Well
inq:
Son of Cole is dead by this point, s'why he's not here =/
As far as the stats of the hawk and the assassin I was trying to follow Joss whedon's laws of the avengers:
Strength wise it goes:
Hulk->Thor->Ironman->Cap->Hawkeye->Widow->Tony
And as far as their weapon skills his rules were:
Thor-Widow-Cap-Hulk-hawkeye-Ironman/tony
As far as their proficiency...hulk is better than hawkeye because of his speed and size, widow is better than cap (so you're right I should probably adjust that)
so my thinking was that I wanted to make the hawk and the assassin as baseline human as I could (This is magic and monsters and nothing we were ever trained for etc) also because I didn't want to make the avengers too expensive...and I was running off their comparative stats to
BA and
GK for all the avengers.
That said you do bring up a good point, thor did survive 30000 feet straight down in a steel trap...he probably merits eternal warrior
Grunt:
I like your ideas for the assassin and the legend. I think giving his ranged and melee attacks concussive might even the playing field a bit (I was always a big fan of when cap took down the hulk in ultimates vol1)
To those who added suggestions, I think I shall revise some of the squads, lemmi know what you think
The Legend:
WS6 BS5 S4 T4 W3 I5 A4 LD10 Sv4+
Rules:
Feel no Pain
Inspiring: has "and they shall know no fear" and conveys "and they shall know no fear" to any units within 12"
Fleet
Living Legend: rites of battle but only for units with
LoS
Weapon:
Shield: 2 handed melee weapon, conveys 4++
sv and can be used as a ranged weapon with profile S4 AP6 Rg12" pinning Assault 1, note that any model hit by the shield in melee or range strikes at I1 on its next turn.
The Beast
WS4 BS2 S8 T5 W3 I5 A6 LD10 Sv3+ 5++
Rules
Deus ex Hulkina: The beast may always run 6" towards the nearest enemy character, vehicle, or
HQ. This does not apply to characters or
HQs implanted in squads
Monstrous Creature
Rampaging engine of destruction: Should the Beast have just successfully destroyed a unit in
CC (hero, squad, vehicle or otherwise) he may choose to fire a single ranged attack at the following profile: S8 AP5 Rg 36" Pinning, Assault 1
Feel no Pain
Jump Pack (he jumps. far.)
The Hawk
WS5 BS10 S3 T3 W2 I3 A2 LD10 Sv5+
Rules:
Eye in the sky: any unit that the hawk has
LoS to can be treated as being in
LoS for the purposes of barrage and blast weapons
Agile: The hawk has a 5++ save in
CC
Stealth
IC
Pilot: The hawk may elect to pilot any models with "skimmer" or "flyer" type. Should he do so, the vehicle gains his
BS and the "fast" type in addition to its other types. should the vehicle wreck, immoblize, or explode, he is treated as a passenger, and suffers all the normal effects a passenger would in such a vehicle. (oh momma, a fast hammerhead with BS10?!)
Weapon:
The Bow: fires with any of the following profiles:
S4 Ap4 rg 24" Assault3
S6 Ap4 rg 48" Heavy 1
S3
AP- rg 24" Assault 1 Small blast
S3
AP- rg 12" Heavy 1 Large blast
The Assassin
WS7 BS4 S3 T3 W2 I4 A4 LD10 Sv5+
Rules:
IC
Stealth
Master fighter: The assassin has a 5++ save in
CC
Hand to Hand Tazing: If a model suffers a wound against the Assassin in
CC and survives, it strikes at I1 next round
Backstab: should the assassin engage a squad that is already in
CC, all her attacks auto hit. roll for damage normally
Combat pragmatist: Should the assassin kill a model in
CC, she may elect to strike with all future attacks using the melee weapon of that model. The assassin may use only one melee weapon at a time, should she obtain another, the previous one is discarded. Also, any squad she joins may fire a special or heavy weapon at her
BS (as she uses the weapon herself)
Sabotage: The Assassin is treated as having Melta bombs and adds +1 to her vehicle damage rolls
Weapons:
TL Pistols: S3
AP- Rg12" Assault 2
Gave the hulk the ability to chuck gak after he blows it up, gave an interpretation of backstab and sabotage to the assassin, and tweaked the hawk's skills and rules a bit. Also added concussive to the legend's power. Also added
IC to the assassin and the hawk so they can join squads if they so choose.