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Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Tyranids have Hyve Fleets adaptations... the army isn't important. Is the tendril what evolves.

Genestealer Cults normally aren't devoured if they are sucesfull. The biggest Genestealer Cults infect other worlds before being consumed by the Hive Mind, so it totally makes sense to have "famous" Genestealer Cults (We have those already, like the Cult of the Four Arms Emperor or whatever it is called) that have infected many other worlds.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Irbis wrote:
 Kanluwen wrote:

It's a shame we don't seem to have a <CULT> keyword (like a <CHAPTER> or <DYNASTY> keyword for subfaction bonuses). It looks like we won't have subfaction traits.

Death Guard, Thousand Sons, Blood Angels, Grey Knights, and Dark Angels all didn't see <Thingies> bits. I think GSC were never going to get <Thingy> simply because...well, it'd be weird right?

"We've risen up to be devoured by the great sky-gods!"
"OH NO IT'S THOSE GUYS WHO GET EATEN REALLY WELL!"
It just seems...odd to have Cults of Renown in that vein.

A) First point is wrong, half of them do have subfaction traits (which is why Phoros, Seth, and Dante can't be combined in one BA detachment)

So you have an example of the Successor Chapter rules with Blood Angels.
Do Flesh Tearers change their rules to the point of being another faction? Do Death Guard have Successors? How about Thousand Sons?

You gave Blood Angels alone as an example.
B ) You know the exact same point applies to tyranids, right? Every single tyranid army that wins is eaten to the last drone. In fact, compared to literally everyone else GSC is the faction that should have subfactions, because you can divide them in dozens of fluffy ways - tactics, gene traits, kind of worlds they infiltrate, social strata they target, they are literally the most diverse faction in the setting and them not having these would be a real shame...

Hive Fleets have unique traits. Each Hive Fleet that's been observed has had some kind of distinctive mechanism that was unique to it.

GSCs, while they might have what you're viewing as unique things might not have key features that would make for a more interesting army.


Automatically Appended Next Post:
 Galas wrote:
Tyranids have Hyve Fleets adaptations... the army isn't important. Is the tendril what evolves.

Genestealer Cults normally aren't devoured if they are sucesfull. The biggest Genestealer Cults infect other worlds before being consumed by the Hive Mind, so it totally makes sense to have "famous" Genestealer Cults (We have those already, like the Cult of the Four Arms Emperor or whatever it is called) that have infected many other worlds.

The "rising up" part of the GSC is when they trigger what amounts to a giant psychic beacon.

It's important to make a distinction between "famous cults" and "common threads". "Cult of the Four Armed Emperor" seems to be a recurring trend, not necessarily an actual Cult if that makes sense. The big thing that tends to 'escape' from the Hive Fleets are the Genestealers themselves--fleeing in advance of them.

This message was edited 1 time. Last update was at 2018/08/22 16:15:04


 
   
Made in us
Regular Dakkanaut




 Kanluwen wrote:
 Irbis wrote:
 Kanluwen wrote:

It's a shame we don't seem to have a <CULT> keyword (like a <CHAPTER> or <DYNASTY> keyword for subfaction bonuses). It looks like we won't have subfaction traits.

Death Guard, Thousand Sons, Blood Angels, Grey Knights, and Dark Angels all didn't see <Thingies> bits. I think GSC were never going to get <Thingy> simply because...well, it'd be weird right?

"We've risen up to be devoured by the great sky-gods!"
"OH NO IT'S THOSE GUYS WHO GET EATEN REALLY WELL!"
It just seems...odd to have Cults of Renown in that vein.

A) First point is wrong, half of them do have subfaction traits (which is why Phoros, Seth, and Dante can't be combined in one BA detachment)

So you have an example of the Successor Chapter rules with Blood Angels.
Do Flesh Tearers change their rules to the point of being another faction? Do Death Guard have Successors? How about Thousand Sons?

You gave Blood Angels alone as an example.
B ) You know the exact same point applies to tyranids, right? Every single tyranid army that wins is eaten to the last drone. In fact, compared to literally everyone else GSC is the faction that should have subfactions, because you can divide them in dozens of fluffy ways - tactics, gene traits, kind of worlds they infiltrate, social strata they target, they are literally the most diverse faction in the setting and them not having these would be a real shame...

