Ok,
The other thread died, I think due to the ramblings over my tactical errors in buffing a blob squad, but anyway, after some massaging this is what I have, as against all comers, It lacks AP2 in large quantities I'm afraid, but hopefully through sheer forcing of wounds it could get somewhere:
Primary Detachment of Guard:
HQ (60pts)
Company Command Squad (60pts) (will sit on quadcannon and throw orders to the gun line)
Autocannon
Troops (410pts)
Infantry Platoon (205pts) - (two of these will blob with the woflpriest, the remainder may get put in the vets chimera as a last minute charge for objective guys)
Platoon Command Squad (30pts)
Infantry Squad (65pts)
Autocannon , Grenade Launcher
Infantry Squad (65pts)
Autocannon , Grenade Launcher
Infantry Squad (65pts)
Autocannon , Grenade Launcher
Veteran Squad (185pts) - Was going to put these in the chimera as a suicide squad, but figured maybe I'd be better whacking them in the vendetta and plopping them turn 3 (or 4 depending on luck) onto / behind a nasty)
6x Shotgun, 3x Meltagun, Demolitions
Chimera
Heavy Bolter, Multi-laser (sprint up side and act as threat against tanks, or cuddle up to an objective with the chimera infront..
Fast Attack (130pts) - Obviously an auto-include I believe
Vendetta (130pts)
3 Twin-linked Lascannons
Heavy Support (375 pts)
Hyrdar Flack Tank (75pts) - Take on all the skimmers and flyers floating about (negating the skimmer jink is a bloody godsend)
Heavy Bolter
Leman Russ (150pts) -
MEQ killing pieplate, also seems to draw alot of fire, snuggle it up behind the
ADL also
Heavy Bolter
Ordnance Battery (150pts) - sit out of sight and cause large wound pools
Griffon (75pts)
Heavy Bolter
Griffon (75pts)
Heavy Bolter
Astral Claws (wovles) detachment:
HQ (110pts)
Wolf Priest (110pts)
Bolt Pistol, Crozius Arcanum, Fang of Morkai,
Power Armour, Saga of the Hunter , Wolf Amulet - was currently using to make guard blob super (Fearless, LD10 (for orders) and 3+ due to
ADL)
Troops (190pts) - Drop in first round and deny nasty things (they did an awesome job of holding up and
LoS blocking a pair broadsides, then sweeping advancing them)
Grey Hunters Pack (190pts)
Drop Pod , Meltagun , Meltagun,
Heavy Support (115pts)
Long Fangs Pack (115pts) - whallop armour or infantry, smash out some glances on AV13 and 14 until the vendetta pops up
Squad Leader
M/L Longfangs x4
Aegis Defence line w/ Quad cannon (100pts) - at the tournament rules are you can setup 4 lots of 2, so this increases its effectiveness depending on cover in my half, quadgun, cheaper hydra with
BS, but alas doesn't negate jink (better for ground troops)
Have 10pts left over I think.
Anyway this list really revolves around holding the line, eliminating threats to my tanks, then mosie-ing up the board to jump/contest objectives.. Also the ability to have a crack at flyers and skimmers, aswell as dish out some hurt on some big nasties. Also as to not taking a manticore, I've had bad luck with it and figured with it being AP4, it kills normal marines just aswell as the griffon, but is much more inaccurate, aswell as for 150pts I can get 2 Pieplates that drop pretty accurately vs 1-3 that could go anywhere. Not sure if that logic is great, but let me know

.
So in a nut shell that's my tactics, thus far haven't really seen much support from dakka dakka which is a shame, but I suppose it ain't draigo-wing so it ain't cool

.
Cheers,
Nick