Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/09/10 06:42:22
Subject: Dark Angels Synergy?
|
 |
Opportunist
Spokane Washington
|
Ok so i have heard different things about the Deathwing and Ravenwing but what i have heard the most is that its best to run them separate but the codex has so much synergy between the two that i just cant let this go ... so i want to know what you guys think ... can you run a DW/RW list and if so what would you recommend in the list?
|
Iron and Gold, Glory and Coin
RHAKAN BAKAR!!!
YANAD DU'RE-NU
and finally
We existed before the Imperium. and we will exist long after. Our houses may have past into legend. but a knightly High King does not bow before any man. beast. spawn of dark gods. or a corpse upon a throne
Freeblades. Conclave of the Lost Kings
Onixia Crusade
The Clocktowers Finest
Custom chapter. Sarmatian Knights
Cygnar small force all painted
Rhul: Painted 14/3
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/10 20:33:03
Subject: Dark Angels Synergy?
|
 |
Perfect Shot Dark Angels Predator Pilot
|
Theres a guy at my FLGS that runs DW/RW lists. Its pretty cool. A lot of terminators and a lot of bikes. It is pretty effective in the league but as far as tourneys go, no clue. at 2000 points you could pretty much run them both separately at the same time using the double FOC if you wanted to i guess.
As far as the units you should take i would say a few squads of termies kitted out however you see fit(prolly TH/SS Cyclone) and then a bunch of bikes and maybe a couple of landspeeders. I think the guy at the club runs Sammael in a landspeeder.
Hope this helps a little.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/10 20:43:27
Subject: Dark Angels Synergy?
|
 |
Stubborn Dark Angels Veteran Sergeant
Ontario
|
That army is called DeathRaven actually, it was a staple of early 5th before we got faqqed to have the new stormshields. You generally took either Belial or Sammael, and then took the corresponding units as troops, 4 for deathwing, 2-3 for ravenwing. You took the other squads as either elites or Fast Attack, the way the army works is you use your ravenwing bikes to scout move near an enemy or an objective that you wanted and then on first turn dropped your terminators down on there heads. You then rode around deploying the other Terminators where you needed them and using the Ravenwing for harrasment/tankbusting. Sammael is a beast on his landspeeder, and there really isn't any reason to take him on a bike. If you have the spare points it can be worth it bringing Belial in addition as that makes most of your units scoring, the downside being you're now paying a lot for your hq choices.
Hope that helped. If you're looking for more information on the army go to the Bolter and Chainsword forum and look up the Unforgiven sub-forum, that's where a lot of the hardcore Dark Angels players hangout.
|
DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/10 20:53:41
Subject: Dark Angels Synergy?
|
 |
Battlewagon Driver with Charged Engine
|
I mostly go mainly DW with 3 RW landspeeders with CML and MMs. Theyre too good to pass up. Dont use bikes too much tbh.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/10 23:04:47
Subject: Re:Dark Angels Synergy?
|
 |
Bane Lord Tartar Sauce
|
From my understanding of it one of the stronger DA builds is what you describe, although I've most commonly heard it described as Dualwing. If you have the points, take both HQ's (if not, just take Belial), a ton of scoring termies (you can mix tactical and assault, so you want TT/SS termies in nearly every squad to abuse the 3++ save) with bikes providing support. The DA players I've spoken too have said that depending on the points value of the game you are playing, it's either the best or second best conventional build for the army. Sadly, Dualwing is the only real edge that the codex has anymore, considering that Grey Knights do Deathwing (arguably) better than DA, and the consensus appears to be that C:SM bikers more cost efficient than Ravenwing.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/11 05:08:18
Subject: Dark Angels Synergy?
|
 |
Stubborn Dark Angels Veteran Sergeant
Ontario
|
I wouldn't say that Grey Knights do Deathwing better than DA, the lack of stormshields hurts quite a bit, and we also have mixed units which are a grand help. Also, if you had the two walk up and hulksmash eachother the DW comes out on top due to the lack of ap 2 on the GKs.
|
DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/11 05:41:40
Subject: Dark Angels Synergy?
|
 |
Fate-Controlling Farseer
|
Our DA player here does the "combined arms" thing. He generally runs 2 termie squads, a bike squad with a couple land speeders, then fills the rest with tac squads and vehicles.
It's usually a hard list to fight since with the Ravenwing scout move he can get those termies in close on turn 1, and the rest of his army advances while your dealing with that.
