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How to break Warhammer 40,000: 6th Edition  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Dandruff wrote:
Ok ok, so the title is a little misleading and not necessarily how to break the game, but I would like to know some "combos" that people use, will use, or just have thought about that is possible that can give your opponents "the business".

For example: The Sanguinor armed with a Glaive Encarmine (Maul) is 6 attacks on the charge, Strength 8, initiative 6, with concussive, and re-roll on one miss.

Or another good one that I use a lot with Blood Angels is a 10 man assault squad with a Chaplain (or Reclusiarch) and a Sanguinary Priest, both with Jump Packs. You now have a 12 man unit, all with Feel No Pain, Furious Charge, and re-rolls hits on the charge and will only scatter D6". I used to put Danté in with them too but rethinking that now that he has a power axe.


Glaive Encarmine cannot be mauls. Check the FAQ. If they have a sword, it's a sword, if it's an axe, it's an axe. Sanguinor has a sword.

2nd example is nothing really new and still susceptible to battle cannons and better.
 
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