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![[Post New]](/s/i/i.gif) 2012/09/21 01:46:49
Subject: Fast vehicle Disembarking
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Mindless Spore Mine
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So am I correct in my reading of the 6e rules (pg. 79) that a unit can only disembark from a transport if it has moved 6" or less that turn, regardless of whether or not it is a "fast" vehicle?
If so, does that mean a trukk has the same max distance as a battlewagon (or any open-topped vehicle) if the player wants to move (in the vehicle), disembark and charge?
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This message was edited 1 time. Last update was at 2012/09/21 02:14:50
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![[Post New]](/s/i/i.gif) 2012/09/21 02:01:20
Subject: Fast vehicle Disembarking
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Longtime Dakkanaut
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in general, you are correct.
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![[Post New]](/s/i/i.gif) 2012/09/21 02:13:08
Subject: Fast vehicle Disembarking
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Decrepit Dakkanaut
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6" limitation... Yes.
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![[Post New]](/s/i/i.gif) 2012/09/21 02:17:30
Subject: Fast vehicle Disembarking
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Insect-Infested Nurgle Chaos Lord
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Which sucks like a black hole, but we're stuck with it
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/09/21 02:41:30
Subject: Fast vehicle Disembarking
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Dour Wolf Priest with Iron Wolf Amulet
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yeah... my recommendation - take your maximum move on the first turn until you're near the enemy.
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![[Post New]](/s/i/i.gif) 2012/09/21 07:58:24
Subject: Fast vehicle Disembarking
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Decrepit Dakkanaut
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And is exactly the same as 5th. You could not disembark over 12" in 5th, fast or not
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![[Post New]](/s/i/i.gif) 2012/09/21 11:50:27
Subject: Fast vehicle Disembarking
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Decrepit Dakkanaut
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nosferatu1001 wrote:
And is exactly the same as 5th. You could not disembark over 12" in 5th, fast or not
Ehhh... no. 5th BRB page 67.
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![[Post New]](/s/i/i.gif) 2012/09/21 12:01:12
Subject: Fast vehicle Disembarking
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Ichor-Dripping Talos Monstrosity
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In 5th a fast trasport could move 12", the unit within could then deploy within 2" of the vehicles access points (or hull if open topped). They could then fire as normal after moving. (and assault if an assault vehicle / opentopped.).
I think under the new rules it should be fast transports may move 8 or maybe 9 inches, then they can disembark up to 6".
But ohwell, we work with what we've got.
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![[Post New]](/s/i/i.gif) 2012/09/21 13:41:21
Subject: Fast vehicle Disembarking
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Frenzied Berserker Terminator
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Page 70 disagrees with you; you couldn't disembark if the fast transport moved (or was about to move) flat out, so Nos is right.
So you lose a whole 2" off your total disembarkation move, but the vehicle hasn't moved as far so can fire more weapons. A fair trade-off, for many vehicles.
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![[Post New]](/s/i/i.gif) 2012/09/21 13:45:02
Subject: Fast vehicle Disembarking
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Insect-Infested Nurgle Chaos Lord
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But in 5th, 12'' wasn't flat out for a fast vehicle  Over 12'' was impossible, sure, (if we don't count the 2'' disembark distance) but what i was saying was that not being able to disembark over 6'' sucks, because we used to be able to do it at 12'', then disembark 2'', then charge.
Look up fast vehicles, and then transports.
Fast vehicles in 5th could still shoot 1 gun at 12'' also, as that was their cruising speed, so no, it's not improved any for Raiders (which have one gun) or trukks (ditto)
Automatically Appended Next Post:
nosferatu1001 wrote:
And is exactly the same as 5th. You could not disembark over 12" in 5th, fast or not
Except we are arguing that a 6'' max for disembarkation sucks. We used to have 12'', now we have 6''. Fast transport vehicles especially feel the pain.
We aren't saying that we could disembark from flat out, but that our cripplingly short 6th ed disembarkation sucks.
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This message was edited 4 times. Last update was at 2012/09/21 13:51:39
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/09/21 13:57:37
Subject: Fast vehicle Disembarking
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Blood Angel Terminator with Lightning Claws
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Well before you could move 12, disembark 2 and assault 6, for a max Non-fleet range of 20"
Now you move 6, disembark 6 assault 2d6 for a max range of 24, but an average range of 19. So again non-fleet lost 1". Not that big of a deal.
Now, you want to talk about fleet units getting hosed? I'm all ears.
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2012/09/21 13:58:32
Subject: Fast vehicle Disembarking
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Frenzied Berserker Terminator
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That's not the point Byte was making. He was suggesting that units used to be able to disembark from a fast vehicle at moved >12", I was refuting that.
The point Nos and I are making is that the speed of a disembarking unit from a fast vehicle relative to a non-fast vehicle is the same as in 5th, so this issue is nothing new. Automatically Appended Next Post: jbunny wrote:Now, you want to talk about fleet units getting hosed? I'm all ears.
Purely assaults fleet units, sure. But my Defiler is quite happy with the change
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This message was edited 1 time. Last update was at 2012/09/21 14:00:32
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![[Post New]](/s/i/i.gif) 2012/09/21 15:16:31
Subject: Fast vehicle Disembarking
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Decrepit Dakkanaut
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Cheexsta wrote:
Page 70 disagrees with you; you couldn't disembark if the fast transport moved (or was about to move) flat out, so Nos is right.
So you lose a whole 2" off your total disembarkation move, but the vehicle hasn't moved as far so can fire more weapons. A fair trade-off, for many vehicles.
Yes, I missed the "over" I just saw 12".
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![[Post New]](/s/i/i.gif) 2012/09/21 17:23:03
Subject: Re:Fast vehicle Disembarking
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Cosmic Joe
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Besides trukks gained 6" to their flat out distance, increasing the two turn threat radius of the unit inside by ~ 6" since 5th.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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