Deadshot wrote:So here I am thinking that some space marine armour variants, were better than others, and should have different rules to accomadate them, so here they are.
Power Armour
Mk I Thunder pattern +5ppm
While not usually worn by Space Marines, for it predated the Legions and Emperor's accension, Thunder Armour is still maintained for cerimonial purposes.
A model wearing Thunder Armour has a 3+ armour save. As they did not have life support functions or total enclosed helmets, any wound caused by gas attacks, low oxygen, being underwater, for example, may not have armour saves taken against it. However, a character wearing it is both inspired by it, as is his wariors, so a character wearing it and his squad have +1
Ld.
You're going to have to re-define which attacks would ignore saves, otherwise I can see a lot of fluff vs rules arguments happening. Mk II Crusade armour +5ppm
Models in Crusade armour have a 3+ armour save. Due to exposed cabling on the legs, it can however be hamstrung by a successful attack by the quick and canny. If the opponent wishes to, it can elect the perform a hamstring maneuver against a model wearing Crusade armour. To do so it must pass an Int test. If passed the model makes a single attack this round of combat. If it hits, the model in Crusade armour has the Unwiedly special rule for the rest of the game, and must always move as if going through difficult terrain. However, if the test is failed then the failing model has
WS 1 for this turn and cannot attack further.
So I pay 50pts for a squad of 10 Marines to have the great opportunity to become Unwieldy and to be slowed down for the entire game? Bargain. Mk III Iron armour +10ppm
A model wearing this has a 3+ armour save. Due to reinforced frontal plates, a model wearing this has a 5+ invulnerable save in Close Combat and against Overwatch. However, a enemy unit charging into combat containing a unit wearing Iron Armour has +1
Str on the charge. This represents them being able to attack the lighter rear plates as they hit the marines from behind.
Again, upgrading a unit of 10 would cost 100pts, so that even if they are charging into combat, the enemy can dart round behind somehow and gain +1S. Mk IV Maximus armour +15ppm
A model with this has a 3+ armour save. In addition, the modified helmet incorperates a degree of enhanced sensory devices that grant the wearer the Acute Senses rule.
Too expensive to be viable. Mk V Heresy armour +15ppm
3+ save. Due to lower metals used to reinforce the plate, a weaer of this has feel No Pain, but must choose one of the following downsides at the beginning of the turn.
Overheating- Heat build up in the suit causes the wearer to take a Dangerous terrain test everytime he moves, runs, or charges, although he does not have to take a difficult terrain test.
He may deal with additional weight, in which case he has the Slow and Purposeful Special Rule
Would never pay even half of this to gain FNP but have to keep taking Dangerous Terrain tests. Mk IV Corvus armour +15ppm
3+ save. A model armed with this has one of the following rules, chosen at the start iof the game.
Advanced Autosenses- Grants Acute Senses and Night Vision
Stealth- Grants Stealth and Infiltrate special rules
Mk VII Aquila/Eagle pattern +5ppm
Same as today, but grants Night Vision
Why would you take the Maximus Armour when this has the same effects but for 1/3rd of the cost? Mk VIII Errant pattern
The exteremly protective nature of this suits plates grant a 3+ armour save and
FNP- 20ppm
200pts to upgrade a unit of 10? You could just buy another unit of 10 for this price. TDA Indomitus (modern) Terminator Armour
Grants a 2+ save, and a 5+ Invulnerable save, and the Deep strike, bulky and relentless special rules. A model wearing Indomitus may not perform a sweeping advance.
Tartaros Armour +10ppm
2+/5++. A model wearing it has Deep Strike, Bulky and Relentless special rules.
Cataphractii Armour +20ppm
2+/5++. Grants the Deep Strike, Very Bulky and Slow and Purposeful special rules, although Overwatch may still be fired. Against Close combat attacks and Overwatch a Cataphractii Terinator has a 4++ save, unless making a disorganised charge.