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![[Post New]](/s/i/i.gif) 2012/08/28 21:25:01
Subject: 2k Dark Angel and IG army
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Dakka Veteran
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Dark Angels
Belial w/ TH/SS 130pts
Librarian 120pts
5x Terminators w/ Apothecary 4x TH/SS an CML 265pts
5x Terminators w 4x TH/SS and CML 235pts
Vindicator 125pts
Vindicator 125pts
Vindicator 125pts
IG
CCS w/ 4x Sniper Rifles and Camo Cloaks 90pts
10x Veterans w/ Vox Caster, Lascannon, 3x Flamers and Forward Sentries 140pts
10x Veterans w/ 3x Melta Guns 100pts
Vendetta 130pts
Leman Russ Squadron
Leman Russ Demolisher w/ HM Lascannon 180pts
Leman Russ Demolisher w/ HM Lascannon 180pts
The Vindicators advance with the Demolishers getting buffed by the Librarian who runs behind. The CCS and Veterans hunker down in cover on the home objective, the CCS issuing orders to the Veterans with the Lascannon. The 2nd Vet squad goes in the Vendetta and try for a late game objective grab. Belial an the terminators seek out the most dangerous CC the enemy has and tries to eliminate it. I have 4 decent scoring units and a lot of str 10 templates to throw around. Debating shifting some points around to get a 3rd squad of terminators.
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This message was edited 1 time. Last update was at 2012/08/28 21:25:57
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![[Post New]](/s/i/i.gif) 2012/08/28 22:48:48
Subject: Re:2k Dark Angel and IG army
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Battleship Captain
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I get the idea for your CCS; camping sniper squad, sure. Thing is, it's not that good. Snipers are still meh, and don't really hurt anything. They're basically a lasgun that wounds on a 4+. Banking on rends and precision shots is giving luck too much credit.
I'd give them an autocannon and a master of ordinance instead. You issue your orders on themselves and the lascannon vets (lose one flamer and make the other two on the vets and put a vox on the CCS btw, both squads need it to work, and the krak grenades from the GL will be better than 2 flamers overwatching SOMETIMES. 2 Twinlinked krak grenades aren't horrible against AV10 vehicles). Against vehicles, that's a twin-linked earthshaker-cannon shot, a twin linked BS4 lascannon, a twin linked bs4 autocannon, and two twin linked BS4 krak grenades at 24" range. Much better than snipers and flamers
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![[Post New]](/s/i/i.gif) 2012/08/28 23:28:48
Subject: Re:2k Dark Angel and IG army
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Dakka Veteran
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TheCaptain wrote:I get the idea for your CCS; camping sniper squad, sure. Thing is, it's not that good. Snipers are still meh, and don't really hurt anything. They're basically a lasgun that wounds on a 4+. Banking on rends and precision shots is giving luck too much credit.
I'd give them an autocannon and a master of ordinance instead. You issue your orders on themselves and the lascannon vets (lose one flamer and make the other two on the vets and put a vox on the CCS btw, both squads need it to work, and the krak grenades from the GL will be better than 2 flamers overwatching SOMETIMES. 2 Twinlinked krak grenades aren't horrible against AV10 vehicles). Against vehicles, that's a twin-linked earthshaker-cannon shot, a twin linked BS4 lascannon, a twin linked bs4 autocannon, and two twin linked BS4 krak grenades at 24" range. Much better than snipers and flamers
so are you saying drop all of the flamers? or keep a flamer and go to 2 grenade launchers? I like the changes to the CCS.
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![[Post New]](/s/i/i.gif) 2012/08/28 23:42:49
Subject: Re:2k Dark Angel and IG army
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Battleship Captain
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valace2 wrote: TheCaptain wrote:I get the idea for your CCS; camping sniper squad, sure. Thing is, it's not that good. Snipers are still meh, and don't really hurt anything. They're basically a lasgun that wounds on a 4+. Banking on rends and precision shots is giving luck too much credit.
I'd give them an autocannon and a master of ordinance instead. You issue your orders on themselves and the lascannon vets (lose one flamer and make the other two on the vets and put a vox on the CCS btw, both squads need it to work, and the krak grenades from the GL will be better than 2 flamers overwatching SOMETIMES. 2 Twinlinked krak grenades aren't horrible against AV10 vehicles). Against vehicles, that's a twin-linked earthshaker-cannon shot, a twin linked BS4 lascannon, a twin linked bs4 autocannon, and two twin linked BS4 krak grenades at 24" range. Much better than snipers and flamers
so are you saying drop all of the flamers? or keep a flamer and go to 2 grenade launchers? I like the changes to the CCS.
Drop one flamer (for the CCS vox) and turn the other two in for grenade launchers. GL compliments autocannons as far as target-priority. STR6AP4 and STR7AP4
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![[Post New]](/s/i/i.gif) 2012/08/31 21:48:22
Subject: 2k Dark Angel and IG army
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Longtime Dakkanaut
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I would bring an ADL to hide your weak IG infantry behind.
Then also a second vendetta as they are cool and a second one adds to their toughness.
If you are putting troops into vendettas makes them cheap, they are going to die anyway else just need to be alive to score at the end.
I think I would go for a blob squad. This will give you cheaper scoring unit to fly. Then the librarian can boost nicely the blob squad.
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![[Post New]](/s/i/i.gif) 2012/08/31 22:06:31
Subject: 2k Dark Angel and IG army
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Guard Heavy Weapon Crewman
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I second the doubt about the CCS. Camo cloaks can be useful, true. Sniper rifles? Meh. If you really want sniper rifles you may as well go for ratlings, and give the CCS some better special/heavy weapons. One can never have enough plasma guns.
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