| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/09/04 15:32:41
Subject: How do I highlight scratches with the light source in a 90° angle above the model?
|
 |
Dipping With Wood Stain
|
Hey guys,
maybe you can help me. When adding scratches and damage to a model, I usually apply a darker color with a sponge and then highlight the lower edge of the scratch with a color lighter than the basecolor, so it creates 3D effect.
But what do I do, when the light source is hitting the surface in a 90° angle? Say for example I wanted to add damage to a metal plate which is lying flat on the ground. Do I highlight all 4 sides of the damaged area or will this look unrealistic?
Appreciate your input!
Cheers!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/04 16:03:51
Subject: How do I highlight scratches with the light source in a 90° angle above the model?
|
 |
Leader of the Sept
|
If its flat on the ground and the light source is derectly overhead then as you say, there wouldn't really be any shadows and all edges of the scratch would be highlighted. this might look a bit funny though as even daylight tends to have a direction. You could therefore pick a location for your light source in relation to the plate and shadow the closer edges and highlight the other edges.
|
|
This message was edited 1 time. Last update was at 2012/09/04 16:04:34
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/05 07:18:26
Subject: How do I highlight scratches with the light source in a 90° angle above the model?
|
 |
Longtime Dakkanaut
|
The reason for highlighting remains the same; to reinforce and exaggerate the edge.
Generally we highlight the centre of large flat panels to reinforce contrast at the edges; this gives you a light direction of 'inward' toward the centre of the panel, and tends to leave the edges darker so an edge highlight will look sharper and more angular. Highlight scratches / chips / cracking appropriately with that in mind. As this is a light-facing surface, your base colour should be lighter than for other surfaces, and contrast for the chip highlights should be less intense (as the directional light 'across' them is less intense).
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/05 14:30:35
Subject: How do I highlight scratches with the light source in a 90° angle above the model?
|
 |
Frenzied Juggernaut
|
highlight the outer edges. Only do two connecting edges, thatll give it the 3'd image on the ground. Usually with light there is always an angel or incidence.
|
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/05 15:34:03
Subject: How do I highlight scratches with the light source in a 90° angle above the model?
|
 |
Dipping With Wood Stain
|
Thanks for the tips, I will try adding only slight scratches and more muted highlights, so the effect won't look over the top.
Cheers!
|
|
|
|
 |
 |
|
|