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![[Post New]](/s/i/i.gif) 2012/09/14 20:05:03
Subject: Warlord Traits
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Guard Heavy Weapon Crewman
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I myself am personally a huge fan of all the flavor additions to rules like the warlord traits and characters issuing duels, but there is one thing that does bother me about the warlord traits...you have to roll for them every single time...which sorta detracts from the fluffiness of it when in one battle your dude can be all "blood for the blood god" and the next he can be sitting back in his command chair and intercepting enemy reserves.....
My friend and I have a house rule that we get to pick our warlord trait BUT we pick it for the army list and not every battle, so that our fluffiness is consistent...what do all of you think?
Are there any other house rules for warlords that you add to your games?
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When asked by a German Officer to surrender his forces at Mortain, Lieutenant Kerley of the 30th Infantry Division replied by saying "Go f**k yourself."
How have you served your country today? |
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![[Post New]](/s/i/i.gif) 2012/09/14 20:17:22
Subject: Warlord Traits
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Decrepit Dakkanaut
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But not all warlord traits are created equal. If you didn't have to roll for them, then everybody would just pick the best ones every time. In that case, why bother having a trait table? Why not just change the rules of the game itself?
What I personally find interesting about warlord traits is that they are only infrequently useful. In a way, it's sort of like seizing the initiative - you don't count on it happening often, but it happens just frequently enough and is just useful enough when it happens to actually have a small impact and warrant consideration.
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![[Post New]](/s/i/i.gif) 2012/09/14 20:19:39
Subject: Warlord Traits
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Longtime Dakkanaut
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Adds a little of the unknown into the mix, some can be good some can be bad depending on the army you are running, i quite like them as they are
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2012/09/14 21:29:14
Subject: Warlord Traits
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Esteemed Veteran Space Marine
Sheppey, England
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They're good for pointing and laughing at your opponent when he rolls a bad 'un.
And using them as a crutch to excuse your own poor performance when you get stomped.
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![[Post New]](/s/i/i.gif) 2012/09/14 21:44:46
Subject: Warlord Traits
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Stern Iron Priest with Thrall Bodyguard
UK
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Its rare i roll anything useful most of the time i'd prefer to not even bother.
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![[Post New]](/s/i/i.gif) 2012/09/14 23:41:59
Subject: Warlord Traits
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Ultramarine Master with Gauntlets of Macragge
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My favorite house rule is where you roll one die and then choose that result from any of the tables. So I roll a 3, I can pick a 3 from column A, column B, or column C. Still somewhat random, but you are less likely to get saddled with something totally useless.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/09/14 23:44:01
Subject: Warlord Traits
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[DCM]
Tilter at Windmills
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We use that one at my local store. Works out pretty well.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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![[Post New]](/s/i/i.gif) 2012/09/14 23:44:26
Subject: Warlord Traits
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Longtime Dakkanaut
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Brother SRM wrote:My favorite house rule is where you roll one die and then choose that result from any of the tables. So I roll a 3, I can pick a 3 from column A, column B, or column C. Still somewhat random, but you are less likely to get saddled with something totally useless.
We do this at our flgs now. Because there is nothing like rolling the trait that lets you re roll outflank when you don't have a single unit capable of outflanking haha. And having your opponent roll something awesome like -1 to your opponents reserves ;p
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![[Post New]](/s/i/i.gif) 2012/09/14 23:46:42
Subject: Warlord Traits
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Longtime Dakkanaut
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As a deamon player I hope you don't mind me having +1 to my reserve rolls every single game.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/09/15 00:16:56
Subject: Warlord Traits
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Mighty Chosen Warrior of Chaos
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Ailaros wrote:But not all warlord traits are created equal. If you didn't have to roll for them, then everybody would just pick the best ones every time. In that case, why bother having a trait table? Why not just change the rules of the game itself?
But if you get to choose which units/armies you bring to battle, then everyone would just pick the best ones every time. Why bother having a codex?
He did change the rules of the game itself. Why you care so much about someone else's house rules?