Will it win any GT's? I can't say, but I always enjoy playing against it, we usually end up drawing.
|
Full Frontal Nerdity |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/11 18:58:22
Subject: Dark Angels Synergy?
|
 |
Stubborn Dark Angels Veteran Sergeant
Ontario
|
I've seen them win once, but I've read of them winning several tournies.
|
DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/11 19:35:20
Subject: Dark Angels Synergy?
|
 |
Perfect Shot Dark Angels Predator Pilot
|
I think it the dualwing is a great combo.
In a 2000 pt game I typically take Belial, 4 DW squads, 1 small RW tank-hunitng squad, and 1 big RW squad with flamethrowers and as teleport beacons for the DW.
Supporting them I run two vindicators and a mortis Dreadnought with 2x TLLC.
The tanks and dread can be replaced with tact marines, or an ally to help with fliers.
My favorite thing so far has been a RW squad with flamethrowers. Scout, drop temies midfield, then move 12" on turn 1 and you can place two flame templates on the enemy, who will probably be bunched up bc on turn 1 who is gonna have flame templates in range? the RW will.
So far this tactic has made a mob of 20 boys and a couple of full tact squads run away.
good luck on hunting the fallen
-Moron
|
- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/11 19:51:27
Subject: Dark Angels Synergy?
|
 |
Leader of the Sept
|
I run a mixed DA list as well. Its a bit themed so probably isn't terribly efficient (but still won 2 out of 3 games with it). 2k as follows:
Belial
terminator librarian
2x tactical terminators
1x assault terminators
small melta bike squad
attack bike
2x land speeders
2x dreadnoughts
vindicator
Sniper scouts in an Aegis line
Its a nice mix of stuff that can hurt a variety of targets and the scoring units tend to be pretty robust  My preferred tactics are to push the attack bike and bike squads up different flanks to give me options on the teleport homer before dropping a heavy flamer squad as close as possible toa handy target.
|
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/12 06:52:47
Subject: Re:Dark Angels Synergy?
|
 |
Opportunist
Spokane Washington
|
my plan is a balance of TH/SS in each of my DW squads and then outflanking with the RW in hopes of getting the DW on there objectives first turn and then hold while the RW tar pit the other guys stuff ... what tips do you have for that?
|
This message was edited 2 times. Last update was at 2012/09/12 07:01:48
Iron and Gold, Glory and Coin
RHAKAN BAKAR!!!
YANAD DU'RE-NU
and finally
We existed before the Imperium. and we will exist long after. Our houses may have past into legend. but a knightly High King does not bow before any man. beast. spawn of dark gods. or a corpse upon a throne
Freeblades. Conclave of the Lost Kings
Onixia Crusade
The Clocktowers Finest
Custom chapter. Sarmatian Knights
Cygnar small force all painted
Rhul: Painted 14/3
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/12 13:08:20
Subject: Dark Angels Synergy?
|
 |
Perfect Shot Dark Angels Predator Pilot
|
DW squads should be set up in this order: TH/SS, TH/SS/Srgt, SB/PF, SB/CF, SB/PF/CML.
This squad is 240 points, and puts out two missiles and 6 bolter shots per turn and with the two SS in front can shrug off almost anything. Chainfist is in there just in case there are any vehicles sitting around, or dreads charging.
|
- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/12 13:33:17
Subject: Dark Angels Synergy?
|
 |
Longtime Dakkanaut
|
I am planning on running a Dark angels army in a tourny end of month (cant use codex marines as another player in my team is and its no two codex are allowed rule) so I am 'stuck' with DA, seeing as I am using quite a few dark vengeance models and am planning on painting a DA successor chapter it isnt too bad.
I am going for 3 units of termies, 2 squads 3 bikes sarg and attack bike, and intergator chaplain on bike then two full tac squads in rhinos. and hyperios air defence squad for anti air
|
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/12 16:58:40
Subject: Dark Angels Synergy?
|
 |
Opportunist
Spokane Washington
|
Moronic Nonsense wrote:DW squads should be set up in this order: TH/ SS, TH/ SS/Srgt, SB/ PF, SB/ CF, SB/ PF/ CML.
This squad is 240 points, and puts out two missiles and 6 bolter shots per turn and with the two SS in front can shrug off almost anything. Chainfist is in there just in case there are any vehicles sitting around, or dreads charging.
Thank you much ... my squad idea was about the same exept heavy flamer instead of cml for infantry rushing them and the sergent would keep the power sword but i guess it doesnt hurt to try out new things huh.
|
Iron and Gold, Glory and Coin
RHAKAN BAKAR!!!
YANAD DU'RE-NU
and finally
We existed before the Imperium. and we will exist long after. Our houses may have past into legend. but a knightly High King does not bow before any man. beast. spawn of dark gods. or a corpse upon a throne
Freeblades. Conclave of the Lost Kings
Onixia Crusade
The Clocktowers Finest
Custom chapter. Sarmatian Knights
Cygnar small force all painted
Rhul: Painted 14/3
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/12 18:07:41
Subject: Dark Angels Synergy?
|
 |
Perfect Shot Dark Angels Predator Pilot
|
Yeah, I found having a TH/SS sergeant, he can take on anybody, even special characters, in a challenge and have a decent chance of winning.
The CML is a much better choice because of the dual-purpose of it. Frag for anti-horde and Krak for vehicles and marines.
The stormbolters are in there to just help thin out big enemy squads, those few extra shots have saved me multiple times against being overwhelmed by a mob of orks.
The only thing I will caution is running up against a Salamander TH/SS terminator unit or a unit of Tzeentch flamers. The Salamanders mastercrafted THs will beat yours everyday and the flamers just put out so many wounds with no armor saves allowed that your two TH/SS will die and after those are down, the rest of the squad will fall as well.
|
- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/13 02:16:57
Subject: Dark Angels Synergy?
|
 |
Opportunist
Spokane Washington
|
Moronic Nonsense wrote:Yeah, I found having a TH/ SS sergeant, he can take on anybody, even special characters, in a challenge and have a decent chance of winning.
The CML is a much better choice because of the dual-purpose of it. Frag for anti-horde and Krak for vehicles and marines.
The stormbolters are in there to just help thin out big enemy squads, those few extra shots have saved me multiple times against being overwhelmed by a mob of orks.
The only thing I will caution is running up against a Salamander TH/ SS terminator unit or a unit of Tzeentch flamers. The Salamanders mastercrafted THs will beat yours everyday and the flamers just put out so many wounds with no armor saves allowed that your two TH/ SS will die and after those are down, the rest of the squad will fall as well.
Good to know ... if you dont mind me asking could you write up a 2500 point list that you would use ... just so i know what i should get after dark vengence.
|
Iron and Gold, Glory and Coin
RHAKAN BAKAR!!!
YANAD DU'RE-NU
and finally
We existed before the Imperium. and we will exist long after. Our houses may have past into legend. but a knightly High King does not bow before any man. beast. spawn of dark gods. or a corpse upon a throne
Freeblades. Conclave of the Lost Kings
Onixia Crusade
The Clocktowers Finest
Custom chapter. Sarmatian Knights
Cygnar small force all painted
Rhul: Painted 14/3
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/13 04:20:13
Subject: Dark Angels Synergy?
|
 |
Perfect Shot Dark Angels Predator Pilot
|
As a guide to what to buy, I might suggest waiting a bit. DA are rumored to get a new codex before the end of the year.
But do not worry, there are a few things that you can get that will definitely stay around. Namely a RW battleforce is a ridiculously good steal. 6 bikes, 1 attack bike, 1 landspeeder, and a ton of DA upgrade bits!
On top of that I would suggest at least two more sets of terminators. One of each kind so you can get all the weapon options. (magnets come in real handy here)
If you ever find a need for more CMLs and don't want to spend $6 for one. I have found a really good alternative from reaper minis for only 77 cents.
I typically play at the 2000 pt level, but I'll write up some 2500 pt list tomorrow and see what I can come up with.
Automatically Appended Next Post: I typically play 2000, but I'll try an example list at 2500.
I tried staying with Deathwing/Ravenwing synergy, and I almost never play with tact marines (Codex: SM does tact squads better/cheaper)
Belial: TH/SS for extra durability. (make sure to look-out-sir anything S8 and above on a 2+ bc of lack of eternal warrior)
DW: TH/SS, TH/SS/Srgt, LC/Std bearer, Apoth/SB/PF, AC/PF
DW: TH/SS, TH/SS/Srgt, SB/PF, SB/CF, SB/PF/CML
DW:same as above
DW:same as above
Venerable Dreadnought with Plasma cannon, DCCW, heavy flamer, and extra armor (take a look at the FAQs, our venerable dreads are now WS/BS 5)
Sammael: Jetbike (the model is awesome, and with his LS being only 2 hullpoints, I think the Jetbike is worth taking again)
RW: Srgt/PS/PP, x2 flamers, apoth, x2 regular bikes
RW: Srgt/PP/Meltabomb, x2 Meltas, Attack Bike with Multi Melta (anti-tank suicide squad)
Mortis Dreadnought with 2 TLLC and extra armor (anti-flyer)
Vindicator
Vindicator
This is very similar to my 2000 pt list, but with the addition of Sammael and the Ven Dread and some other options added.
For the terminators, the best thing to do is to take the 5 from DV, add two boxes of Assault termies, and one box of ranged termies, and then buy two extra missile launcher bits and then mix-and-match all the squads to your liking. You'll have to do some converting to make the Apothecary and standard bearer terminators.
Of course, this is just an idea or starting point for you. I am just one guy with my own opinions, other people have different play-styles so this might not match yours. It is always best to take a good read through the codex and formulate your own plan.
Good luck hunting the fallen,
-Moron
|
This message was edited 1 time. Last update was at 2012/09/13 14:05:41
- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/13 15:36:29
Subject: Dark Angels Synergy?
|
 |
Opportunist
Spokane Washington
|
Moronic Nonsense wrote:As a guide to what to buy, I might suggest waiting a bit. DA are rumored to get a new codex before the end of the year.
But do not worry, there are a few things that you can get that will definitely stay around. Namely a RW battleforce is a ridiculously good steal. 6 bikes, 1 attack bike, 1 landspeeder, and a ton of DA upgrade bits!
On top of that I would suggest at least two more sets of terminators. One of each kind so you can get all the weapon options. (magnets come in real handy here)
If you ever find a need for more CMLs and don't want to spend $6 for one. I have found a really good alternative from reaper minis for only 77 cents.
I typically play at the 2000 pt level, but I'll write up some 2500 pt list tomorrow and see what I can come up with.
Automatically Appended Next Post:
I typically play 2000, but I'll try an example list at 2500.
I tried staying with Deathwing/Ravenwing synergy, and I almost never play with tact marines (Codex: SM does tact squads better/cheaper)
Belial: TH/ SS for extra durability. (make sure to look-out-sir anything S8 and above on a 2+ bc of lack of eternal warrior)
DW: TH/ SS, TH/ SS/Srgt, LC/Std bearer, Apoth/ SB/ PF, AC/ PF
DW: TH/ SS, TH/ SS/Srgt, SB/ PF, SB/ CF, SB/ PF/ CML
DW:same as above
DW:same as above
Venerable Dreadnought with Plasma cannon, DCCW, heavy flamer, and extra armor (take a look at the FAQs, our venerable dreads are now WS/ BS 5)
Sammael: Jetbike (the model is awesome, and with his LS being only 2 hullpoints, I think the Jetbike is worth taking again)
RW: Srgt/ PS/ PP, x2 flamers, apoth, x2 regular bikes
RW: Srgt/ PP/Meltabomb, x2 Meltas, Attack Bike with Multi Melta (anti-tank suicide squad)
Mortis Dreadnought with 2 TLLC and extra armor (anti-flyer)
Vindicator
Vindicator
This is very similar to my 2000 pt list, but with the addition of Sammael and the Ven Dread and some other options added.
For the terminators, the best thing to do is to take the 5 from DV, add two boxes of Assault termies, and one box of ranged termies, and then buy two extra missile launcher bits and then mix-and-match all the squads to your liking. You'll have to do some converting to make the Apothecary and standard bearer terminators.
Of course, this is just an idea or starting point for you. I am just one guy with my own opinions, other people have different play-styles so this might not match yours. It is always best to take a good read through the codex and formulate your own plan.
Good luck hunting the fallen,
-Moron
Thank you much sir ... ill keep it in mind this will help allot
|
Iron and Gold, Glory and Coin
RHAKAN BAKAR!!!
