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Made in us
Ork-Hunting Inquisitorial Xenokiller






So I just received a Valkryie, built her up, and I am ready to use it, but I do not know what is the best way to use it. I gave it a multi-laser for anti infantry and light armor, and put on both rocket pods and missiles to switch between anti armor and infantry. How good is it as a transport? Is it good on its own or should I grab a second?
   
Made in gb
Warp-Screaming Noise Marine




England

you want a 2nd and you want to make them into Vendettas and if you want to use them as transports use Vets with either 3 plasmas meltas or flamers
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






......wow.....that awkward moment when you re-read the codex and realize the vendetta still has transport capacity.....Time to start converting! Do I go with all 3 lascannons or leave it with one las and two rockets?

This message was edited 1 time. Last update was at 2012/08/30 19:22:13


 
   
Made in us
Storm Trooper with Maglight





The valk still has its own uses. But with 6th coming out every little downfall of the vendetta vanished over night.

3200 points > 5400 points
2500 points 
   
Made in ca
Longtime Dakkanaut





Toronto

Never, ever use the Hellfury(?) rockets for the vendetta. They are absolutely useless. Trade a twin linked lascannon for a one-shot, str4 ap5 ignore cover blast? Ha.

Ditto for the hellstrike missiles, unless youre looking to keep your valkarie cheap. As they're ordinance, you can only accurately fire one per turn.

Standard Valkyrie build is for anti-infantry / hoard:
Multi-laser, Rocket Pods, Heavy Bolters.

Most people run Vendettas because they're dirt cheap and put out crazy accurate firepower. Pop most vehicles in one go, or chew threw TEQ with ease.

   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 White Ninja wrote:
The valk still has its own uses. But with 6th coming out every little downfall of the vendetta vanished over night.


6th isn't coming out, it is long part of the game by now. And Valk's really don't have a use anymore.

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Warp-Screaming Noise Marine




England

valks have their place they are excellent fot taking on hordes but most of your army should be quite capable of doing that already
   
Made in us
Nasty Nob on Warbike with Klaw






Vendettas are the way to go every time.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in gb
Warp-Screaming Noise Marine




England

if you do get the ven keep all 3 lascannons they make a mess of other flyers and armour
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

So, to rise out of the slathering groupthink for a moment, there are a few things to consider with valyries.

Firstly, they have skyfire too. And a multilaser by default. Along with S8 ordnance missiles. They're not bad at taking down fliers by themselves.

Secondly, you can take 2 heavy bolters for really cheap. These combined with the other guns actually make it not that shabby against AV11 fliers out there, good for a couple of glances a turn with the possibility of wrecking.

They're not as good against fliers as a vendetta, but they're not garbage either.

They're also a bit cheaper and don't come with the stigma of you being just another guard player who has to rely on vendetta spam.

Also, you lose less firepower when you grav-chute insert stuff. Probably the most easily overlooked thing with this rule is that you have to move flat-out to use it, which means no shooting, and a great likelihood that you have to fly off the board the next turn. 2 turns of wasted firepower with the vendetta will cause you to reconsider its use as a transport. Not so with the valkyrie.

And then, yes, there's the ground target thing. The multilaser and default missiles aren't that shabby against ground targets, and if you want you can take rocket pods to make it an infantry murdering machine.



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Made in us
Ork-Hunting Inquisitorial Xenokiller






So, after reading what you all said, I will be using Vendetta. How is it for dropping vets onto objectives?
   
Made in gb
Warp-Screaming Noise Marine




England

flip into hover mode drop your vets on the object i usually give mine flamers they are brilliant at taking out troops that are camped on the objective
   
Made in us
Douglas Bader






 Ailaros wrote:
Firstly, they have skyfire too. And a multilaser by default. Along with S8 ordnance missiles. They're not bad at taking down fliers by themselves.


Note that using those STR 8 missiles means you can only snap fire the rest of your weapons. I think I'd rather have 3x TL LC at full BS than a single hellstrike and a BS 1 multilaser.

Secondly, you can take 2 heavy bolters for really cheap. These combined with the other guns actually make it not that shabby against AV11 fliers out there, good for a couple of glances a turn with the possibility of wrecking.


