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Made in us
Fresh-Faced New User




I want to run a 4 man unit of terminators with mark of nurgle and typhus leading them. Im not sure what weapons to give them thou. I was thinking 3 powerfists and 1 chain fist and just giving them bolters since I personally dont find combi weapons worth it. That might be from always whiffing my dice rolls when using the one shot they allow. Since they are terminators the armor makes them very durable to begin with and being T5 just makes them that much harder I dont belive being I1 really matters. So what says you warseers am I wrong in thinking that I1 does not matter and is there a better weapon load out?

This message was edited 2 times. Last update was at 2012/10/07 19:24:22


 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

Speaking of Nurgle, I made a unit of Nurgle Terminators this morning and thought about starting a tactics thread on Chaos Terminators, but here you go:

Elite
Chaos Terminators
+2 Additional Terminators
5x Marks of Nurgle
Champion w. combi flamer & power fist
2x combi melta & power axe
Heavy flamer & power fist
combi bolter & chainfist
(I'm pretty sure that they are legal under the new rules)

The squads comes in at 243 points, which isn't bad for T5 terminators with lots of heavy hitting CC attacks and some pretty powerful shooting at short range. I was intending to field them as a bodyguard for this Lord of Nurgle, as he gives them a lot of important upgrades, like assault/defensive grenades, +1 LD and fearless. Also he is able to murder half a MEQ squad while the terminator champion takes the challenge:

HQ
Chaos Lord
Terminator armour
2x Lightning claws
Mark of Nurgle
Blight grenades
Gift of mutation
I admit that the Lord is pretty expensive at 157 points, but I think he is worth it to unlock PM as troops.

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Made in us
Fresh-Faced New User




My reasoning mainly for powerfists was that we have alot of marine players that take advantage of "ooh look I can take an entire terminator army" so I wanted to make sure that I had one unit that could put a dent in that. Im also transporting them in a land raider so I dont run enough terminators to give them a flamer sadly since typhus is also in the unit.

This message was edited 1 time. Last update was at 2012/10/07 19:42:15


 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

Powerfists are really nice to have around, as most regular power weapons can't hurt 2+ saves anymore and a single chainfist help agianst walkers and land raiders/monoliths. A few combi-meltas are a must have if you are planning to deepstrike your squad, as you will almost always have something nice to shoot them at when they arrive (if you are out of AP2 blast danger!). If you are just going to stick them in a land raider, I would also really save points instead of giving them shooty options. A good cheap land raider squad could perhaps just have a mark, veterans of the long war, 4 power swords and a chainfist

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Made in ca
Been Around the Block




Iam really thinking of taking tzeentch over nurgle.

1st, its one point cheaper, not much a difference.

2nd and main reason, most of the weapons that are AP2 also have S≥7 (2+ to wound against T5).

Sorry for my writing, I'm french and trying the best I can. 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

I actually like power axes and single lightning claws. I am going with 7 terminators. 2 power fists 2 lightning claws 2 power axes and a sword on the champion. 237 points.

I am thinking about adding some combi plasma and marking them MoN or MoT, but both of those are expensive propositions.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

 Bonde wrote:
Speaking of Nurgle, I made a unit of Nurgle Terminators this morning and thought about starting a tactics thread on Chaos Terminators, but here you go:

Elite
Chaos Terminators
+2 Additional Terminators
5x Marks of Nurgle
Champion w. combi flamer & power fist
2x combi melta & power axe
Heavy flamer & power fist
combi bolter & chainfist

It says "the unit may purchase a mark.... x points per model"
Doesn't look like you can give only 5 of 7 MoN

   
Made in ca
Been Around the Block




Though, he only has 5 termi (3+2)

Sorry for my writing, I'm french and trying the best I can. 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Citabogue wrote:
Though, he only has 5 termi (3+2)

CSM TERMINATORS DO NOT COME IN BASE SQUADS OF 5 WHAT CRACK AM I SMOKING ><

-edit- lol

This message was edited 1 time. Last update was at 2012/10/08 03:27:05


   
Made in br
Savage Khorne Berserker Biker






Hmm. 157 points is really not that expensive for a chaos termi lord with T5 (who can just walk off Power Fist hits!) It's cheaper than pretty much all special characters while being more survivably than most, unlocking good troops...I'd just add a Veteran of the LongWar to give him that extra edge against marine characters; with an AP3 weaponm he'll need as many hits as possible to get through artificer and termi enemies!