Hive Fleets have unique traits. Each Hive Fleet that's been observed has had some kind of distinctive mechanism that was unique to it.

GSCs, while they might have what you're viewing as unique things might not have key features that would make for a more interesting army.


Automatically Appended Next Post:
 Galas wrote:
Tyranids have Hyve Fleets adaptations... the army isn't important. Is the tendril what evolves.

Genestealer Cults normally aren't devoured if they are sucesfull. The biggest Genestealer Cults infect other worlds before being consumed by the Hive Mind, so it totally makes sense to have "famous" Genestealer Cults (We have those already, like the Cult of the Four Arms Emperor or whatever it is called) that have infected many other worlds.

The "rising up" part of the GSC is when they trigger what amounts to a giant psychic beacon.

It's important to make a distinction between "famous cults" and "common threads". "Cult of the Four Armed Emperor" seems to be a recurring trend, not necessarily an actual Cult if that makes sense. The big thing that tends to 'escape' from the Hive Fleets are the Genestealers themselves--fleeing in advance of them.


Cults will take their fanatical crusade to spread their Genestealer brethren to the stars. The Primus will lead military expeditions to spread the Cult out to other planets.
   
Made in vn
Longtime Dakkanaut




The hive fleet eat the cult if they invade the system successfully. The cult need to spread over the whole star system before they call a fleet, and that'd take a very long time. That's why most cults didn't call the fleet after they took over a planet. Took over a planet is no simple task, most cults will be stuck in a constant state of war.

The only exception to this is if a hive fleet plan to attack a system, the cult will reveal themselves to assist.

This message was edited 2 times. Last update was at 2018/08/22 16:42:28


 
   
Made in de
Fresh-Faced New User




So havin it here.
Metamorphweapons are still ...well not good.

The big one comes for 80 points.
The rest stays the same points as in the index.
Which, and before rage think at that, means nothing, because the codex will update ...well something at least I hope.
   
Made in ca
Tunneling Trygon






Seito O wrote:
So havin it here.
Metamorphweapons are still ...well not good.

The big one comes for 80 points.
The rest stays the same points as in the index.
Which, and before rage think at that, means nothing, because the codex will update ...well something at least I hope.


What are the points for the new Abberant weapons? Sign post especially...


 
   
Made in si
Foxy Wildborne







Why would the absence of "cult tactics" in Tooth&Claw be indicative of the future codex? Datasheets will all be updated in the codex, there's no need to print a large part of future mechanics just for this 1 new unit in an army box.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in de
Fresh-Faced New User




Points are the same as before.
The improvised weapons costs as much as the pick.
The tail 2

This message was edited 1 time. Last update was at 2018/08/22 17:30:51


 
   
Made in au
Crushing Clawed Fiend




Ballarat, victoria

So have I missed something, or is the basic aberrant the same as before?
   
Made in gb
Scuttling Genestealer





barnacle111 wrote:
So have I missed something, or is the basic aberrant the same as before?


Nope, they now get a 5+++ in addition to the old -1 to damage (minimum 1).

Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
Made in es
Longtime Dakkanaut





Seito O wrote:
Points are the same as before.
The improvised weapons costs as much as the pick.
The tail 2


Tha tail its for all aberrants or only to the unit leader?

thanks
   
Made in de
Fresh-Faced New User




zamerion wrote:
Seito O wrote:
Points are the same as before.
The improvised weapons costs as much as the pick.
The tail 2


Tha tail its for all aberrants or only to the unit leader?

thanks


Per 5 Aberrants one leader with sexy tail.

This message was edited 1 time. Last update was at 2018/08/23 17:55:05


 
   
Made in gb
Dakka Veteran





Definitely picking this up, was going to buy a box of aggressors and a rule book anyways so might as well just get this set and flog the GSC... Although the guy with the road sign very much appeals to me.
   
Made in gb
Regular Dakkanaut




Have we any pics of the datacards yet?
   
Made in gb
Regular Dakkanaut



UK

Video including detailed look at the new stats.

https://youtu.be/bKCvA8CTOyw

Check out my youtube channel at www.youtube.com/channel/UCc8CECcBOeCO-srhlUwf_lQ 
   
 
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