YANAD DU'RE-NU
and finally
We existed before the Imperium. and we will exist long after. Our houses may have past into legend. but a knightly High King does not bow before any man. beast. spawn of dark gods. or a corpse upon a throne
Freeblades. Conclave of the Lost Kings
Onixia Crusade
The Clocktowers Finest
Custom chapter. Sarmatian Knights
Cygnar small force all painted
Rhul: Painted 14/3
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/13 15:54:29
Subject: Dark Angels Synergy?
|
 |
Perfect Shot Dark Angels Predator Pilot
|
You are welcome.
oh and remember that with this army (and most armies) I think the key to winning is in deployment.
You need to know when to outflank or scout your suicide melta bikes. You need to know wether to start on the board or DS in with the Termies. So look at your enemy and what he has, then decide how to deploy.
Another thing to remember: DWassault is 50% rounding up can DS on turn 1. So if you put 3 DW squads in reserves, then 2 will drop turn 1. So what I do most of the time is deploy one squad on the home objective with the tanks and dreads, then DS two squads turn 1. But there are some cases where you just want to start everybody on the board bc DSing is to risky or not useful. Automatically Appended Next Post: and the flamers on bikes are great.
either outflank and catch a Dev squad by surprise. or scout, then drive straight turn 1 to place two templates on the enemy. Both of these have worked out great for me.
Just remember that nobody can assault on the first PLAYER turn.
|
This message was edited 1 time. Last update was at 2012/09/13 15:56:02
- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/14 00:28:43
Subject: Re:Dark Angels Synergy?
|
 |
Opportunist
Spokane Washington
|
Thank you guys so much for your input its much appreciated.
|
Iron and Gold, Glory and Coin
RHAKAN BAKAR!!!
YANAD DU'RE-NU
and finally
We existed before the Imperium. and we will exist long after. Our houses may have past into legend. but a knightly High King does not bow before any man. beast. spawn of dark gods. or a corpse upon a throne
Freeblades. Conclave of the Lost Kings
Onixia Crusade
The Clocktowers Finest
Custom chapter. Sarmatian Knights
Cygnar small force all painted
Rhul: Painted 14/3
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/14 07:08:09
Subject: Dark Angels Synergy?
|
 |
Longtime Dakkanaut
|
I thought Sammels LS was more then 2 hull points in the new FAQ?
|
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/14 12:24:35
Subject: Re:Dark Angels Synergy?
|
 |
Leader of the Sept
|
Deathclad wrote:my plan is a balance of TH/ SS in each of my DW squads and then outflanking with the RW in hopes of getting the DW on there objectives first turn and then hold while the RW tar pit the other guys stuff ... what tips do you have for that?
You'll never get ravenwing tarpitting anything
Also by outflanking the RW you are unlikely to be able to make use of their teleport homers as they won't be on the board at the start of the turn that the DW squads arrive.
Power concentration is key with the deathwing as they are a low unit count army. Concentrate all firepower on the super star destroy.. oh wait... try and pick off enemy elite CC units with shooting and then run the DW squads into combat with the remaining enemy line troops. the enemy troops should hopefully have too few attacks available to cause much damage against terminator armour and then you squish them with lots of power fist attacks. Ravenwing then continue to harrass enemy firebase units and maybe charge heavy weapon units if you have a power weapon or 2 in the bike squads.
Thats my view anyway
|
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/15 21:06:09
Subject: Re:Dark Angels Synergy?
|
 |
Death-Dealing Dark Angels Devastator
|
I am working on building a DW list, and one of the most tempting units to add in is almost anything from the RW. The big winner being Land Speeders with Typhoon Missiles. Cheap mobile versatile weapons are wonderful for a slower army.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/16 07:06:28
Subject: Dark Angels Synergy?
|
 |
Devastating Dark Reaper
|
I love DeathRaven/Dual wing lists, the synergy is awesome. However i dont see it as the only viable option, Dark Angels can still do abit of everything, and all Death Wing, All Raven wing or Raven/Deathwing only lists. All 4 builds are effective if you ask me. Im putting together a DeathRaven list and am super excited to get it all done up.
|
"We bring only death and leave only carrion, it is a message even a human can understand." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/17 03:33:32
Subject: Dark Angels Synergy?
|
 |
Stubborn Dark Angels Veteran Sergeant
Ontario
|
Dark Angels can still do abit of everything,
 Our Greenwing sucks, we're about 10-20% more expensive for less ability. The only thing we get is Special Weapons in our 5 man squads, meaning we can Razorspam better than Vanilla but no where near as good as Space Wolves.
|
DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
|
 |
 |
|