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Sephyr wrote:
Hmm. 157 points is really not that expensive for a chaos termi lord with T5 (who can just walk off Power Fist hits!) It's cheaper than pretty much all special characters while being more survivably than most, unlocking good troops...I'd just add a Veteran of the LongWar to give him that extra edge against marine characters; with an AP3 weaponm he'll need as many hits as possible to get through artificer and termi enemies!


anyone see anything wrong with taking a palanquin on a terminator? T5 and a ton of wounds....

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
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Frenzied Berserker Terminator




In your squads, doing the chainsword tango

 Exergy wrote:
 Sephyr wrote:
Hmm. 157 points is really not that expensive for a chaos termi lord with T5 (who can just walk off Power Fist hits!) It's cheaper than pretty much all special characters while being more survivably than most, unlocking good troops...I'd just add a Veteran of the LongWar to give him that extra edge against marine characters; with an AP3 weaponm he'll need as many hits as possible to get through artificer and termi enemies!


anyone see anything wrong with taking a palanquin on a terminator? T5 and a ton of wounds....

can't be taken by terminators.

asides from that, you totally made me go "omgomgomgomgomgomg 2+ save T5 5 wounds omgomgomgomg" lol

   
Made in us
Longtime Dakkanaut




Indiana

Cant get a mount for models in terminator armor, but I was beat to it

I was looking at a unit of 7

Mark of nurgle
2 with twin lightning claws
one with chainfist
Reaper
3x combi meltas
Icon of despair
Veteran of the long war

Fear is meh, but the icon is mainly for the +1 combat resolution. Can either deep strike in or walk across the table.

This message was edited 1 time. Last update was at 2012/10/08 04:51:56


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

5 MoT terms with
Fist champ
Reaper
2 with claw+combiplasma
1 chainfist
2 fists (one for challenge one for vehicles), reaper+combi's will help vs MC's and MEQ/TEQ's, claws for MEQ's in CC and probably a sword on the reaper.



Leth, I gotta say I'm not really feeling it. Not enough bang for the buck. I like the idea, but a bit pricey. That's just me though- any other thoughts?

   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

Citabogue wrote:
Iam really thinking of taking tzeentch over nurgle.

1st, its one point cheaper, not much a difference.

2nd and main reason, most of the weapons that are AP2 also have S≥7 (2+ to wound against T5).


I actually think I would rather have MoT on terminators some times, but the people I usually play against doesn't pack that much AP2 at all, it's only me when playing guard that packs so much AP1/2, but I can't really play myself
T5 really makes a difference, if your opponent mostly tries to take you out with small arms fire, and my idea was to take them as a bodyguard for my MoN Lord, because I want to run a mono Nurgle list.


Automatically Appended Next Post:
 Sephyr wrote:
Hmm. 157 points is really not that expensive for a chaos termi lord with T5 (who can just walk off Power Fist hits!) It's cheaper than pretty much all special characters while being more survivably than most, unlocking good troops...I'd just add a Veteran of the LongWar to give him that extra edge against marine characters; with an AP3 weaponm he'll need as many hits as possible to get through artificer and termi enemies!


I guess you are right, 157 isn't all that much for a killy and survivable character, It's just me who is used to playing Guard, so I don't get guys like that.


Automatically Appended Next Post:
 Leth wrote:
Cant get a mount for models in terminator armor, but I was beat to it

I was looking at a unit of 7

Mark of nurgle
2 with twin lightning claws
one with chainfist
Reaper
3x combi meltas
Icon of despair
Veteran of the long war

Fear is meh, but the icon is mainly for the +1 combat resolution. Can either deep strike in or walk across the table.



In a new edition with lots of different power weapons to chose from, what weapons would you equip them with?
Also, I'm not really sure if the Reaper is worth 25 points at all. It's 25 points for a TL autocannon that can be fired as an assault weapon, but I think it is pretty rare for you to actually pop a transport with it so you can assault the occupnts. The heavy flamer on the other hand is a bargain for 10 points, as it costs double that to give to a guardsman that most likely won't ever get to fire it.

A question for all of you: When would you buy a LR for your terminators? I just think that deep striking with no accuracy bonus is quite risky with such an expensive unit that will arrive in a big pile.

This message was edited 4 times. Last update was at 2012/10/08 07:49:47


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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

That's the big question isn't it?

