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HQ:
EC:
- AAC
Marshal:
- A-Mantle, SS/LC
Troops:
5x Initiates:
- PC/PG in Lazorback
5x initiates:
- PC/PG in Lazorback
10x initiates:
- Melta/HB
10x Initiates:
- Melta/HB
Elites:
5x termies
- 2x AC
5x Termies
- 2x CML, Tank hunters
Fast attack:
8x Assault marines
- 1 with PF/SS
This is suposed to be arount 1750 points (don't have my codex ATM)
The plan is using the Assault Marines as a tarpit unit, with the new HOW rule and Rage from the EC they can kill devs and other 5 man Power Armor units in the first round of assault
and kill enough models in larger squads to be able to keep them locked in combat for a few turns
the marines on foot will secure objectives, while the ones in the razorbacks act as mobile firepower
the termies just kill stuff (it's what they do), and the marshal and EC die (they suck in 6th ed)
should i just drop the marshal for a chaplain with jump pack? the re-rolls to hit are pretty nice, but i do lose the army wide Ld 10,
BT has to do a gakload of tests every game.
Don't want to give any of my Initiates BP/CCW, because of the improved rapid fire rules and the fact that i can't re-roll in CC anymore
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