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Mixed Armour Saves, Look Out Sir and Wound Overflow?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

In a recent game, we had a unit of models with mixed saves and a character get shot at. Since they have different saves, they're supposed to roll Look Out Sir first, so we did that. However, the character ended up passing enough wounds to the rest of the squad that it wiped them out and still had some left over, while the character was fine. Does the way this rule works make it so that mixed armour characters can end up passing a ton of wounds off onto his squad, even if there aren't really enough to take the shots? For example, could a Lone Wolf (character with a 3+ armour save) pass multiple wounds off onto a single Fenrisian Wolf (6+ save) with Look Out Sir?

Also, would this work at all with single armour save units, or does the nature of single armour allocation negate that possibility entirely?

   
Made in us
Rampaging Carnifex





South Florida

 Andilus Greatsword wrote:
In a recent game, we had a unit of models with mixed saves and a character get shot at. Since they have different saves, they're supposed to roll Look Out Sir first, so we did that. However, the character ended up passing enough wounds to the rest of the squad that it wiped them out and still had some left over, while the character was fine. Does the way this rule works make it so that mixed armour characters can end up passing a ton of wounds off onto his squad, even if there aren't really enough to take the shots? For example, could a Lone Wolf (character with a 3+ armour save) pass multiple wounds off onto a single Fenrisian Wolf (6+ save) with Look Out Sir?

Also, would this work at all with single armour save units, or does the nature of single armour allocation negate that possibility entirely?


It sounds like you are doing it wrong. If the unit has mixed armor saves you want to roll for each wound one at a time, with the closest model being allocated the wound. The character only rolls the LoS when they are finally the closest model.

Resolve one wound at a time. That's what you are supposed to do.

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Ok, good to know. It seemed odd. Thanks for clearing that up.

   
Made in us
Longtime Dakkanaut




Does the way this rule works make it so that mixed armour characters can end up passing a ton of wounds off onto his squad, even if there aren't really enough to take the shots?


No, if there is no other model in the squad, then you cannot LoS. As rollaway said, they are resolved one at a time.
   
Made in us
Nimble Pistolier





Easley, SC

If your opponent is shooting at your Lone Wolf from the front and you have 2 Fenrisian Wolves as wargear behind him, he would be the first model wounds are allocated to. At this point seeing as you have 2 different Save values, 3+ and 6+, you would roll for Look Out Sir. Say he caused 4 wounds you could LOS them all to your Wolves. Roll for Saves and if at this time both Wolves die before the all wounds were rolled for the remaining Wounds in the Wound Pool would be lost.
   
Made in nz
Daring Dark Eldar Raider Rider





New Zealand

According to page 15 (of the rule book) you roll for saves 1 at a time, as Fragile pointed out.

If you want to speed things up, you can roll 2 LOS!s (since you have 2 wolves) at the same time but no more. If one of the wolves makes its save, you can roll another LOS! for it, etc.

But you can never roll more LOS!s than you have models available to soak wounds from your IC/Character.
   
Made in us
Longtime Dakkanaut




FenrisianStuart21 wrote:
If your opponent is shooting at your Lone Wolf from the front and you have 2 Fenrisian Wolves as wargear behind him, he would be the first model wounds are allocated to. At this point seeing as you have 2 different Save values, 3+ and 6+, you would roll for Look Out Sir. Say he caused 4 wounds you could LOS them all to your Wolves. Roll for Saves and if at this time both Wolves die before the all wounds were rolled for the remaining Wounds in the Wound Pool would be lost.


This is incorrect, wounds are allocated one at a time and resolved immediately. pg 15,
1 Allocate Wounds.. "First, allocate a Wound from the Wound Pool to the enemy model closest to the firing unit."
2 LoS. (triggers on Allocation)
3. Make saving throw, (fail) remove as casualty if 0 wounds.
4. Continue allocating wounds .... until Wound Pool is empty.
   
 
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