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Made in us
Death-Dealing Devastator




United States

Hi guys. I’ve been having a tough time with a some Grey Knights in the past, and am trying to come up with a suitable list to challenge them. So, I’ve been pondering this list as a counter to Grey Knights and Draigowing, and don’t know how well this will do against them, or how I will handle the Deepstriking Paladins. Any Advice, Suggestions, or comments are appreciated. Trying this out to play small 1000 point games.

Lias Issodon-140
(Forgeworld character who gives entire army stealth, -1 to enemy reserve rolls, and has a special “power”. Also has a Sternguard bolter with high range.)

Tactical Squad-185
10 Marines with Lascannon, Plasma Gun
Tactical Squad-185
10 Marines with Lascannon, Plasma Gun
Tactical Squad-185
10 Marines with Lascannon, Plasma Gun

Vindicator-125
Siege Shield

And that leaves me with 180 points left to spend. Another Vindicator maybe?

This message was edited 2 times. Last update was at 2012/09/07 23:32:12


May your dice roll eternal 6's

 
   
Made in us
Neophyte undergoing Ritual of Detestation




Vindicator and some auto cannons should do it, maybe some terminators if you can afford points.

This message was edited 1 time. Last update was at 2012/09/07 03:09:26


Grey Knights - 2OOO

"Precision Over Power,
Strength Through Secrecy,
Tactics Above All.

We are the Raven Guard.

Victorus aut Mortis."
 
   
Made in us
Death-Dealing Devastator




United States

Thanks Klown. As in Autocannons, how about a Mortis Pattern Dreadnought?

May your dice roll eternal 6's

 
   
Made in us
Neophyte undergoing Ritual of Detestation




Mortis pattern would work fine, but if you could do Autocannon Lascannon predators it would be even better. Gives you that extra 6" movement and still shoot all the weapons. Remember, pop smoke as often as you can you don't want psycannons to end you. Good luck. If you can save up for a vindi

Grey Knights - 2OOO

"Precision Over Power,
Strength Through Secrecy,
Tactics Above All.

We are the Raven Guard.

Victorus aut Mortis."
 
   
Made in us
Storm Trooper with Maglight





Guard allies marbo. His demo charge will give you several times his points easy in dead paladins if they deep strike. Vindicators would also work for taking down paladins just make sure you hide them where they cant get to them as they deep strike. Also your more likely to kill paladins with a melta then a plasma gun. the plasma may cause more wounds but they will be allocated everywhere. Powerfist terminators will also help take them down as well. Insta death is your friend against paladins.

3200 points > 5400 points
2500 points 
   
Made in us
Executing Exarch





The Twilight Zone

A libby with null zone+ vindicator shot will trash a paladin blob instantly. Although another vindicator is also a good call in case he takes one of them out.

A vindicator+shield is only 125, not 145 points.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Hurr! Ogryn Bone 'Ead!




I wouldn't use the auto cannons if your worried about Draigo wing, termies still gets his 2+ save and it's not instant death so still won't kill paladins. I'd go with another vindicator.



 
   
Made in us
Rough Rider with Boomstick




Ohio, USA

I like the idea of a 2nd Vinicator + Siege Shield. I REALLY like the idea of an Aegis Defense line for them to hide behind and/or roll over with safety.

Mind you this is a losing strategy Vs Gunline or any shooty army with >24" AT weapons

Also consider Rhinos for your Tac Squads

"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in us
Death-Dealing Devastator




United States

Well, I would kit them out with Rhinos, but the main point with the Tactical squad is to hide in cover and wait for the Paladins to come to me. My Special Character gives the entire army stealth.

May your dice roll eternal 6's

 
   
Made in gb
Rogue Grot Kannon Gunna





A predator with las cannons would be able to deal with terminators and paladins from a afar ang give you some anti-tank power, you almost have enough spare points for one.

Slight concern with the vindicator's range and if things are deep striking in you may be firing it back in towards your own forces; I would stick with one. OR get rid and get two TL Lascannon toating razor backs to give you some va-va-voom if you need to get some objectives.