I really like Brother SRM's house rule. Sounds cool.
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Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee. |
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![[Post New]](/s/i/i.gif) 2012/09/15 00:22:39
Subject: Warlord Traits
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Junior Officer with Laspistol
Perth/Glasgow
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Brother SRM wrote:My favorite house rule is where you roll one die and then choose that result from any of the tables. So I roll a 3, I can pick a 3 from column A, column B, or column C. Still somewhat random, but you are less likely to get saddled with something totally useless.
I've not played much 6th ed but when i have I've always rolled one which says "When within x"" of an objective" When there are none
But I still like them
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Currently debating whether to study for my exams or paint some Deathwing |
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![[Post New]](/s/i/i.gif) 2012/09/15 00:32:05
Subject: Warlord Traits
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Heroic Senior Officer
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I was indifferent to Warlord traits, until I rolled the one that gave your army furious charge in the enemy's deployment zone... when I was playing orks.
I hate them now. I really, REALLY, hate them. I never get anything good. It just makes no sense. Why would my "experienced" Imperial Guard commander decide "Hey, today I'm going to brush up on urban warfare" When we're on a grasslands board. Or why would he bother with learning how to outflank, when NOTHING IN HIS ARMY CAN OUTFLANK. It really feels like randomness just for the sheer hell of it.
Most people at our store will avoid them if possible. If we do have to use them,some people who just roll a d3 to pick a table, then a d6 and take whatever the result is, as they really don't care. Even the people who just play for fun hate them, and that's saying something. I'm not a WAAC player, but I enjoy having "competitive" matches as well, but when literally everyone from the guy who brings 30 flashgitz to the guy who goes to NOVA every year hates something, it's probably a bad addition to the rules.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/09/15 01:13:25
Subject: Warlord Traits
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Ultramarine Master with Gauntlets of Macragge
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Testify wrote:As a deamon player I hope you don't mind me having +1 to my reserve rolls every single game. 
But you already did, it's called 6th edition!
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![[Post New]](/s/i/i.gif) 2012/09/15 01:20:16
Subject: Warlord Traits
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Bane Lord Tartar Sauce
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MrMoustaffa wrote:
It just makes no sense. Why would my "experienced" Imperial Guard commander decide "Hey, today I'm going to brush up on urban warfare" When we're on a grasslands board. Or why would he bother with learning how to outflank, when NOTHING IN HIS ARMY CAN OUTFLANK. It really feels like randomness just for the sheer hell of it.
Just to be clear, that behavior actually fits the fluff for IG, either because of problems with the commander or with Imperial Bureaucracy. Sometimes the commander brushes up on urban warfare because he was told his regiment was going to be fighting on a Hive World by some bureaucrat, but when he gets there it turns out that the pencil-pusher was an idiot and didn't notice that the planet was clearly classified as an Agri-World.
But yeah, while I like Warlord Traits, I feel that they are poorly implemented. Maybe a better way of doing it would be to have it so that you can buy Warlord traits for your commander, or make the warlord trait system somewhat similar to the psychic power system (which works significantly better, even though it is still random). Perhaps give each HQ option a command level of X, which lets it roll X times on the warlord traits table Y or Z, and they can either choose one command trait that they roll, or the 'Primaris Trait' for the table they rolled in.
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![[Post New]](/s/i/i.gif) 2012/09/15 01:57:14
Subject: Warlord Traits
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Ultramarine Master with Gauntlets of Macragge
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Sometimes your commander is one who happens to be great at fighting in cities, but unfortunately you're not in the city during the fight. You fight with the army you've got, not necessarily the army you want. I do wish more of the traits were useful in a general sense (no pun intended), but I've found the method I mentioned earlier to mitigate that a lot.
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![[Post New]](/s/i/i.gif) 2012/09/15 02:12:10
Subject: Warlord Traits
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Hellion Hitting and Running
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There was also that idea I've read before 6th ed was officially launched, to run it like in Deathwatch(RPG)'s armor history table, you roll and get to pick the +/- 1 result, so a roll of 3 can get you 2, 3 and 4 to choose from.
