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![[Post New]](/s/i/i.gif) 2012/10/07 19:50:41
Subject: New C:CSM mix n match weapon choices
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Skillful Swordsman
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Working on a Battlescribe catalog for the new CSM codex and want to make sure I'm understanding this.
Under the CSM troops entry it says that any CSM may take a CCW or trade his bolter, etc. This means that you can mix and match any of these choices in a squad, correct? So, in a squad of 10 CSM, you could have 3 with Bolter+BP, 3 with BP+CCW and 3 with Bolter+BP+CCW (AS has his own list to choose from).
Not making a judgement on whether this is a good idea or not, just trying to set it up right in BS.
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"What holds the Empire together, lad, is that our mutual dislike of each other is less than our dislike of everyone else."
- A Priest of Sigmar |
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![[Post New]](/s/i/i.gif) 2012/10/07 20:01:10
Subject: New C:CSM mix n match weapon choices
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Frightening Flamer of Tzeentch
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Yes you can i guess id be really confusing gameplaywise but you could!
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![[Post New]](/s/i/i.gif) 2012/10/07 21:05:17
Subject: New C:CSM mix n match weapon choices
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Shas'o Commanding the Hunter Kadre
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Yes, you can give any of the models for that squad X weapon. It allows you to customize your CSM highly.
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![[Post New]](/s/i/i.gif) 2012/10/07 21:56:43
Subject: New C:CSM mix n match weapon choices
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Hoary Long Fang with Lascannon
Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.
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Verd_Warr wrote:Working on a Battlescribe catalog for the new CSM codex and want to make sure I'm understanding this.
Under the CSM troops entry it says that any CSM may take a CCW or trade his bolter, etc. This means that you can mix and match any of these choices in a squad, correct? So, in a squad of 10 CSM, you could have 3 with Bolter+ BP, 3 with BP+ CCW and 3 with Bolter+ BP+ CCW ( AS has his own list to choose from).
Not making a judgement on whether this is a good idea or not, just trying to set it up right in BS.
I think this comes down to WYSIWYG rules. If the model does not have a CCW then no +1A etc. Maybe they are enforcing WYSIWYG more so in 6th, especially with the new melee weapon rules (Power axes have their own profile etc).
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![[Post New]](/s/i/i.gif) 2012/10/07 22:42:28
Subject: Re:New C:CSM mix n match weapon choices
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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It basically prevents your special weapon guys from having 2 CCWs. Which is fine.
So you can have a squad with all CCW, Bolter, and Pistol, except for the 2 guys carrying Flamers.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/08 00:16:11
Subject: Re:New C:CSM mix n match weapon choices
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Esteemed Veteran Space Marine
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Grey Templar wrote:It basically prevents your special weapon guys from having 2 CCWs. Which is fine.
So you can have a squad with all CCW, Bolter, and Pistol, except for the 2 guys carrying Flamers.
Not exactly. It states ANY model may pay for the CCW or swap the Bolter for a CCW for free, and one model can swap a bolter for one of the three special weapons. You can pay the points to give them the CCW in addition to the bolt pistol(technically a CCW) and bolter OR you can do the free swap of bolter for a CCW. So if you pay the points for the CCW, you can still swap out the bolter for a flamer, and have the bonus attack in CC from the pistol/ CCW combo.
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