Switch Theme:

Vector Strike wound allocation  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Dakka Veteran





How are wounds allocated in a Vector Strike? From nearest to the attacking model at the end of the Movement phase? From where it started? Defender's call? I can't find anything explicit in the BRB.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I would play it as from the direction of the flight.

So closest to the place the striking model began its movement.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

At my FLGS, we've always played Vector Strikes just like Screamers' Slash Attack: resolve the wounds from the Striking model's final position.
   
Made in us
Longtime Dakkanaut




You can either to it as closest. As the Vector Strike is resolved after movement you would apply to final position, or you can simply use the random method.
   
Made in au
Dakka Veteran





We played it from the start position because it seemed to be the most cinematic, but as the attack is resolved after the move, RAW seems to suggest from the final position. Hence our confusion. It makes it a bit hard to know how to position your characters, special weapons, etc, when there's FMCs about.
   
Made in au
Hoary Long Fang with Lascannon




Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.

Snapshot wrote:
We played it from the start position because it seemed to be the most cinematic, but as the attack is resolved after the move, RAW seems to suggest from the final position. Hence our confusion. It makes it a bit hard to know how to position your characters, special weapons, etc, when there's FMCs about.


Yeah, I'm headed up to a mates place this weekend for some 40k and he rocks a FMC sometimes. I'm just going to clarify how he wants to handle it before the game so there's no confusion or arguments. If I went to a Tournie I'd ask the TO. I like the idea of it being from the flight paths starting point. On a similar point how about ork big bombs dropped in the movment phase or those DE things?
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

If there's nothing that changes the way the allocation works, then you resolve it as normal; closest model from where the attack originated, which is this case is where the model took off from.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Longtime Dakkanaut




 Godless-Mimicry wrote:
If there's nothing that changes the way the allocation works, then you resolve it as normal; closest model from where the attack originated, which is this case is where the model took off from.


That is incorrect, you allocate wounds closest to the firing unit.

.....At the end of the Movement phase, nominate any one unengaged enemy unit the model has moved over that turn. This unit may even be an enemy Flyer. That unit takes D3+l hits, resolved at the model's unmodified Strength and AP 3.....


The attack occurs after the movement is done.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Yup. I think it makes the most sense and is easiest to measure and check from the model's final position.

Which, I presume not coincidentally, is exactly how the Screamer rules explicitly say to do it.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

And yet the Screamers' rule specifically states it. So why doesn't Vector Strike say it? There's an obvious answer here...

As for the assertion that the overall rule is allocate wounds to the closest model to the firing unit, that is incorrect. Barrage weapons and close combat are two examples that show this. It is closest model to the origin of the attack, which is the firing unit for the purpose of non-Barrage shooting only. In combat it's the attacking model. For Barrages it is the centre of the template. These latter two are not 'the firing model'.

This message was edited 1 time. Last update was at 2012/10/09 01:21:02


Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Longtime Dakkanaut




 Godless-Mimicry wrote:
And yet the Screamers' rule specifically states it. So why doesn't Vector Strike say it? There's an obvious answer here...

As for the assertion that the overall rule is allocate wounds to the closest model to the firing unit, that is incorrect. Barrage weapons and close combat are two examples that show this. It is closest model to the origin of the attack, which is the firing unit for the purpose of non-Barrage shooting only. In combat it's the attacking model. For Barrages it is the centre of the template. These latter two are not 'the firing model'.


Your trying to look for exceptions to justify your position. Barrage specifically states its rules for allocation.

Pg 15.... in two places.

Allocate wounds and remove casualties.
Next, allocate an unsaved Wound to the enemy model closest to
the firing unit.

Allocate Wounds
First, allocate a Wound from the 'Wound pool to the enemy model closest to the firing unit.

Close Combat, PG 25, note the bold


Allocating Wounds

After determining the number of Wounds inflicted against a unit at a particular Initiative step, Wounds are allocated, saves taken and casualties removed. Wounds are allocated and resolved starting with the closest model, just like in the Shooting phase

   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Vector Strike doesn't say it because they forgot to specify. They forgot several things in this rulebook, including specifying that you can't move over friendly models (even though the assault moves section references that restriction as if it's an understood concept).

Barrages are very much in keeping with the Screamer rule, and the proposed solution for FMC vectors. In all three cases you have a clear origin point for the attack, from which it's easy to determine which is the closest model, measuring if necessary. If you try to do it from the origin point on a Vector Strike, you have to do it BEFORE moving the model, which clashes with the outlined procedure.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in au
Hoary Long Fang with Lascannon




Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.

In any case, I have no doubt the hard and fast RAW is from the direction of the model itself so in other words the final position after the move. As that's how all other unspecified attack work. But I think it would be cool playing it from the direction of flight. But there's nothing stopping us from premeasuring the flight distance over the target unit, making the vector strike then resolving the movement if we wanted to do it that way in a friendly game.
   
Made in us
Longtime Dakkanaut




How many other "all other unspecified attack" are there? I only know of screamers.

I also seem to recall some attacks that are allocated randomly; so it isn't without precedence.

   
Made in au
Hoary Long Fang with Lascannon




Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.

coredump wrote:
How many other "all other unspecified attack" are there? I only know of screamers.

I also seem to recall some attacks that are allocated randomly; so it isn't without precedence.



Unspecified as in normal attacks, meaning resolved by allocating from the attacking models location when the attack is made (IE after the move). Specified attack being barrage and other attacks that have a specific way they are resolved.
   
Made in us
Rough Rider with Boomstick




Ohio, USA

Sweep Attacks (p82) use Random Allocation (p15). That's not a bad HYWPI/RAI parallel.

RAW, it seems simplest to allocate from closest to the MC's position at the end of the movement.





"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in gb
Decrepit Dakkanaut




coredump wrote:
How many other "all other unspecified attack" are there? I only know of screamers.

I also seem to recall some attacks that are allocated randomly; so it isn't without precedence.



Bladevanes, which were also FAQ'd to use end position, from memory
   
Made in us
Regular Dakkanaut





nosferatu1001 wrote:
coredump wrote:
How many other "all other unspecified attack" are there? I only know of screamers.

I also seem to recall some attacks that are allocated randomly; so it isn't without precedence.



Bladevanes, which were also FAQ'd to use end position, from memory


Nope, random allocation.

As of right now, the application of wounds for something like this is inconsistent at best.
   
Made in gb
Decrepit Dakkanaut




Thats new - previously it was final position.

Gah, consistency GW, consistency!
   
Made in au
Dakka Veteran





Just linking this thread to this one

http://www.dakkadakka.com/dakkaforum/posts/list/481677.page

'cause they are obviously related. Given the importance of knowing the direction of attack for determining cover saves (as well as wound allocation, as discussed), I'm tending to toss the cinematic interpretation in the bin, and go with using the final position to determine wounds and cover.

As people have pointed out, this also seems to be the RAW interpretation.
   
 
Forum Index » 40K You Make Da Call
Go to: