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Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 JohnnyHell wrote:
tneva82 wrote:
 JohnnyHell wrote:
 H.B.M.C. wrote:
Do 'Stealers need a re-do? I mean, does their kit have any gaps as far as options/weapons are concerned?


No, but it’s vile to assemble due to awful mould lines and the sprues are sparse in comparison to modern ones. I finally, finally assembled the last few of the pile I acquired years ago and hope to never assemble another! The retro ones from DW:Overkill were far crisper and more pleasant to put together.


But is it worth say having new stealer box rather than plastic pyrovore/biovore?


Oh gods no, but that wasn’t the question I was answering. And nuGW prefers not to redo anyway.


Thats not true. Plague Marines, Nurgle Beast, Ork Buggies, etc...

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Longtime Dakkanaut





 jifel wrote:
I imagine the genestealer cult portion I am surprised that the rules for Abominat/new Abberants haven't even be hinted at frankly, since the SW codex got dumped late friday night/saturday morning. I guess that all the guys who get to preview the codex dont get to preview the actual product, so we'll be waiting until Wednesday/thursday when stores get their copies in.


it was up on the community site last night - Abberants with picks now also get to make a rending claw attack on top of the pick attacks, adn the Abominant's sledge is a S12 D6 dmg (1-3 count as 3dmg) weapon with no penalties to hit.

He also has some anti-psyker capability via his little familiar on the base, but they didn't say what the rules actually were.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Astmeister wrote:
Are we even sure that the rules for the "new" Aberrants and the Abominant will appear in the box?

Yes. Warhammer Community talked about the new Aberrant rules, notably how Power Picks can generate additional attacks for their Rending Claws.
   
Made in ca
Tunneling Trygon






Tastyfish wrote:
 jifel wrote:
I imagine the genestealer cult portion I am surprised that the rules for Abominat/new Abberants haven't even be hinted at frankly, since the SW codex got dumped late friday night/saturday morning. I guess that all the guys who get to preview the codex dont get to preview the actual product, so we'll be waiting until Wednesday/thursday when stores get their copies in.


it was up on the community site last night - Abberants with picks now also get to make a rending claw attack on top of the pick attacks, adn the Abominant's sledge is a S12 D6 dmg (1-3 count as 3dmg) weapon with no penalties to hit.

He also has some anti-psyker capability via his little familiar on the base, but they didn't say what the rules actually were.


Sorry, I phrased that poorly. Haven't been leaked yet. Given that the SW codex and box set drop on the same day, I figured that they would both get leaked around the same time, but the SW book got revealed online two days ago with no GSC leaks in sight.


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 jifel wrote:
Tastyfish wrote:
 jifel wrote:
I imagine the genestealer cult portion I am surprised that the rules for Abominat/new Abberants haven't even be hinted at frankly, since the SW codex got dumped late friday night/saturday morning. I guess that all the guys who get to preview the codex dont get to preview the actual product, so we'll be waiting until Wednesday/thursday when stores get their copies in.


it was up on the community site last night - Abberants with picks now also get to make a rending claw attack on top of the pick attacks, adn the Abominant's sledge is a S12 D6 dmg (1-3 count as 3dmg) weapon with no penalties to hit.

He also has some anti-psyker capability via his little familiar on the base, but they didn't say what the rules actually were.


Sorry, I phrased that poorly. Haven't been leaked yet. Given that the SW codex and box set drop on the same day, I figured that they would both get leaked around the same time, but the SW book got revealed online two days ago with no GSC leaks in sight.

You don't really need leaks...

They went over some of the specifics on Warhammer Community. Exact details aren't given on some stuff(the Familiar notably) but it's very likely the guys getting books didn't get the boxed set.
   
Made in us
Regular Dakkanaut




Hanksingle wrote:
 jifel wrote:
Hanksingle wrote:
Anyone else pale a little at Tooth and Claw going for 190? I was thinking I'd be happy at 150, and satisfied at 165 - but 190 for seven unique models and some upgrade sprues feels...like a lot.


It is 150 USD. You might be looking at the tooth and claw collection, which is box + codex SW


Oh! Thank you, that's probably what I was doing. I'm back to being happy!


Don't feel bad when i first looked it up I said the same thing. $190 I wasn't going to order it. $150 I did.
   
Made in gb
RogueSangre



West Sussex, UK

Anyone managed to find the Abominant sprue anywhere yet? Annoying that they still haven’t corrected the issue on the store page. Hoping for some customisation options!
   
Made in ca
Tunneling Trygon






 Kanluwen wrote:
 jifel wrote:
Tastyfish wrote:
 jifel wrote:
I imagine the genestealer cult portion I am surprised that the rules for Abominat/new Abberants haven't even be hinted at frankly, since the SW codex got dumped late friday night/saturday morning. I guess that all the guys who get to preview the codex dont get to preview the actual product, so we'll be waiting until Wednesday/thursday when stores get their copies in.


it was up on the community site last night - Abberants with picks now also get to make a rending claw attack on top of the pick attacks, adn the Abominant's sledge is a S12 D6 dmg (1-3 count as 3dmg) weapon with no penalties to hit.

