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![[Post New]](/s/i/i.gif) 2012/09/06 19:45:04
Subject: Independent characters joining and leaving units.
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Fresh-Faced New User
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So I play against a Dark Eldar player that likes to use this tactic.
1. Move transport up and unload squad with independent character included up close to another unit ready to charge.
2. Make sure the character is within 2" of the other unit getting ready to charge.
3. Calls out character is joining other unit and proceeds to charge.
This legal?
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![[Post New]](/s/i/i.gif) 2012/09/06 19:49:12
Subject: Re:Independent characters joining and leaving units.
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Paramount Plague Censer Bearer
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You would have to look at when a character is allowed to join/leave a squad. Not sure why he would do this though? The HQ guy can hop off the Raider/Vyper and still assault with the unit he was a part of?
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![[Post New]](/s/i/i.gif) 2012/09/06 19:52:36
Subject: Independent characters joining and leaving units.
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Veteran Wolf Guard Squad Leader
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An independent character automatically joins / leaves a unit during the movement phase as soon as he is within 2" (unit cohesion range). Only during the movement phase though - not during the shooting or assault phase from situations like falling back.
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/09/06 19:54:33
Subject: Re:Independent characters joining and leaving units.
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Hellion Hitting and Running
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Not sure I get what you mean...
HQ with unit A on raider, unit B is in range for a charge on an enemy's unit, player moves unit A's raider close, disembark HQ(leaving unit A) and join unit B for the assault.
Is that the scenario you're talking about? Then I don't see why not, there is nothing that says an HQ who leaves an unit from a transport cannot immediately join another unit on the table. An HQ can join/leave an unit in the movement phase, as long as he did it in the movement phase, everything is fair.
@Dooley
If it's DE that's in question, my bet is that the HQ is Duke, he has to be deployed with kabalites, but his gears lean toward CC... So that's probably what the OP's friend is trying? Get Duke's poisoned shots buffs then use him in CC with another unit.
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![[Post New]](/s/i/i.gif) 2012/09/06 19:55:31
Subject: Independent characters joining and leaving units.
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Fresh-Faced New User
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Page 39 BRB talks about joining and leaving. It looks like legal move but it sucks cause he uses it to extend his charge range. It's also a way to set yourself up to think your in range of unit you can handle in assault then a ID joins and you are in trouble.
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![[Post New]](/s/i/i.gif) 2012/09/06 19:57:09
Subject: Independent characters joining and leaving units.
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Longtime Dakkanaut
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You join a unit by being within 2" at the end of Movement phase. You leave a unit by moving out of coherency with it. After a IC join a unit it can move no further in its movement phase.
Assuming that the vehicle was an assault vehicle, which would allow the IC to charge, he would be ok with that tactic.
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![[Post New]](/s/i/i.gif) 2012/09/06 19:59:20
Subject: Independent characters joining and leaving units.
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[MOD]
Making Stuff
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Yup, looks legal, so long as the IC actually swaps units in the Movement phase, and not the Assault phase.
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![[Post New]](/s/i/i.gif) 2012/09/06 20:01:57
Subject: Re:Independent characters joining and leaving units.
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Fresh-Faced New User
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Whats so nasty with this tactic is he knows exactly how far his transport and disembark get him. Then his unit he is going to charge with he makes sure to leave models back far snuff to get in range for both the charge and character to hop into unit. It effectively makes the HQ able to get a charge further then it normally would be able to. Add in challenges and it gets real annoying.
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![[Post New]](/s/i/i.gif) 2012/09/06 20:04:11
Subject: Independent characters joining and leaving units.
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Longtime Dakkanaut
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Well those DE are rather sneaky.
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![[Post New]](/s/i/i.gif) 2012/09/06 20:07:37
Subject: Independent characters joining and leaving units.
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Hellion Hitting and Running
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The most he could get is a couple inches further than if he had his IC with the assault unit disembarking from the transport.
And the big thing is that you know of this tactic now, so you'll watch out for it the next time you play against him.
It's certainly a good tactic though!  Too bad I'll need to do some major list rewriting to take advantage of this news!
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![[Post New]](/s/i/i.gif) 2012/09/06 20:07:59
Subject: Re:Independent characters joining and leaving units.
