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![[Post New]](/s/i/i.gif) 2012/09/18 01:47:21
Subject: Best hq choice for ultramarines army?
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Death-Dealing Ultramarine Devastator
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I have all the hq choices for ultramarines.(been playing for a decade now). with the new 6th edition I'm stumped on who to lead? Marneus is to expensive and Cato looks like my number 1
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dark angels 2,000 pts
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6th edition
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![[Post New]](/s/i/i.gif) 2012/09/18 02:50:33
Subject: Best hq choice for ultramarines army?
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Deranged Necron Destroyer
Somewhere Ironic
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Named characters? It depends on the style of army you want. Khan gives you an outflanking bike army, Pedro gives you a shooty/stubborn/pseudo-counter-attack army. Vulkan for melta/TH spam, etc. For an overall good named character, I would argue Sicarius. He's flexible, rather decent in CC, and not too expensive (all imo).
Non-named characters? Go for a Captain. Cheap as possible, and serves the purpose of filling the HQ slot. Love Dreadnoughts? Master of the Forge. Nuf said.
I would love to go into more detail, but provided that you have no given detail yourself, I can't really help you, except tell you what you already know from a decade of playing.
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This message was edited 1 time. Last update was at 2012/09/18 02:51:36
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![[Post New]](/s/i/i.gif) 2012/09/18 02:50:37
Subject: Best hq choice for ultramarines army?
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[DCM]
Tilter at Windmills
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Sicarius definitely got better, but I think the basic Librarian is still the best all-around utility and value.
Chaplain Cassius is also a great value if you want a good melee character.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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![[Post New]](/s/i/i.gif) 2012/09/18 02:56:56
Subject: Re:Best hq choice for ultramarines army?
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Knight of the Inner Circle
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Sicarius himself did not get better. Being AP3, I had him in combat with broadsides for 5 turns.
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2012/09/18 03:05:59
Subject: Best hq choice for ultramarines army?
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Longtime Dakkanaut
Beaver Dam, WI
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A librarian with telepathy. The default power allows you to reroll misses. Imagine 10 devastators or 10 sternguard with this. It is also cheap so you could afford 2.
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![[Post New]](/s/i/i.gif) 2012/09/18 03:12:42
Subject: Best hq choice for ultramarines army?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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DAaddict wrote:A librarian with telepathy. The default power allows you to reroll misses. Imagine 10 devastators or 10 sternguard with this. It is also cheap so you could afford 2. 
I think you might be thinking of divination, a thing that Ultras woefully do not have but all the other marines do (i guess being 100% badass and not being emo makes you unable to see the future)
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17,000 points (Valhallan)
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![[Post New]](/s/i/i.gif) 2012/09/18 03:15:47
Subject: Re:Best hq choice for ultramarines army?
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Slippery Ultramarine Scout Biker
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riverhawks32 wrote:Sicarius himself did not get better. Being AP3, I had him in combat with broadsides for 5 turns.
so they broadsides weren't shooting for 5 turns...
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![[Post New]](/s/i/i.gif) 2012/09/18 03:23:37
Subject: Re:Best hq choice for ultramarines army?
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Knight of the Inner Circle
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But sicarius couldn't kill anything...Especially not the other suits that proceeded to kill half of my models...
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2012/09/18 03:59:16
Subject: Best hq choice for ultramarines army?
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Resolute Ultramarine Honor Guard
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I like Epistolary Lib Term with SS and Force Axe
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This message was edited 2 times. Last update was at 2012/09/18 04:00:58
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![[Post New]](/s/i/i.gif) 2012/09/18 04:06:53
Subject: Best hq choice for ultramarines army?
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Longtime Dakkanaut
Beaver Dam, WI
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generalchaos34 wrote:DAaddict wrote:A librarian with telepathy. The default power allows you to reroll misses. Imagine 10 devastators or 10 sternguard with this. It is also cheap so you could afford 2. 
I think you might be thinking of divination, a thing that Ultras woefully do not have but all the other marines do (i guess being 100% badass and not being emo makes you unable to see the future)
Dagnabit that is what I was thinking of. Really, they don't let standard marines have divination? Way too bad. I mean why give the shooty marines the psychic ability that benefits shooting? <sarcastic disgust>
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![[Post New]](/s/i/i.gif) 2012/09/18 04:24:04
Subject: Best hq choice for ultramarines army?
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[DCM]
Tilter at Windmills
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Null Zone still benefits shooting. And it doesn't target enemy units, so they have no defense. Automatically Appended Next Post: riverhawks32 wrote:Sicarius himself did not get better. Being AP3, I had him in combat with broadsides for 5 turns.
He got a lot better in comparison to Vulkan, who used to be the default go-to SM special character. Sicarius brings some good special rules, and doesn't take away your Combat Tactics, which is one of the best rules in the game now.
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This message was edited 1 time. Last update was at 2012/09/18 04:25:23
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/09/18 04:28:52
Subject: Re:Best hq choice for ultramarines army?