He also has some anti-psyker capability via his little familiar on the base, but they didn't say what the rules actually were.


Sorry, I phrased that poorly. Haven't been leaked yet. Given that the SW codex and box set drop on the same day, I figured that they would both get leaked around the same time, but the SW book got revealed online two days ago with no GSC leaks in sight.

You don't really need leaks...

They went over some of the specifics on Warhammer Community. Exact details aren't given on some stuff(the Familiar notably) but it's very likely the guys getting books didn't get the boxed set.


You really do need leaks. Points cost are the most important part, that abominant could be an auto-take or hot trash. We know every space wolf stratagem, power, and warlord trait, as well as their points costs. Far beyond what was previewed, but we do not know what the new costs or weapons of the Abberants are, or what the stats on the Abominant are, or his points.


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

We know those because of the Space Wolves Codex. It doesn't look like people got sent copies of Tooth and Claw to review.

We're not getting the Genestealer Cults Codex just yet. They're getting an update via Tooth & Claw like Necrons saw with Forgebane.

This message was edited 1 time. Last update was at 2018/08/20 20:31:00


 
   
Made in de
Dakka Veteran






I would assume that some internet guy doing videos (Winter) will get a copy of T&C before the release.
   
Made in us
Powerful Phoenix Lord





I doubt it. These kinds of boxed sets are really just model-combinations and not much in the way of a new game, etc. I haven't seen any of the big channels get copies of Imperial Knight Renegades, or Forgebane, etc.
   
Made in au
Liche Priest Hierophant







I think BoLS got a copy of Forgebane when that came out?
I could be misremembering though.
   
Made in gb
Scuttling Genestealer





https://www.youtube.com/watch?v=wGeG1LSNTj8

Here's an unboxing video.

It's a shame we don't seem to have a <CULT> keyword (like a <CHAPTER> or <DYNASTY> keyword for subfaction bonuses). It looks like we won't have subfaction traits.

Bestial Vigor is now also a 5+ Feel No Pain, in addition to subtracting 1 from damage.
The mindwyrm familiar is a -1 to psychic tests for non-Tyranid Psykers.
The Abominant is 4 PL, so likely about 80pts.
There's a decent amount of information to be gained just from the pages they've shown.

This message was edited 1 time. Last update was at 2018/08/21 22:36:42


Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Aeneades wrote:
Anyone managed to find the Abominant sprue anywhere yet? Annoying that they still haven’t corrected the issue on the store page. Hoping for some customisation options!


On a single sprue character? I’d severely doubt it. He’ll be mono build like the Wolf McWolfleader guy.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 CaptainBetts wrote:



Here's an unboxing video.


Abominant:
S6 WS3 5W 5T 3A
Regenerates D3 Wounds every round.
Mindwyrm Familiar grants "mini-Shadow in the Warp"
Bestial Vigor: Damage dealt is reduced by 1 for each time
AND a 5+ Feel No Pain

Well, damn...that's impressive.


It's a shame we don't seem to have a <CULT> keyword (like a <CHAPTER> or <DYNASTY> keyword for subfaction bonuses). It looks like we won't have subfaction traits.

Death Guard, Thousand Sons, Blood Angels, Grey Knights, and Dark Angels all didn't see <Thingies> bits. I think GSC were never going to get <Thingy> simply because...well, it'd be weird right?

"We've risen up to be devoured by the great sky-gods!"
"OH NO IT'S THOSE GUYS WHO GET EATEN REALLY WELL!"
It just seems...odd to have Cults of Renown in that vein.
   
Made in ca
Commander of the Mysterious 2nd Legion





LOl "the guys who get eaten really well" If I ever start a GSC army I do belive I've found my name


Opinions are not facts please don't confuse the two 
   
Made in fr
Regular Dakkanaut




"The happytizers"
   
Made in es
Longtime Dakkanaut





something about points changes?
   
Made in de
Huge Bone Giant






 Kanluwen wrote:

It's a shame we don't seem to have a <CULT> keyword (like a <CHAPTER> or <DYNASTY> keyword for subfaction bonuses). It looks like we won't have subfaction traits.

Death Guard, Thousand Sons, Blood Angels, Grey Knights, and Dark Angels all didn't see <Thingies> bits. I think GSC were never going to get <Thingy> simply because...well, it'd be weird right?

"We've risen up to be devoured by the great sky-gods!"
"OH NO IT'S THOSE GUYS WHO GET EATEN REALLY WELL!"
It just seems...odd to have Cults of Renown in that vein.


While any individual cult may not be noteworthy because it's isolated and short-lived, it wouldn't be out of character to have a trait system based on the world that got infiltrated. Mining world, agri-world, hive world, stuff like that. That may not be enticing to GW because the models are heavily mining themed, though.

Personally I'm going to hold off of reading anything into the campaign set rules with the codex so far away. GW is notoriously paranoid about giving future stuff away and until I see proof to the contrary I'm going to assume these are solely meant to be compatible with the index, not the yet to be released codex.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Fixture of Dakka






Some of the recent background has described certain cults as being fairly widespread - across multiple systems, although perhaps not as a single political entity. I think any sub-factions will be for those "super-cults".
   