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Paramount Plague Censer Bearer
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Barage weapon the back of his squad or start packing Flamers (if you have acces to them) nothing hurts a streatched out charge like that than loosing three or four models from the front.
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![[Post New]](/s/i/i.gif) 2012/09/06 20:11:29
Subject: Independent characters joining and leaving units.
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Steadfast Grey Hunter
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he's also going to be less likely to be able to issue a challenge from the rear of a squad with his HQ, if he's using the tactic to gain much more than a couple of inches.
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![[Post New]](/s/i/i.gif) 2012/09/06 20:13:25
Subject: Independent characters joining and leaving units.
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Longtime Dakkanaut
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Really it seems like he only protects the IC from being shot at.
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![[Post New]](/s/i/i.gif) 2012/09/06 20:13:33
Subject: Re:Independent characters joining and leaving units.
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[MOD]
Making Stuff
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Bclion wrote:Whats so nasty with this tactic is he knows exactly how far his transport and disembark get him.
In this edition where you can measure whatever you want, whenever you want, so do you.
Then his unit he is going to charge with he makes sure to leave models back far snuff to get in range for both the charge and character to hop into unit. It effectively makes the HQ able to get a charge further then it normally would be able to.
As would joining the IC to the unit if he had walked up rather than hopping out of a transport. This isn't a loophole created by vehicles, it's a side-effect of the way characters join units. ICs are always going to be able to 'increase' their charge range by tagging onto the back of a unit and bunny hopping at their initiative step. But it's not really an increase to their charge range at all, because they still have to make it into base contact in order to fight.
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![[Post New]](/s/i/i.gif) 2012/09/06 21:37:34
Subject: Independent characters joining and leaving units.
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Fresh-Faced New User
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Actually IC just need to be within two inches of modes engaged to partake in combat. They can also still precision strike from this distance. Unless I'm missing something?
So in theory Ghaz in a truck with red paint can travel 7 get out another 6 for 13 then join unit get whatever the charge gives let's say 6 now 19 plus he gets his int move of 3 now at 22 not to include enemy moving towards him now with their int move.
In the end he only needs to be within 2"'of someone engaged and can accept and give out challenges or just fight normally.
Automatically Appended Next Post: If you had an IC with outflank could they join a unit and charge?
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This message was edited 1 time. Last update was at 2012/09/06 21:52:45
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![[Post New]](/s/i/i.gif) 2012/09/06 22:32:16
Subject: Independent characters joining and leaving units.
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The Hive Mind
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Your Ghaz example isn't any faster than just his unit doing the assault.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/09/06 22:33:09
Subject: Re:Independent characters joining and leaving units.
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Longtime Dakkanaut
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insaniak wrote:Bclion wrote:Whats so nasty with this tactic is he knows exactly how far his transport and disembark get him.
In this edition where you can measure whatever you want, whenever you want, so do you.
Then his unit he is going to charge with he makes sure to leave models back far snuff to get in range for both the charge and character to hop into unit. It effectively makes the HQ able to get a charge further then it normally would be able to.
As would joining the IC to the unit if he had walked up rather than hopping out of a transport. This isn't a loophole created by vehicles, it's a side-effect of the way characters join units. ICs are always going to be able to 'increase' their charge range by tagging onto the back of a unit and bunny hopping at their initiative step. But it's not really an increase to their charge range at all, because they still have to make it into base contact in order to fight.
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![[Post New]](/s/i/i.gif) 2012/09/06 23:43:45
Subject: Independent characters joining and leaving units.
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[MOD]
Making Stuff
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Bclion wrote:Actually IC just need to be within two inches of modes engaged to partake in combat. They can also still precision strike from this distance. Unless I'm missing something?
The unit still has to travel the same distance, though.
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![[Post New]](/s/i/i.gif) 2012/09/07 01:12:45
Subject: Independent characters joining and leaving units.
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Longtime Dakkanaut
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Bclion wrote:
In the end he only needs to be within 2"'of someone engaged and can accept and give out challenges or just fight normally.
?
He needs to be within 2" of a model in *base*, not just engaged. Plus, he can *only* issue or accept a challenge if he is engaged before I10.
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