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Bane Lord Tartar Sauce
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If you want a special character, either Sicarius, Tigurius, or Cassius. Sicarius is a massive beatstick, Tirgurius is a psyker, if over priced, and Cassius is dirt cheap for what is essentially a better Chaplain (even if you aren't insane about Chaplain he's quite hard with T6 and FNP, and only for 25 points more than a naked Chappy).
If you don't want a special character or don't care if you do or don't, and still want to be the boys in blue, your two good options are a Librarian or a Captain, depending on what you want. Librarians are a good all-rounder choice. Having access to BRB disciplines is a huge plus, they effectively come with a power weapon for free, and they can be kitted out however you like. The most popular configurations either seem to be naked (PA, Force Weapon, Bolt Pistol), or in Terminator Armour, which may or may not include more weaponry or a storm shield. For your captain, if you are taking one, you should be taking him on a bike to get access to Biker Troops. That is it. Most other roles a captain can play are played better by either a librarian or a similarly priced Special Character. If you take him on a bike, the common equipment loadouts are bike, artificer armour, optional auxilliary grenade launcher, and either a Relic Blade/TH + SS, or a Power Fist plus Lightning Claw.
If you don't mind a non-Ultramarine SC running your army, you get some of the better options. Pedro Kantor is extremely good with Sternguard (one of the better units in the codex), Vulkan makes all those meltaguns you take twice as accurate, and Lysander is a beatstick that can tank hits for a squad and cause them to rain down death with their bolter weapons (a new tactic now that Tactical Terminators are less worse when compared to TH/SS is to take a squad of tactical termies with Lysander to twin-link your stormbolters, then get stuck in)
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![[Post New]](/s/i/i.gif) 2012/09/18 05:20:00
Subject: Best hq choice for ultramarines army?
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Death-Dealing Ultramarine Devastator
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Right now at my FLGS we play 2,500 and I'm 3-0 in 6th edition. Planet strike I use marneus. Did well. Kill points I used chapter master and chaplain w/JP and did real well. My last game used master of the forge on hammer and anvil I believe? Against daemons. Close but did well in the end. I usually play mech heavy with either 2 landraiders and terminators pushing up with support from 3 storm talons. My next game is going to be 5k points and we can bring 3 HQ. so I'm thinking marneus, Cato, and tigurius. With snipers and telion. Chronus in a landraider, 2 squads of termies . Standard troops. 3 talons, and have several points left to fill up with depending if the guy I play uses chaos or dark eldar
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dark angels 2,000 pts
Tyranids: 2,000 Pts
6th edition
26-2-3
+5 successful trades strengthofthedragon2, Grav33, godswildcard, lynxstrife, SonicPara |
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![[Post New]](/s/i/i.gif) 2012/09/18 11:43:18
Subject: Best hq choice for ultramarines army?
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Dark Angels Librarian with Book of Secrets
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Mannahnin wrote:Sicarius brings some good special rules, and doesn't take away your Combat Tactics, which is one of the best rules in the game now.
This!
Special characters are no longer 'auto take' choices. Given the changes to rallying and ATSKNF, combat tactics is an awesome ability.
To answer the question, a libby Null Zone is still a rock solid choice.
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![[Post New]](/s/i/i.gif) 2012/09/18 13:57:43
Subject: Best hq choice for ultramarines army?
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The Marine Standing Behind Marneus Calgar
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These days, my Ultramarines spend most of their time being lead into battle by a bare-bones librarian. My other go-to HQ pick is a chaplain, with either a jump pack or TDA. Now that I've converted a Cassius mini, he will probably take over from the TDA chaplain.
I think most of the named HQs are overequiped and expensive. I've fielded Calgar, and he is powerful. He should be, he costs the same as a land raider or a kitted out Dev squad.
Converting a Lysander counts-as is on my things to do list. If you are willing to go outside the strict chapter character lists, he looks to be good value for points.
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![[Post New]](/s/i/i.gif) 2012/09/18 14:59:27
Subject: Best hq choice for ultramarines army?
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Ladies Love the Vibro-Cannon Operator
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Well, if you run Assault Termies, then I'd opt for a Terminator Librarian w/ storm shield, nullzone, and whatnot.
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Former moderator 40kOnline
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![[Post New]](/s/i/i.gif) 2012/09/18 15:45:06
Subject: Best hq choice for ultramarines army?
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The Marine Standing Behind Marneus Calgar
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wuestenfux wrote:Well, if you run Assault Termies, then I'd opt for a Terminator Librarian w/ storm shield, nullzone, and whatnot.
I've had mixed results with TDA librarians with the assault squads. I have consistently good results with chaplains. I like librarians as a support/generalist HQ, but if the goal is to get stuck in and maim things in CC, chaplains are where the action is.
YMMV of course. It doesn't help that my terminator librarian is kinda "meh" looking, while I really like the way my chaplains turned out.
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![[Post New]](/s/i/i.gif) 2012/09/18 16:20:13
Subject: Best hq choice for ultramarines army?