Made in de
Towering Hierophant Bio-Titan






 Kanluwen wrote:
 CaptainBetts wrote:



Here's an unboxing video.


Abominant:
S6 WS3 5W 5T 3A
Regenerates D3 Wounds every round.
Mindwyrm Familiar grants "mini-Shadow in the Warp"
Bestial Vigor: Damage dealt is reduced by 1 for each time
AND a 5+ Feel No Pain

Well, damn...that's impressive.


In addition, Aberrants now get the 5++ too. No change in power value, although the unit size is now 5+5 rather than 4+4. You can upgrade one to a Hypermorph (basically a sergeant) which has +1 standard attack and a bonus AP-1 tail attack. The "improvised weapon" is Sx2, AP-1, D2 and makes 2 hit rolls per attack but is -1 to hit.

So a Hypermorph attacking with the signpost near an Abominant gets the tail attack and six S10 AP-1 D2 attacks hitting on 4+, with each natural six to hit landing two hits.

This message was edited 1 time. Last update was at 2018/08/22 11:21:03


 
   
Made in se
Dakka Veteran





 xttz wrote:
 Kanluwen wrote:
 CaptainBetts wrote:


Abominant:
S6 WS3 5W 5T 3A
Regenerates D3 Wounds every round.
Mindwyrm Familiar grants "mini-Shadow in the Warp"
Bestial Vigor: Damage dealt is reduced by 1 for each time
AND a 5+ Feel No Pain

Well, damn...that's impressive.


In addition, Aberrants now get the 5++ too. No change in power value, although the unit size is now 5+5 rather than 4+4. You can upgrade one to a Hypermorph (basically a sergeant) which has +1 standard attack and a bonus AP-1 tail attack. The "improvised weapon" is Sx2, AP-1, D2 and makes 2 hit rolls per attack but is -1 to hit.

So a Hypermorph attacking with the signpost near an Abominant gets the tail attack and six S10 AP-1 D2 attacks hitting on 4+, with each natural six to hit landing two hits.


So, which weapon is better, the improvised or the other?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 xttz wrote:
So a Hypermorph attacking with the signpost near an Abominant gets the tail attack and six S10 AP-1 D2 attacks hitting on 4+, with each natural six to hit landing two hits.
Why is a signpost better than a powerhammer/pick?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Shadowy Grot Kommittee Memba






 H.B.M.C. wrote:
 xttz wrote:
So a Hypermorph attacking with the signpost near an Abominant gets the tail attack and six S10 AP-1 D2 attacks hitting on 4+, with each natural six to hit landing two hits.
Why is a signpost better than a powerhammer/pick?


because it stops the enemy in their tracks, showing them that there's only one way to react to the Cult: yield.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Dakka Veteran






And also the Hypermorph is a huge brute hitting you with a stop sign.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 H.B.M.C. wrote:
 xttz wrote:
So a Hypermorph attacking with the signpost near an Abominant gets the tail attack and six S10 AP-1 D2 attacks hitting on 4+, with each natural six to hit landing two hits.
Why is a signpost better than a powerhammer/pick?


Theres nothing more powerfull than workplace safety.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Shadowy Grot Kommittee Memba






 Galas wrote:
 H.B.M.C. wrote:
 xttz wrote:
So a Hypermorph attacking with the signpost near an Abominant gets the tail attack and six S10 AP-1 D2 attacks hitting on 4+, with each natural six to hit landing two hits.
Why is a signpost better than a powerhammer/pick?


Theres nothing more powerfull than workplace safety.


oh MAN my sign is going to be a "days without an accident" sign for sure.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Dakka Veteran






From BoLS





   
Made in ca
Tunneling Trygon






They posted the don't bypass the language filter like this. reds8n instructions before the points costs? Do they WANT me to hate them?

This message was edited 1 time. Last update was at 2018/08/22 16:01:37



 
   
Made in pl
Longtime Dakkanaut





 Kanluwen wrote:

It's a shame we don't seem to have a <CULT> keyword (like a <CHAPTER> or <DYNASTY> keyword for subfaction bonuses). It looks like we won't have subfaction traits.

Death Guard, Thousand Sons, Blood Angels, Grey Knights, and Dark Angels all didn't see <Thingies> bits. I think GSC were never going to get <Thingy> simply because...well, it'd be weird right?

"We've risen up to be devoured by the great sky-gods!"
"OH NO IT'S THOSE GUYS WHO GET EATEN REALLY WELL!"
It just seems...odd to have Cults of Renown in that vein.

A) First point is wrong, half of them do have subfaction traits (which is why Phoros, Seth, and Dante can't be combined in one BA detachment), B ) You know the exact same point applies to tyranids, right? Every single tyranid army that wins is eaten to the last drone. In fact, compared to literally everyone else GSC is the faction that should have subfactions, because you can divide them in dozens of fluffy ways - tactics, gene traits, kind of worlds they infiltrate, social strata they target, they are literally the most diverse faction in the setting and them not having these would be a real shame...
   
 
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