Don't forget the reason those bolters are so cheap: the firing arc is very limited. You'll rarely get to fire both of them at once, and it can be difficult to even give one of them a target if you're firing the hull weapons.

Also, you lose less firepower when you grav-chute insert stuff. Probably the most easily overlooked thing with this rule is that you have to move flat-out to use it, which means no shooting, and a great likelihood that you have to fly off the board the next turn. 2 turns of wasted firepower with the vendetta will cause you to reconsider its use as a transport. Not so with the valkyrie.


Well, assuming:

1) That it will continue to work that way, and isn't just GW forgetting to complete the FAQ. The Stormraven's identical rule was changed to let you disembark if you move over 6", so it's pretty reasonable to think that GW will make the same change to the Valkyrie and Vendetta once they notice that they forgot to update the 5th edition rule.

2) You take your Valkyries as pure transports without upgrades. If you upgrade the worthless missiles to rocket pods you're giving up the exact same amount of firepower as the Vendetta.


Automatically Appended Next Post:
Crimson-King2120 wrote:
flip into hover mode drop your vets on the object i usually give mine flamers they are brilliant at taking out troops that are camped on the objective


Why would you waste BS 4 on flamers when a PCS does the same job better for fewer points? Take melta or plasma on your vets, or don't take them at all.

This message was edited 1 time. Last update was at 2012/08/31 01:03:03


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Nasty Nob on Warbike with Klaw






Having 3 TL LC on a hard to hit vehicle that has Skyfire is probably the best form of AT IG has access to. They can decimate opposing fliers should you encounter them, pop vehicles, and most importantly kill terminators and instagib Paladins.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in gb
Warp-Screaming Noise Marine




England

 Peregrine wrote:
 Ailaros wrote:
Firstly, they have skyfire too. And a multilaser by default. Along with S8 ordnance missiles. They're not bad at taking down fliers by themselves.


Note that using those STR 8 missiles means you can only snap fire the rest of your weapons. I think I'd rather have 3x TL LC at full BS than a single hellstrike and a BS 1 multilaser.

Secondly, you can take 2 heavy bolters for really cheap. These combined with the other guns actually make it not that shabby against AV11 fliers out there, good for a couple of glances a turn with the possibility of wrecking.


Don't forget the reason those bolters are so cheap: the firing arc is very limited. You'll rarely get to fire both of them at once, and it can be difficult to even give one of them a target if you're firing the hull weapons.

Also, you lose less firepower when you grav-chute insert stuff. Probably the most easily overlooked thing with this rule is that you have to move flat-out to use it, which means no shooting, and a great likelihood that you have to fly off the board the next turn. 2 turns of wasted firepower with the vendetta will cause you to reconsider its use as a transport. Not so with the valkyrie.


Well, assuming:

1) That it will continue to work that way, and isn't just GW forgetting to complete the FAQ. The Stormraven's identical rule was changed to let you disembark if you move over 6", so it's pretty reasonable to think that GW will make the same change to the Valkyrie and Vendetta once they notice that they forgot to update the 5th edition rule.

2) You take your Valkyries as pure transports without upgrades. If you upgrade the worthless missiles to rocket pods you're giving up the exact same amount of firepower as the Vendetta.


Automatically Appended Next Post:
Crimson-King2120 wrote:
flip into hover mode drop your vets on the object i usually give mine flamers they are brilliant at taking out troops that are camped on the objective


Why would you waste BS 4 on flamers when a PCS does the same job better for fewer points? Take melta or plasma on your vets, or don't take them at all.


well they work my flamer vets wiped a squad and a half camped in cover over 2 turns and i need the PCS on my gunline for the orders .
   
Made in gb
Been Around the Block




I like 3x flamer, demolition vets w/shotguns. Assuming you can get good placement with the templates, you can do a lot of damage.

As for the Vend/Valk... if it's transporting stuff: Valkyrie. If you want to hurt stuff: Vendetta.

I converted my Valk to a Vendetta as I just wasn't using the transport capacity and 3 TL-LC are too good to pass up, especially now the platform is generally only hit on 6's.

   
 
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