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![[Post New]](/s/i/i.gif) 2012/09/15 02:23:55
Subject: Warlord Traits
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Douglas Bader
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Brother SRM wrote:Sometimes your commander is one who happens to be great at fighting in cities, but unfortunately you're not in the city during the fight. You fight with the army you've got, not necessarily the army you want. I do wish more of the traits were useful in a general sense (no pun intended), but I've found the method I mentioned earlier to mitigate that a lot.
It might make sense fluff-wise, but it's absolutely stupid for game balance. For example, I get the trait that gives me VPs for each of your sergeants my HQ kills in challenges, while you get +1 cover in ruins when we don't have any ruins on the table. This probably won't guarantee my victory, but if we're already evenly matched (or worse, I'm favored to win) it could make a big difference in the final outcome. And it sucks because it's completely random. I didn't gain that advantage because I brought a better list/strategy, or because I'm the more skilled player, I got it because I happened to roll better on a completely random table.
And of course it's pointless anyway, since there's already a method for giving advantages to an army: the HQ slot. If you want to give out bonuses, put them on the various HQ choices.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/09/15 02:31:39
Subject: Warlord Traits
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Fireknife Shas'el
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I just wonder why they don't have army specific traits. Have the three tables in the BRB and each codex gets its own table. Makes things more fluffy and well balanced if you ask me.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2012/09/15 03:00:03
Subject: Re:Warlord Traits
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Hallowed Canoness
Ireland
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Personally, I feel liker Niner009.
trait [treyt; Brit. also trey] noun
1. a distinguishing characteristic or quality, especially of one's personal nature
How can it be a "trait" if it is randomly generated again and again? It sounds cool, but it's misleading. Fluffwise, "Warlord Traits" would work if you'd use a different warlord every single time, but not if you actually plan on using a single unique commander for all your battles.
I dunno, perhaps whoever came up with the idea thinks the players won't actually bother thinking about the fluff behind their army and its characters.
On the other hand, I also have to agree with Ailaros' argument that the traits are not equal, even though I'm tempted to add "so what?", given that nobody is actually at a disadvantage.
Perhaps I just think this could have been done more elegantly. Either offer a table of equally useful traits for players to pick from to further customise their army, or make a table with randomly generated minor advantages which are less pseudo-dependent on the commander but more on something that happened to the army shortly before the battle. Maybe they were roused by a particularly inspiring speech, maybe they saw an omen, maybe they are particularly well-rested and eager for battle, ...
If anyone remembers the SoB Sacred Rites, that makes a whole lot more sense rather than attributing completely random benefits to a particular persona each time he or she appears.
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![[Post New]](/s/i/i.gif) 2012/09/15 06:03:02
Subject: Warlord Traits
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Ultramarine Master with Gauntlets of Macragge
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Savageconvoy wrote:I just wonder why they don't have army specific traits. Have the three tables in the BRB and each codex gets its own table. Makes things more fluffy and well balanced if you ask me.
They will get them with their new codices from here on out, or so the rumor goes. I guess we'll know when Chaos drops in a couple weeks.
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![[Post New]](/s/i/i.gif) 2012/09/15 10:23:22
Subject: Warlord Traits
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Mutating Changebringer
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Brother SRM wrote:My favorite house rule is where you roll one die and then choose that result from any of the tables. So I roll a 3, I can pick a 3 from column A, column B, or column C. Still somewhat random, but you are less likely to get saddled with something totally useless.
This is exactly what my friends and I are doing. Even then they turn out to be pointless or forgotten most of the time.
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![[Post New]](/s/i/i.gif) 2012/09/15 11:51:27
Subject: Warlord Traits
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Rookie Pilot
Tennessee, USA
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They seem rather stupid... Its also very frustrating that im required to field a 100+ pt hq choice that cannot be a warlord, requiring me to take a second hq the cheapest of which runs just under 70 points and really is just isnt very good... I love my army, i love my army, i love my army...
