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Made in us
Death-Dealing Devastator





Southern Oregon

So a buddy of mine was telling me that you can't assault units in a Fortress of Redemption or any other bought terrain piece from outside of the terrain piece.

I'm assuming he's crazy and incorrect. If so, can someone give a page number or tell me that i'm right so I can tell him he's wrong?

Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts


 
   
Made in us
Longtime Dakkanaut




Pg 93. He's not wrong, unless you are in a different section of the same building.
   
Made in us
Death-Dealing Devastator





Southern Oregon

So in order to get to the units inside you have go through the access points or blow the building up? What about troops that have jump or jet packs? Skimmers? Also I believe i saw a rule were you can't draw line of site into the tower section? Is this correct as well?

Sorry I'm at work or i would look this up myself.

Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts


 
   
Made in ca
Grisly Ghost Ark Driver





You'll want to look it up when you get home; but from the sound of it your friend has the right of it, yes. Even if your units are skimmers or have jump-packs or what have you, they still cannot assault (or shoot, generally) into the building. There are a couple of exceptions listed though; template weapons and grenades have some special rules allowing a certain type of attack.

This message was edited 1 time. Last update was at 2012/08/23 06:35:36


 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Note that the top of walkways are battlements though.

   
Made in us
Killer Klaivex




Oceanside, CA

 spacewolved wrote:
So in order to get to the units inside you have go through the access points or blow the building up? What about troops that have jump or jet packs? Skimmers? Also I believe i saw a rule were you can't draw line of site into the tower section? Is this correct as well?

Sorry I'm at work or i would look this up myself.


And suddenly, thunderhammer terminators aren't the best at everything.
S8, so on a 6 to damage the AV14, you glance, which only inflicts a single S8 AP1 hit on a random guy inside. Since they lack hull points, glancing does nothing else.
Just keep the battlements full so assault squads don't have room to go into base to base.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Daemonic Dreadnought






Tac marines on the other hand can use grenades in an assault for d6 hits at s4 per grenade, or d3 s6 ap4 for every krak grenade. So a full squad=10d6 s4 or 10d3 s6 hits.

10 regular guardsmen can also do 10d6 s4hits with frag grenades.

Once the fortresses is assaulted it's game over for whoever is inside.

This message was edited 1 time. Last update was at 2012/08/23 13:04:50


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Suddenly I see SM players taking chainfists for something.



Also, I wouldnt worry TOO much, because the fortress is like 250pts isnt it? Thats a lot of points in a smaller game, and if its in a big ass game, then dont worry, you probably brought 1 or 3 things that will level that building with little effort. That would be my preferred method, as units inside crumbling buildings dont fair too well
   
Made in us
Lord Commander in a Plush Chair






The only access point for the fortress is in the 1 Bunker annex, Correct?

If that is the case then there are only 3 ways to Assault units within the fortress:

1) landing jump/Jet pack units on the battlements of the section the enemy is in and then declaring the assault.

2) landing jump/Jet pack units on the battlements of a different section from the one the enemy is in, then entering the fortress and assaulting if the enemy is in an adjacent section.

3) Entering through the access point if the enemy unit is not in that Bunker annex; then assaulting t he enemy in the tower or the Walkway.

Remember: there are 8 sections to the Fortress Multi-part building; Main Tower, 2 bunker Annexes, Walkway, and the battlements atop all 4 of those.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Death-Dealing Devastator





Southern Oregon

So how about the guys on he battlements on top? are they similarly immune to assaults? or do you roll diff terr tests?

Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts


 
   
Made in us
Killer Klaivex




Oceanside, CA

 KingCracker wrote:
Suddenly I see SM players taking chainfists for something.
Also, I wouldnt worry TOO much, because the fortress is like 250pts isnt it? Thats a lot of points in a smaller game, and if its in a big ass game, then dont worry, you probably brought 1 or 3 things that will level that building with little effort. That would be my preferred method, as units inside crumbling buildings dont fair too well


You can't take a chain fist in an assault terminator squad.
It isn't 1 bunker, it's 4 bunkers.
They show up with a Twin-linked 96" range, S9 AP2 skyfire interceptor cannon, and a missile battery that can be upgraded to basilisk status; and up to 4 additional heavy bolters.
It's a pretty good deal for the cost, and it dishing out a ton of firepower.
The real problem with it is it's so big, it takes a lot of points of models to fill it.
Unlike an aegis wall or bastion, where you can dump other terrain in the same quadrant, the Fortress can fill an area. Since it's terrain that counts against the D3 limit, and it's 4 pieces on it's own, you could straddle two quadrants and use up 4 of the 2D3 terrain drops keep a pretty open kill zone close to is.
The real weakness is combined arms. A basilisk dropping a round center mass could clear out an entire roof, leaving room of allied assault marines to use jump packs to leap into the roof, and assault the models inside directly.

For firepower and survivability, I'd rate both much better than a land raiders. So if you looking at dumping a big chunk of points into armor, and want a static fire base, it's a fairly good buy.
I think we're not hearing as much about them because of cost of the model prevents more experimentation.


-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Sergeant Major






In the dark recesses of your mind...

 Redemption wrote:
Note that the top of walkways are battlements though.


This is wrong. In the description for the FoR the walkway is counted as a small building (AV14). There are no battlements on the FoR, even though they look like battlements.

A Town Called Malus wrote:Just because it is called "The Executioners Axe" doesn't mean it is an axe...


azreal13 wrote:Dude, each to their own and all that, but frankly, if Dakka's interplanetary flame cannon of death goes off point blank in your nads you've nobody to blame but yourself!


 
   
Made in us
Lord Commander in a Plush Chair






Spacewolvd: why via the battlements rules for assaulting units on the battlement, of course.

Helium: gonna need a citation for that statement, because as it stands if you see battlements on your building, that building has battlements, and the Fortress of redemption model has battlements on the walkway.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
 
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