You don't want them walking and taking lots of fire unless you have MoN for small arms punishment, or MoT for AP2/1...but you can't have both
Deepstriking can potentially get them in a good location, especially with combi weapons to punish elite targets (drop 5 rapidfiring plasmaguns into a TEQ/elite MEQ squad, or MC, or melta's into valuable tanks)... but they come down in a block that screams demolisher/plasma cannons, and even non-AP2/1 blasts will have a field day, and you cannot guide them without a dimensional key which is expensive and takes a weapon off a character
Land raider gives them a shell, but your looking at 500p+ easy target that is worse than the vanilla variety


I think the only way to deepstrike is dimensional key on a biker lord performing and alpha strike. They will probably arrive turn 2, or 3 at latest, so you gotta get there FAST.

   
Made in fi
Fresh-Faced New User




What I was thinking for Typhus / Abby squad is:

Chaos Terminators 233p
Additional terminator x2
Mark of Tzeentch x5
Power Fist x 1
Chain Fist x1
Combi melta x 2
Combi Plasma
Heavy Flamer
Champion: Combi Plasma

Or 4x Termies with same equip minus the H.Flamer and a Land raider

I feel that this combination offers quite good punch of the buck. Being able to handle MeQ, TeQ and vehicles. Combine with the special char it is quite scary unit.
I do feel that MoT > MoN becouse you are most likely going to attract all possible Ap2,1 fire with this unit or face big bad guys with weapons like these.

Since Deepstriking has become a bit less dangerous it might be worth just dish the LR and hope for good rolls, in the end the average scatter is 7" Also you can field 1 more of these for the price of LR...
   
Made in us
Longtime Dakkanaut




Indiana

Yea, reaper is only thing I am on the fence about. As to the power weapons I would have 1-2 axes just to help split up the initiative steps. Dont want to make it easy for one dude to tank everything.

I think that for deep strike purposes I would want them to be a max of 5. Just to make it so that the circle allows for closer deep strikes. Since we dont have the safe deep strikes anymore.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Jihallah wrote:
5 MoT terms with
Fist champ
Reaper
2 with claw+combiplasma
1 chainfist
2 fists (one for challenge one for vehicles), reaper+combi's will help vs MC's and MEQ/TEQ's, claws for MEQ's in CC and probably a sword on the reaper.

Leth, I gotta say I'm not really feeling it. Not enough bang for the buck. I like the idea, but a bit pricey. That's just me though- any other thoughts?


why o why are fists and other equipment more expensive on the champ

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in dk
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Denmark

Because he must pay as much for it as the HQ Characters do.

This message was edited 1 time. Last update was at 2012/10/08 15:03:41


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Made in us
Waaagh! Warbiker





How are people plannin to run their terminator squads. Are they deepstriking, foot slogging or are they gonna be ina land raider. I ultimately hate taking a 230 point HS slot just to protect another 230 point unit and my character.
   
Made in us
Malicious Mutant Scum




take 3 in a unit held in reserves with combi flamerx2 and a heavy flamer, a unit of 3 held in reserves with either 3 combi melta or plasma deepstrike in kill there 110 points or what not in stuff soak up firepower profit

if you want a escort with a lord or hq go with nurgle mutilators and cast endurance on um and go to town

Dream Crush 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Dr.Duck wrote:
How are people plannin to run their terminator squads. Are they deepstriking, foot slogging or are they gonna be ina land raider. I ultimately hate taking a 230 point HS slot just to protect another 230 point unit and my character.


spartan assault tank.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

I am becoming more and more tempted to start collecting forgeworld hax to bandage the gaping wounds in my army

   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I run a squad of unmarked terminators now as the ol' termicide unit:
Chaos Terminators
Combi-melta x 3
All power axes

I think the axe is the best 'free' power weapon as it can hit rear armor effectively and can kill terminators.

If I was running an escort, I would probably choose Mark of Tzeentch and model them as Nurgle Terminators. I think the 4+ comes in as more valuable considering what most people shoot at Terminators (unless you have a savy opponent who lasgun/bolters them to obilivion). Most people beat marines/terminators by making them make cover saves. Make your invul save better all of the time.

I am sold on the reaper autocannon. Its a great weapon, but only if you start on the board. If you are deep striking, bring the heavy flamer. Combis are still cheap, get them. Look at your army and if you need more plasma, get combi plasma, if you need more melta, get combi melta.

I don't like spending a lot for those close combat weapons. Do your best with axes/swords and maybe the one chainfist.

Hope that helps!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
 
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