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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

So, if someone wanted to build a Slann army, what would be the most appropriate way to do it?

In case you don't know, Slann filled the slot of 'Old Ones' in RT, though less powerful - they were said to have made the webway and taught the Eldar lots of things, rather then creating them, like the Old Ones are said to have done. Anyway, psychic space lizardmen, ridiculously psychic, otherwise primitive, descendants of the Old Ones.

What would be the best sort of list to represent them? Presumably psychic-heavy Eldar, but what is the best way to do that? As few guns as possible....

   
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Tilter at Windmills






Manchester, NH

I would think Tyranids might actually work better. Their units better represent a primitive race, I think, and they have a bunch of units with access to rulebook psychic powers, including Broodlords as squad leaders in Troops.

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

I'll second the Nids.

They can take a rediclous amount of Psykers at any point value.

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Gore-Soaked Lunatic Witchhunter







'Nids. Thousand Sons are pretty psyker-heavy too, but the Chaos Codex is getting an update soon so they might not be for long, or they might become more psyker-heavy, nobody knows. Eldar can technically get the most things classed as 'psykers' (thirty-four in one force organization chart if you want to go to extremes of silliness), but Warlocks don't really count, so no.

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Steady Space Marine Vet Sergeant




Hanging out on the Great Plains

I was thinking Chaos Space Marines but I am for sure liking the idea of using nids to represent the RT Era Slann.


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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Nids might be a good idea, but aren't they mostly 'AARRGH-THE-TERROR' psychic powers rather than subtle manipulation??

Also, the RT Slann were spindly human-sized frogmen. I'm not that familiar with Tyranids - how many of their major psykers are normal-sized rather than 4/5 wound monsters??

   
Made in de
Decrepit Dakkanaut





Tyranids are the only race that would fit to the Slann...as they are natural psykers.

You have a point with the NOMNOMNOM-psychology of the tyranid race. We could assume, though, that they were driven berserk or lost their rational thought when the Necrons utterly smashed the weak Old Ones. Being forced to witness the brutal death of them, they slowly turned to mindless creatures driven by hate alone still maintaining most of their psychic power...

...the tyranids.

   
Made in nz
Longtime Dakkanaut





Auckland, NZ

 ArbitorIan wrote:
Nids might be a good idea, but aren't they mostly 'AARRGH-THE-TERROR' psychic powers rather than subtle manipulation??

Also, the RT Slann were spindly human-sized frogmen. I'm not that familiar with Tyranids - how many of their major psykers are normal-sized rather than 4/5 wound monsters??

They can pick Biomancy, Telekinesis, and Telepathy powers from the main rulebook. The rulebook powers tend to be better than the codex powers, so most people do this.

The 'nids available psykers are:
Hive Tyrant (big stompy HQ monstrous creature. Gets two powers)
The Swarmlord (special character hive tyrant, with four psychic powers. Can also cast 2 of them per turn.)
Tervigon (even bigger model than the hive tyrant, although a little less stompy. Available as both HQ and Troops. Can have between 1 and 3 powers depending on upgrades)
Zoanthropes (Elites choice. Very frail in combat, but good at shooting. Squads of 1-3 with two powers per model.)
Doom of Malantai (special character zoanthrope. Only one power.)
Broodlord (Troops choice. It's like a sergeant in a pack of genestealers. Has two powers)

So zoanthropes and broodlords sound like what you are after.
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Remember Slann float on Palanquins.

The explaination for a MC sized Slann could either be a couple Old Blood bodyguards guarding his floating form, or just say the Slann's buffing himself up with his magic.


For a Hive Tyrant with Wing you could have a Slann on a larger Palanquin so his bodyguards can tag along while he zips through the sky. Any ranged weapons could use Skinks as the shooter.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Grey Templar wrote:
Remember Slann float on Palanquins.
The explaination for a MC sized Slann could either be a couple Old Blood bodyguards guarding his floating form, or just say the Slann's buffing himself up with his magic.
For a Hive Tyrant with Wing you could have a Slann on a larger Palanquin so his bodyguards can tag along while he zips through the sky. Any ranged weapons could use Skinks as the shooter.


Um, not in 40k. I'm not looking to transfer WHFB lizardmen over, more find appropriate rules for these spindly little guys!



I'd rather find the most appropriate rules for some spindly frogs with pistols and assault weapons and AMAZING psychic powers than have to explain away their 4 wounds and Rending Claws by inventing fluff...

As you can tell - I'm still not convinced by the Tyranid idea - Zoanthropes could be made to work, but aren't they 3+ chitin? I doubt Synapse would be very accurate, and the Broodlord can only be taken in squads of super-high intiative close combat monsters, right? Plus, I'd still need a 4-wound MC to lead them, right?

Eldar seemed pretty good, but do Warlocks have access to book powers? Would the list basically contain 2 x Farseers with Seer Councils, Storm Guardians and Warlocks??

What about Daemons? All their powers are intrinsic, and maybe DS would make sense - Tzeentch Daemons??


   
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Captain of the Forlorn Hope





Chicago, IL

 ArbitorIan wrote:
I'd rather find the most appropriate rules for some spindly frogs with pistols and assault weapons and AMAZING psychic powers than have to explain away their 4 wounds and Rending Claws by inventing fluff...

As you can tell - I'm still not convinced by the Tyranid idea - Zoanthropes could be made to work, but aren't they 3+ chitin? I doubt Synapse would be very accurate, and the Broodlord can only be taken in squads of super-high intiative close combat monsters, right? Plus, I'd still need a 4-wound MC to lead them, right?

Eldar seemed pretty good, but do Warlocks have access to book powers? Would the list basically contain 2 x Farseers with Seer Councils, Storm Guardians and Warlocks??

What about Daemons? All their powers are intrinsic, and maybe DS would make sense - Tzeentch Daemons??


Either way you need to invent fluff...

Zoans are 5+ armor with a 3+ invuln from their psychic shield.

Broodlord goes with genestealers which are a high init CC unit.

You could use a Prime as your HQ, he is not an Monstrous Creature.

Eldar might work, but you would need to invent fluff.

Daemons may work as well, but you would need to invent fluff.


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Steady Space Marine Vet Sergeant




Hanging out on the Great Plains

Maybe you could add a few Zoats to be the multi wound monsters. Now I an idea what to do with all those old OOP Aztec Style Slann.


Eastern Frontier Exploratores
224th Astra Legion (main army)
628th Praetorian Guard Cohort (wife's army)
827th Auxilia Cohort (ad mech fun)
825th Foderati Cohort (in the beginning army)
1212th Foederati Cohort - Jokaero (cause I like apes with guns) 
   
 
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