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Made in no
Implacable Black Templar Initiate




Norway

HQ:

EC:
- AAC

Marshal:
- A-Mantle, SS/LC

Troops:

5x Initiates:
- PC/PG in Lazorback

5x initiates:
- PC/PG in Lazorback

10x initiates:
- Melta/HB

10x Initiates:
- Melta/HB

Elites:

5x termies
- 2x AC

5x Termies
- 2x CML, Tank hunters

Fast attack:

8x Assault marines
- 1 with PF/SS

This is suposed to be arount 1750 points (don't have my codex ATM)

The plan is using the Assault Marines as a tarpit unit, with the new HOW rule and Rage from the EC they can kill devs and other 5 man Power Armor units in the first round of assault
and kill enough models in larger squads to be able to keep them locked in combat for a few turns

the marines on foot will secure objectives, while the ones in the razorbacks act as mobile firepower

the termies just kill stuff (it's what they do), and the marshal and EC die (they suck in 6th ed)

should i just drop the marshal for a chaplain with jump pack? the re-rolls to hit are pretty nice, but i do lose the army wide Ld 10,
BT has to do a gakload of tests every game.

Don't want to give any of my Initiates BP/CCW, because of the improved rapid fire rules and the fact that i can't re-roll in CC anymore

This message was edited 3 times. Last update was at 2012/09/01 18:28:27


2500+pts

''Pain is an illusion of the senses. Despair an illusion of the mind'' 
   
Made in us
Crushing Black Templar Crusader Pilot






I would drop the razorbacks for some typhoon land speeders or standard rhinos for mobility.
Your army is missing AA power, Aegis Line with quad gun is cheap and can deal with most flyers, very efficient with the tank hunting termies manning it.

Good shooty list overall.
   
 
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