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So I want a close combat orientated blood angel force with some 'scary' elite units that choppa most things up without too much difficulty (DC, A-Termies, Furioso etc.) - balanced with a few versatile and useful scoring units, and some decent anti-tank + anti air.
At the moment the problems I'm finding are:
My jump assault squads are either too over-priced with 10man sqds, meltas & PF, or too easy a KP with 5men - and they die too easy to template/blasts
Non jump assault squads get shot up when they disembark because they can't assault out of rhinos/razorback/drop pods
Storm Ravens have to hover to be used as an assault vehicle - thus same problem as rhinos etc.
Its hard to field ravens as they usually put half my force in reserve so there isn't any target saturation before they come on... thus I get tabled on turn 2!
I haven't got the points to spam landraiders under 2500 (I'm trying to build a tourny list thus 1750)
I haven't got the points to take multiples of most units and still take useful units
Because of all this I have very few units left after turn 4 to make any late game difference
All-in-all, I can build very competitive 5th edition BA lists but not 6th.
Any thoughts? (list building or tactics - I'm a new BA player.... used to orks... used to fielding armies that scare the poo outa people) Automatically Appended Next Post: ... ... hmmm .. anyone?
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