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It makes me sad when I think about it...it really was a cool game with a neat idea. It played differently than most of the CCGs out there..it was like a hint of Call of Cthulhu meets the 40K CCG from Sabertooth. Had a lot of factions and fun fluff (I mean come on...it's the seedy backdrop of ESPIONAGE). But it suffered from a few major flaws: not so tight clear-cut rules (in fact I blame that game's community for Rules Lawyering even the most basic action to death that made it not new-player friendly), really weird power creeps and shifts over the expansions, and over reliance on metas based on Combat (why bother doing anything else when most opponents will "just gonna dakka dakka all ur agents hur hur..."). I have an insane amount of cards and promos, holding onto the hope that they will once again see some play. Then again I have an insane amount of Doomtown that also needs to see the light of day...
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