This would free you up to drop lascannons from the tactical squads in favour of multi-melta/PlasmaGun (Melta gun if struggling for points) combination - not sure how the points work out on this one but deep striking paladins next to three multi-meltas will not make their day. Would it save you enough for another MM on an attack bike?

This bike could serve as a sacrifical unit to engage anything in close combat to take the pressure off your shooting. Similarly breaking one SM unit down into combat squads would give you more grey knight fodder to slow them down.

Also dropping the lascannons would stop you from shooting them at long range and wasting the small arms fire in the units. Don't you just love it when a small gut kills a terminator!



 
   
Made in us
Longtime Dakkanaut






 Dr. Serling wrote:
A libby with null zone+ vindicator shot will trash a paladin blob instantly. Although another vindicator is also a good call in case he takes one of them out.

A vindicator+shield is only 125, not 145 points.


The problem is DA don't have Null zone.
   
Made in ca
Judgemental Grey Knight Justicar





Ontario, Canada

just thinking if you have points left over, maybe combi plasmas on the sergeants?

I have half a mind to kill you, and the other half agrees 
   
Made in us
Longtime Dakkanaut






 Iron Father 575 wrote:
Well, I would kit them out with Rhinos, but the main point with the Tactical squad is to hide in cover and wait for the Paladins to come to me. My Special Character gives the entire army stealth.


Well you could combat squad them. Have the heavy weapon in the terrain getting stealth while you drive around with the cover of the rhino shooting your plasma or melta from inside the rhino. Now it mnakes him waste a turn shooting at a vehicle and not the squishy insides.

I still think the Vindie is probably your best bet to deal with the pallies. That or Plasma cannon Dev squad, or both. lol When they DS they will be in a nice tight circle or he will run them to get out of that cirlce, either way its truely win, win for you. Also make yourself so there is no real room for him to fit behind or falnking you. You want him to have to DS right in front of your army. So he will have to take the whole armie firepower and not just half of it.

Hope this helps.
   
Made in us
Death-Dealing Devastator




United States

Thanks for the replies guys.

White Ninja: The only problem with this is that I probably wont be able to take out all of the Paladin squad. I could get lucky, but if I don't the Paladins will kill Marbo and get first blood.

BewareofTom: Yes, I was actually considering that, it would be pretty useful.

balsak_da_mighty: It does help. I don't have a second Vindicator yet, but could get one or proxy.

Alright guys. So about my character, how does everyone think he is? Is he good in this list?

May your dice roll eternal 6's

 
   
Made in us
Longtime Dakkanaut






As a whole I think he isn't bad. But I honestly don't see the help he is going to do for you against GK's. What is he equiped with. Is he a special captain basically chapter master what?

I don't see there firepower being the problem against you. Its when they get into combat. So trying to stop them from getting into combat is really what you need to do. That character doesn't really help with that. He is only 140 points so its not alot of points spent on HQ. But think there might be a better option. Libbys are really nice at this point with some of the powers out there. Roughly the same cost as well.

   
Made in us
Death-Dealing Devastator




United States

Well, shooty Chapter Master with BS 6, and a 30 inch Sternguard round Boltgun. Gives entire army Stealth, and has a Power Weapon. He also has a power: at the beginning of the game, after both sides have deployed I can pick one enemy Monstrous Creature, Squad or vehicle. If it is a MC or a Squad, I roll a D6 against that unit. They then take that many armour saves distributed as shooting attacks. Against a vehicle, it suffers a glancing hit.

This message was edited 2 times. Last update was at 2012/09/08 05:14:50


May your dice roll eternal 6's

 
   
Made in us
Neophyte undergoing Ritual of Detestation




I think the libby would last longer and be more effective against us GK players. Is the character made up? Or does he have his own set of rules?

Grey Knights - 2OOO

"Precision Over Power,
Strength Through Secrecy,
Tactics Above All.

We are the Raven Guard.

Victorus aut Mortis."
 
   
Made in us
Death-Dealing Devastator




United States

He has his own set of rules, and is in one of the Badab war books. I've been using him recently to effect, and mostly because of the Stealth special rule.

May your dice roll eternal 6's

 
   
Made in us
Hurr! Ogryn Bone 'Ead!




