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Vulture is also twin-linked. It is a staple in my IG lists now, perfect for picking off stragglers, one-man units or that last hull point.
Rules for the vulture are found in Imperial Armor: Aeuronautica. It is marked as official for standard 40k games, but forgeworld is unfortunately a hot topic in many environments, so you should check with your group or with your local TO's.
My experience is that it pays of to inch imperial armour in slowly, starting with strict rules, then relaxing them as people get used to it a little at a time. After a while, they will realize that FW just adds to the game, and that nothing FW really doesn't break the game in any way. Codex stuff is usually better than FW stuff, nothing FW produces comes close to the vendetta in effectiveness for example.
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