Switch Theme:

2000pts Space Marines anti-GK list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Giggling Nurgling






I am saying anti-GK because I will be using it against my bud's Grey Knights next week, not because the list is optimized in that direction necessarily. He is starting to get really crafty with the core units in that army, and I've lost my last two games to them pretty badly, although I killed Draigo on turn 2 both times (twinclaw BT Marshal in terminator armor with Furious charge, probably the most efficient thing I've used in 5th). He normally brings two purifier squads with psycannons, Crowe, Draigo, 3-6 Paladins, a Dreadknight and two Dreadnoughts with lascannons, and uses 2 halberds+a mix of other ccws in each squad. Any advice is welcome, except telling me I am 5 points away from switching the Captain for Pedro and making the Sternguard scoring; Pedro is awesome, but I am going with a different thing in this one.

* HQ Master of the Forge (harness, poweraxe, stormbolter)
accompanied by Command squad (x3 stormshields, powerfist)
in a Razorback (twin lascannon, stormbolter, hkm)
* HQ Captain (artificer, relic blade, stormshield, digital lasers)
* TR Scouts, five-strong (shotgun, h.bolter, sniper rifle, x2 blades, melta bombs, teleport homer)
in a Razorback (twin lascannon, stormbolter, hkm)
* TR Scouts, five-strong (shotgun, h.bolter, powerfist+shotgun, x2 blades)
* EL Sternguard, five-strong (plascannon, missile launcher)
* EL Terminators, ten-strong (chainfist, cyclone, heavy flamer)
* HS Ironclad (seismic hammer, two heavy flamers, assault launchers, hkm)
* HS Ironclad (seismic hammer, hurricane+meltagun, assault launchers, hkm)
* HS Vindicator with brother-sergeant Chronus (extra stormbolter, dozer blade)

Anime and bourbon 
   
Made in au
Utilizing Careful Highlighting





Australia

I like it

Will want to protect those troops

Dont think you can take razor on scouts

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in ca
Judgemental Grey Knight Justicar





Ontario, Canada

 PeterPotamus wrote:

* HQ Master of the Forge (harness, poweraxe, stormbolter)
dont really need an axe if you have the harness, I'd take a maul instead. and keep the pistol over the SB
accompanied by Command squad (x3 stormshields, powerfist)
in a Razorback (twin lascannon, stormbolter, hkm)
I dont like command squads, IMHO points are better used elsewhere. also drop all HKMs their not worth the points. also storm bolters are fairly useless on razors, so drop those aswell
* HQ Captain (artificer, relic blade, stormshield, digital lasers)
I really dislike captains/unnamed masters. I'd drop him all together, maybe get a libby (hood would be nice, or points for other things to out number him a little more)
* TR Scouts, five-strong (shotgun, h.bolter, sniper rifle, x2 blades, melta bombs, teleport homer)
in a Razorback (twin lascannon, stormbolter, hkm)
scouts do not have the option to buy transports. and I wouldnt mix weapons, if you have a melee squad I'd only mix shotguns and CCW&BP scouts. teleport homor is kinda iff aswell if youd wanna DS closer to the enemey
* TR Scouts, five-strong (shotgun, h.bolter, powerfist+shotgun, x2 blades)
I'd drop the heavy bolter for another shotgun. and maybe buy 2 of those scout speeder transports
* EL Sternguard, five-strong (plascannon, missile launcher)
these guys are best moving up or in a pod IMHO, but if you do wanna keep them back at least bring pedro to let them score and do dual of the same weapon, since vs GK maybe 2 PC, but I like dual LC
* EL Terminators, ten-strong (chainfist, cyclone, heavy flamer)
is this 10 man? if so, I'd go dual cyclone, flamers wont hurt GK/power armor much
* HS Ironclad (seismic hammer, two heavy flamers, assault launchers, hkm)
* HS Ironclad (seismic hammer, hurricane+meltagun, assault launchers, hkm)
I dunno about these guys, points seem better on some other stuff, or atleast possibly put them in pods (if you have 3 so they both drop in turn 1)
* HS Vindicator with brother-sergeant Chronus (extra stormbolter, dozer blade)
chronus is really bad, especially on vindicators, I mean 50-70pts to scatter one less inch? lame

I have half a mind to kill you, and the other half agrees 
   
Made in au
Utilizing Careful Highlighting





Australia

Tom he specifically said no Pedro

Im a big fan of no named characters

Unshakeable vindicator would be ok although i think he would be best in a autocannon heavybolter sponson pred with extra stormbolter for 10 shots using his high BS

I agree if your taking 10 terms to take two CMLs, they are very very good

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in gb
Tunneling Trygon






I thought the other purpose of MOTF was to take conversion beamer. Stick him in the bolstered ruin with the scouts and fire away. That's a Paladin killer by itself.

I'd like an aegis defence line in there with the cannon in case of stormravens.

Why no pods for the ironclads?


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
 
Forum Index » 40K Army Lists
Go to: