. Both games allow you to operate and still win even if your key units die.

Infinity models oftentimes have one wound; anything higher and they're either superhuman or a large mech. Malifaux models, even the grunts will oftentimes have wounds in excess of five or six.

Infinity almost encourages you to be in cover at all times and positioning is almost everything. Malifaux units benefit from cover but particularly tough guys can just dance in the open.

Both games have their designers constantly changing minor rules for the sake of balance or just to update.

Infinity units oftentimes don't have anything that is outright 'bad'. Some Malifaux models may be 'bad' simply because other units are better.

Infinity rules are a bit convoluted to learn on your own, so it's best to have someone teach it to you or watch videos. Malifaux is surprisingly straightforward and all the complexity derives from your options displayed on the cards.

Infinity is a realistic-scale 28mm with straight bases. Malifaux is an exaggerated-scale 32mm with lipped bases.

Both games have rules available for free online; you can also print them if you want to waste ink (both).

Both games have an available army list builder for free online.

Infinity has the stats of all models available for free online. Malifaux doesn't publish stats of models (except for the first book) but includes useful stat cards in each model kit/blister.

Infinity uses d20s, so there is much less reliance on luck than other games out there. Malifaux uses cards (essentially rolling d13s) and you can replace unfavorable "rolls" with a card in your hard so it's MUCH less reliant on luck than other games out there.

Both games have ALL models and stats laid out as soon as a new book is released. You can proxy and play and playtest anything even before the official models come out.

Infinity is a Spanish company and it takes some people (such as myself) over two months to get the newest releases. Malifaux is in the US and I get the new releases less than a week after they're announced.

Infinity almost always releases one new model per faction per month with 1-2 factions missing out. Malifaux usually releases the same amount of models per month with a heavy focus on a specific faction each month.

Infinity has 7 factions (with one mercenary faction). Malifaux has 5 factions with 5 masters in each faction that completely determine your playstyle.

Infinity gameplay is incredibly tactical yet each factions oftentimes plays similarly. Malifaux gameplay focuses more on strategy and composition where each master plays completely differently.


Overall, I love both games and it's quite possible to play both.
They are, however, quite different from one another.
   
Made in pl
Kelne





Warsaw, Poland

I was also thinking of playing one of those two games , but chose Infinity because I thought it'd be easier, and I liked the models more.

I heard Malifaux is like Magic:the Gathering, where you rely on combos and strats that are depending on the couple particular models you've got, with each "Caster" heavily modifying your gamestyle, some of them not at all suited for beginners.
   
Made in us
Combat Jumping Garuda






I cannot speak for Malifaux but Infinity you can generally take the models you like the look of and make a usable list.

The game isn't built upon what units you take as it is more how you use them.

Thus the "It's not your list, it's you" mentally of many Infinity fans.
   
Made in us
Revving Ravenwing Biker





Springfield, Oregon

I play both games a bit, and I much prefer Infinity for several reasons.

1: I like the setting of Infinity more. (Victorian era Steampunk are not my thing)

2: Malifaux suffers from being a little too "rock paper scissors"

3: Malifaux also did not clarifiy a lot of important rules for a long time. They are slow at doing FAQs.

There are more reasons, and I would play Malifaux again, but even the 10 other people with Malifaux in my area do not seem so inclined to play it.

 
   
Made in be
Dakar




Brussels

Thanks for the info : )

Is it correct to say that out of the two games, Infinity is the most tactical "urban-warfare" oriented ?

 
   
Made in pl
Kelne





Warsaw, Poland

 devilution wrote:
Thanks for the info : )

Is it correct to say that out of the two games, Infinity is the most tactical "urban-warfare" oriented ?


I believe so, as Malifaux is of the Steampunk+magic genre..
   
Made in gb
Hacking Shang Jí





Bournemouth, England

 devilution wrote:
Thanks for the info : )

Is it correct to say that out of the two games, Infinity is the most tactical "urban-warfare" oriented ?


Not the most tactical (as they both rely on good tactics) but you'll definitely get the "urban warfare" feel.

With Malifaux its more than possible to win the game without even engaging the enemy. You have your own agenda where as Infinity (like most other games) your playing against an opponent and your 'missions' are usually linked.

I play both. I started Malifaux first as I liked the novelty of the card system. I still play (and enjoy) it but I'm on a real Infinity high atm.

You'll love both games so which ever you start first, you won't regret.

The 2 things I'd consider are:

1) Which one will you get to play more. Consider your usual group of gamers. Do they play any of them or show any interest?

2) Which faction can you relate to? Which set of models really floats your boat? Don't try and pick the uber units based on the rules as until you play the games you'll be in the dark about most things anyway. If you like the models then you'll get them painted and that is always a good incentive.

Cheers, Matt.


Automatically Appended Next Post:
P.s Based on your Avatar I'm guessing you're a Tau player so you like shooting things! Based on that, Infinity is the way to go!

This message was edited 1 time. Last update was at 2012/08/20 09:50:20


Need more 's in my life!  
   
Made in gb
Sword-Bearing Inquisitorial Crusader





Near London, UK

I have to contradict Emperor's Champion, as while both games need the right tactics to win (one would hope that winning at a wargame took some tactics), winning Malifaux also needs "the right list" (the right "synergy and combinations" to use the words of Absolutionis).
If which models you use, as opposed to merely how you use them, is a big factor in winning, I inherently see that as less tactical. So I would definitely call Infinity the more tactical game.

I find this more appealing. I want to be able to take whatever models I like the look of in whichever combination I think would be fun, not be forced to include things I don't like the look of because not having them puts my game at a disadvantage. It is, for this reason, I don't play Malifaux.

In terms of your previous gaming, Malifaux is somewhat closer to 40k/WHFB and WM/H, in that list creation is a core part of winning, usually built around combos that define your playstyle for you.
If you want to stick with more of the same, then I guess Malifaux is your game. If you're looking for something different (and why ever not? If you're starting a new game, it might as well widen your gaming experience), then Infinity offers that.

DR:80S(GT)G(FAQ)M++++B++I+Pinq01/f+D++A++/sWD236R++++T(S)DM+
Project log - Leander, 54mm scale Mars pattern Warhound titan 
   
Made in gb
Hacking Shang Jí





Bournemouth, England

I definitely see where MarcoSkoll is coming from!

I suppose I'm just lucky enough to like 90% of the Ressurrectionists models so which ever direction I go to make my faction work I'm most likely picking models I like!

Need more 's in my life!  
   
Made in us
Revving Ravenwing Biker





Springfield, Oregon

Yes Yes Yes Infinity is squad based futuristic urban warfare. Loads of terrain, LOS/LOF blocking stuff, multiple levels, just like real life.

It's only ruins if you blow them up (and you can blow them up), or decide to play that way.






 
   
 
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