As for your char. I don't see him helping over much against Draigo wing. GK don't have much in the way of AP 2-3 other than rending, however against other threats he seems pretty decent


 
   
Made in us
Death-Dealing Devastator




United States

So, played a few matches today. One of them I used this list modified to 1500 against Draigowing. I ended up losing the mission (Relic) but wiped out his Paladin blob. His Stormraven really did me in, took out both my Vindicators.

May your dice roll eternal 6's

 
   
Made in us
Longtime Dakkanaut






Well just an FYI the pallies lost characters in the new FAQ.

I don't knkow if you say that yet.

Didn't think about the Stormraven. What did his list look like?
   
Made in us
Neophyte undergoing Ritual of Detestation




What do you mean pallies lost character?

Grey Knights - 2OOO

"Precision Over Power,
Strength Through Secrecy,
Tactics Above All.

We are the Raven Guard.

Victorus aut Mortis."
 
   
Made in us
Stealthy Dark Angels Scout with Shotgun




So. Cal. (IE)

They'll no longer be able to 'spread out' wounds using LOS (much like Nob Bikers) now thanks to the recent round of FAQs.

6000 pts  
   
Made in us
Neophyte undergoing Ritual of Detestation




No allocation wounds?

Grey Knights - 2OOO

"Precision Over Power,
Strength Through Secrecy,
Tactics Above All.

We are the Raven Guard.

Victorus aut Mortis."
 
   
Made in us
Stealthy Dark Angels Scout with Shotgun




So. Cal. (IE)

I guess you didn't run into this problem that often. When Paladins were counted as characters (up until the FAQ a day or two ago), they could use the 'Look Out Sir' rule to spread wounds around amongst the group, which worked quite well for a squad full of two wound models. As an example, if you went to shoot at a Paladin squad with a plasma weapon and caused a wound and the closest Paladin had only one wound, the GK player could use the Look Out Sir rule and have any Paladin within 6" (this was also removed from the FAQs) take the wound instead of the closest Paladin who could have easily died had he not made his 5++ save. The end result is, you likely cause a wound but instead of removing a model, one member of the squad loses a wound and they remain just as potent as they were.

6000 pts  
   
Made in us
Death-Dealing Devastator




United States

Yes, I read the FAQ, and he reminded me. His list was something like Draigo, 10 Pallies with goodies, 10 Strike Knights, and a Stormraven. He was actually playing friendly (Didn't take Apoth).

May your dice roll eternal 6's

 
   
Made in us
Death-Dealing Devastator




United States

Libby-150
Epistolary, Null Zone, Gate of Infinity

Terminator Squad-200
5 with TH/SS

Iron Clad-135
Double CC weapons
Lucius Drop Pod-65

Tactical Squad-185
10 Marines with Lascannon, Plasma Gun
Tactical Squad-185
10 Marines with Lascannon, Plasma Gun

Vindicator-125
Siege Shield

So this is around 1050 points. Ironclad drops down first turn and takes care of other troop, which will normally be a strike squad. That will get me first blood. Libby goes with Termies who can go and Assault the remnants of the Pallies after the Vindi and Tac squads have shot. What do you guys think?

May your dice roll eternal 6's

 
   
Made in us
Ambitious Space Wolves Initiate




Milford, CT

cant assault out of a drop pod, only shot, and you can snap-fire the drop pod, go with a Multi-Melta and Heavy Flamer(the the Close Combat weapon)
drop him behind a tank turn 1 if you have room (or now to the side) move 6 inches out, and blow away the back armor with the Multi-Melta then heavy flamer the squad,
snap-fire the drop pod at the units too.

I'm pretty sure tanks count for fire blood too, sense they are a unit.

x13eyondx 
   
Made in us
Death-Dealing Devastator




United States

It is a Forgeworld Drop pod that allows the Dreadnought to Assault when it comes out first turn. My regular Grey Knight opponent never brings any tanks, and not many Paladin armies would at 1k.

May your dice roll eternal 6's

 
   
Made in us
Ambitious Space Wolves Initiate




Milford, CT

ohhh the assault pods, my bad xD alright
this seems to be a solid list then, but on a separate note, killing Terms is basically a ton of Shooting all just unloading into them, or as you have gone termys v termys

x13eyondx 
   
 
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