Absolutionis wrote:I play both games even more than I play
40k. They're both great in their own way yet completely different.
Infinity has almost no forced synergy between specific models whereas Malifaux thrives on synergy and combinations.
Infinity is almost all ranged combat whereas Malifaux has a balance of the two leaning on melee.
Shooting ranges in Infinity ranges can go to 48" to 60" on typical weapons. In Malifaux, 12-16" is considered very long range.
In Infinity, 8" movement is typical in one order. In Malifaux, being able to move 6" in a turn is typical.
Infinity models have a huge range of actions and special rules they're allowed to perform, and they're all referenced in the main rulebook. Malifaux models usually have all their rules listed on their card.
Infinity has a turn-based system where you move several models and then I move several models, but every movement you perform, the enemies that see you may perform a reaction. Malifaux has a model-by-model IGO-UGO system (for the most part) and there are several reactions that may be performed on the opponent's turn based on special triggers on models' cards.
Infinity cares about your army as a whole and each model is capable of doing great things. Malifaux revolves around the master you chose and thus has several safeguards to ensure your master doesn't die too quickly. Both games allow you to operate and still win even if your key units die.
Infinity models oftentimes have one wound; anything higher and they're either superhuman or a large mech. Malifaux models, even the grunts will oftentimes have wounds in excess of five or six.
Infinity almost encourages you to be in cover at all times and positioning is almost everything. Malifaux units benefit from cover but particularly tough guys can just dance in the open.
Both games have their designers constantly changing minor rules for the sake of balance or just to update.
Infinity units oftentimes don't have anything that is outright 'bad'. Some Malifaux models may be 'bad' simply because other units are better.
Infinity rules are a bit convoluted to learn on your own, so it's best to have someone teach it to you or watch videos. Malifaux is surprisingly straightforward and all the complexity derives from your options displayed on the cards.
Infinity is a realistic-scale 28mm with straight bases. Malifaux is an exaggerated-scale 32mm with lipped bases.
Both games have rules available for free online; you can also print them if you want to waste ink (both).
Both games have an available army list builder for free online.
Infinity has the stats of all models available for free online. Malifaux doesn't publish stats of models (except for the first book) but includes useful stat cards in each model kit/blister.
Infinity uses
d20s, so there is much less reliance on luck than other games out there. Malifaux uses cards (essentially rolling d13s) and you can replace unfavorable "rolls" with a card in your hard so it's MUCH less reliant on luck than other games out there.
Both games have ALL models and stats laid out as soon as a new book is released. You can proxy and play and playtest anything even before the official models come out.
Infinity is a Spanish company and it takes some people (such as myself) over two months to get the newest releases. Malifaux is in the US and I get the new releases less than a week after they're announced.
Infinity almost always releases one new model per faction per month with 1-2 factions missing out. Malifaux usually releases the same amount of models per month with a heavy focus on a specific faction each month.
Infinity has 7 factions (with one mercenary faction). Malifaux has 5 factions with 5 masters in each faction that completely determine your playstyle.
Infinity gameplay is incredibly tactical yet each factions oftentimes plays similarly. Malifaux gameplay focuses more on strategy and composition where each master plays completely differently.