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Librarian with Freaky Familiar
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My fav hq for my sm army is a chaplain in term armor then toss him in a god hammer lr and watch the enamy cringe when they assault
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2012/09/19 05:40:51
Subject: Re:Best hq choice for ultramarines army?
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Regular Dakkanaut
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Master of the Forge with conversion beamer is 120 points. Place him in a corner and use him to shoot out S10 AP1 blasts.
Best HQ choise IMO.
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![[Post New]](/s/i/i.gif) 2012/09/19 10:36:43
Subject: Re:Best hq choice for ultramarines army?
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Devestating Grey Knight Dreadknight
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Polecat wrote:Master of the Forge with conversion beamer is 120 points. Place him in a corner and use him to shoot out S10 AP1 blasts.
Best HQ choise IMO.
You think the best HQ is something that is countered by simply walking toward him?
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![[Post New]](/s/i/i.gif) 2012/09/19 12:24:40
Subject: Re:Best hq choice for ultramarines army?
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Regular Dakkanaut
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There should always be something 42" away, unless you are playing like 500 point games. In that case librarian might be better.
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![[Post New]](/s/i/i.gif) 2012/09/19 14:07:37
Subject: Re:Best hq choice for ultramarines army?
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Devestating Grey Knight Dreadknight
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Polecat wrote:There should always be something 42" away, unless you are playing like 500 point games.
Not really. Especially if the MoTF goes first. He relies on going second and facing an army that is both incredibly slow and not a long ranged army.
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![[Post New]](/s/i/i.gif) 2012/09/19 21:16:54
Subject: Best hq choice for ultramarines army?
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Bounding Assault Marine
brooklyn, NY. USA
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I wouldnt automatically dismiss Calgar. hes horribly expensive, especially in the armour of Anticolus, but hes a amazing beatstick, especially in 2500 point games, maybe 2000 point ones. Hes unstoppable in CC, has a pair of AP 2 storm bolters, his combat tactics is the shizz, he has a orbital bombardment, has EW, 4 wounds, and besides his pair of power fists, can decide to swing his power sword if he wants to swing at initiative. And he rerolls all fail to wounds.
He costs as much as a Landraider but he hits real hard.
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This message was edited 1 time. Last update was at 2012/09/19 21:18:56
There is only the Emperor! He is our shield and protector.
Crimson Fist- 9,000+
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![[Post New]](/s/i/i.gif) 2012/09/20 00:29:16
Subject: Best hq choice for ultramarines army?
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Devestating Grey Knight Dreadknight
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Ah what power sword? Last I checked Calgar only has the Gaunlets of Untramar.
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![[Post New]](/s/i/i.gif) 2012/09/20 14:03:36
Subject: Best hq choice for ultramarines army?
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Death-Dealing Ultramarine Devastator
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He has a power sword in his list entry. Check that shizz.
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There is no such thing as innocence, only varying levels of guilt. |
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![[Post New]](/s/i/i.gif) 2012/09/20 15:58:57
Subject: Best hq choice for ultramarines army?
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Bounding Assault Marine
brooklyn, NY. USA
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What CappyBen said, its in his warger and on the model.
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There is only the Emperor! He is our shield and protector.
Crimson Fist- 9,000+
30K Imperial Fists- 2100 |
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![[Post New]](/s/i/i.gif) 2012/09/20 18:52:29
Subject: Best hq choice for ultramarines army?
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Death-Dealing Ultramarine Devastator
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I only use Master of the forge when im playing longways on the board. put him up on 3+ cover save tower then bolster defenses. plus at the base my tanks are pushing out. so its going to be a tough choice for them to choose to target my master of the forge. storm talons. snipers. or get stormed by termies. Last night i used marneus and cato and mowed chaos marines in 3,000 point game.
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dark angels 2,000 pts
Tyranids: 2,000 Pts
6th edition
26-2-3
+5 successful trades strengthofthedragon2, Grav33, godswildcard, lynxstrife, SonicPara |
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![[Post New]](/s/i/i.gif) 2012/09/25 15:37:02
Subject: Best hq choice for ultramarines army?
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Utilizing Careful Highlighting
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cruzazul wrote:I have all the hq choices for ultramarines.(been playing for a decade now). with the new 6th edition I'm stumped on who to lead? Marneus is to expensive and Cato looks like my number 1
What sort of list do you like to run?
Lots of great answers already on this thread. Bike captain, as well as bike troops, now requires S10 for instand death, so gold for taking challenges.
While libby utility is amazing, i always struggle with the idea of a libby leading the push. Surebhe could have figured something out, but fluff wise i want the units captain there.
Sicarius is great. Lascannon combat squads w tank hunter and LD 10? Yes please.
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
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![[Post New]](/s/i/i.gif) 2012/09/25 19:41:42
Subject: Best hq choice for ultramarines army?
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Longtime Dakkanaut
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Tigurius as who doesn't like a challenge.
Calgar is a nice fluffy choice, not the best but usable.
Cassius is wonderfully cheap.
Librarian in terminator armour is probably better than Cato.
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