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I don't make the rules, I just think them up and write them down. |
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![[Post New]](/s/i/i.gif) 2012/09/15 12:21:37
Subject: Warlord Traits
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[DCM]
Tilter at Windmills
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DeffDred wrote: Brother SRM wrote:My favorite house rule is where you roll one die and then choose that result from any of the tables. So I roll a 3, I can pick a 3 from column A, column B, or column C. Still somewhat random, but you are less likely to get saddled with something totally useless.
This is exactly what my friends and I are doing. Even then they turn out to be pointless or forgotten most of the time.
I usually find that they're useful; sometimes very much so. Some of them you have to make an effort to use (like making a point of moving a unit or or aiming at units within 3" of an objective).
I am really curious to see if they have more in the new codices, and if any such charts are better written to avoid the "useless trait" syndrome.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
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The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/09/15 15:22:27
Subject: Warlord Traits
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Ultramarine Master with Gauntlets of Macragge
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AndrewChristlieb wrote:They seem rather stupid... Its also very frustrating that im required to field a 100+ pt hq choice that cannot be a warlord, requiring me to take a second hq the cheapest of which runs just under 70 points and really is just isnt very good... I love my army, i love my army, i love my army...
Uh... what? Why do you need to take two HQ choices? Unless you're playing 2000+ point games with multiple FoCs, you only need one for your core army. Unless whatever army you play has some silly rule I've never heard of that is.
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![[Post New]](/s/i/i.gif) 2012/09/15 15:37:48
Subject: Warlord Traits
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Storm Trooper with Maglight
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Brother SRM wrote:AndrewChristlieb wrote:They seem rather stupid... Its also very frustrating that im required to field a 100+ pt hq choice that cannot be a warlord, requiring me to take a second hq the cheapest of which runs just under 70 points and really is just isnt very good... I love my army, i love my army, i love my army...
Uh... what? Why do you need to take two HQ choices? Unless you're playing 2000+ point games with multiple FoCs, you only need one for your core army. Unless whatever army you play has some silly rule I've never heard of that is.
I think he means Black Templars, whom have to take the Emperor's champion over 750 points yet he doesn't count as a warlord.
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![[Post New]](/s/i/i.gif) 2012/09/15 15:51:56
Subject: Warlord Traits
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Ultramarine Master with Gauntlets of Macragge
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Ah, alright. It doesn't say anywhere in his post what army he plays, but I forgot that the Champion can't be the compulsory HQ.
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![[Post New]](/s/i/i.gif) 2012/09/15 16:34:15
Subject: Warlord Traits
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Member of the Ethereal Council
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I have gotten warlod traits useful very few times. I mostly get the -1 to reserve rolls, which SUCKS.
Although when i get the auto-night fight for my tau, its a god send.
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![[Post New]](/s/i/i.gif) 2012/09/15 20:27:55
Subject: Warlord Traits
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Regular Dakkanaut
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As a daemon player only a few are useful.
The +1 reserve rolls is the only one thats always useful. The rest rely on positioning which often just doesn't happen, or other impossibilities (like your warlord hanging out in your deployment zone, or being able to shoot)
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![[Post New]](/s/i/i.gif) 2012/09/15 22:52:55
Subject: Warlord Traits
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Perturbed Blood Angel Tactical Marine
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When my friends and I play, we nearly always forget our Warlord traits. But I do like that idea of rolling and then choosing the table, maybe we'll try that.
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![[Post New]](/s/i/i.gif) 2012/09/15 23:35:33
Subject: Warlord Traits
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Rookie Pilot
Tennessee, USA
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Brother SRM wrote:Ah, alright. It doesn't say anywhere in his post what army he plays, but I forgot that the Champion can't be the compulsory HQ.
Ya sorry, BT. They havent said that the EC doesnt still count as your compulsory HQ (he did in 5th) but it really doesnt matter since he still cant be the warlord :/. On the plus side tho my JP chappy+assault squad have been doing much better, even with overwatch  . Takin the good with the bad...
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I don't make the rules, I just think them up and write them down. |
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