Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/10/08 23:17:53
Subject: Vector Strike wound allocation
|
 |
Dakka Veteran
|
How are wounds allocated in a Vector Strike? From nearest to the attacking model at the end of the Movement phase? From where it started? Defender's call? I can't find anything explicit in the BRB.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/08 23:19:13
Subject: Re:Vector Strike wound allocation
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
I would play it as from the direction of the flight.
So closest to the place the striking model began its movement.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/08 23:28:23
Subject: Vector Strike wound allocation
|
 |
Ruthless Interrogator
|
At my FLGS, we've always played Vector Strikes just like Screamers' Slash Attack: resolve the wounds from the Striking model's final position.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/08 23:48:34
Subject: Vector Strike wound allocation
|
 |
Longtime Dakkanaut
|
You can either to it as closest. As the Vector Strike is resolved after movement you would apply to final position, or you can simply use the random method.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/08 23:53:32
Subject: Vector Strike wound allocation
|
 |
Dakka Veteran
|
We played it from the start position because it seemed to be the most cinematic, but as the attack is resolved after the move, RAW seems to suggest from the final position. Hence our confusion. It makes it a bit hard to know how to position your characters, special weapons, etc, when there's FMCs about.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 01:01:31
Subject: Vector Strike wound allocation
|
 |
Hoary Long Fang with Lascannon
Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.
|
Snapshot wrote:We played it from the start position because it seemed to be the most cinematic, but as the attack is resolved after the move, RAW seems to suggest from the final position. Hence our confusion. It makes it a bit hard to know how to position your characters, special weapons, etc, when there's FMCs about.
Yeah, I'm headed up to a mates place this weekend for some 40k and he rocks a FMC sometimes. I'm just going to clarify how he wants to handle it before the game so there's no confusion or arguments. If I went to a Tournie I'd ask the TO. I like the idea of it being from the flight paths starting point. On a similar point how about ork big bombs dropped in the movment phase or those DE things?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 01:06:21
Subject: Vector Strike wound allocation
|
 |
Devestating Grey Knight Dreadknight
|
If there's nothing that changes the way the allocation works, then you resolve it as normal; closest model from where the attack originated, which is this case is where the model took off from.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 01:11:37
Subject: Vector Strike wound allocation
|
 |
Longtime Dakkanaut
|
Godless-Mimicry wrote:If there's nothing that changes the way the allocation works, then you resolve it as normal; closest model from where the attack originated, which is this case is where the model took off from.
That is incorrect, you allocate wounds closest to the firing unit.
.....At the end of the Movement phase, nominate any one unengaged enemy unit the model has moved over that turn. This unit may even be an enemy Flyer. That unit takes D3+l hits, resolved at the model's unmodified Strength and AP 3.....
The attack occurs after the movement is done.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 01:16:44
Subject: Vector Strike wound allocation
|
 |
[DCM]
Tilter at Windmills
|
Yup. I think it makes the most sense and is easiest to measure and check from the model's final position.
Which, I presume not coincidentally, is exactly how the Screamer rules explicitly say to do it.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 01:18:31
Subject: Vector Strike wound allocation
|
 |
Devestating Grey Knight Dreadknight
|
And yet the Screamers' rule specifically states it. So why doesn't Vector Strike say it? There's an obvious answer here...
As for the assertion that the overall rule is allocate wounds to the closest model to the firing unit, that is incorrect. Barrage weapons and close combat are two examples that show this. It is closest model to the origin of the attack, which is the firing unit for the purpose of non-Barrage shooting only. In combat it's the attacking model. For Barrages it is the centre of the template. These latter two are not 'the firing model'.
|
This message was edited 1 time. Last update was at 2012/10/09 01:21:02
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 01:46:58
Subject: Vector Strike wound allocation
|
 |
Longtime Dakkanaut
|
Godless-Mimicry wrote:And yet the Screamers' rule specifically states it. So why doesn't Vector Strike say it? There's an obvious answer here...
As for the assertion that the overall rule is allocate wounds to the closest model to the firing unit, that is incorrect. Barrage weapons and close combat are two examples that show this. It is closest model to the origin of the attack, which is the firing unit for the purpose of non-Barrage shooting only. In combat it's the attacking model. For Barrages it is the centre of the template. These latter two are not 'the firing model'.
Your trying to look for exceptions to justify your position. Barrage specifically states its rules for allocation.
Pg 15.... in two places.
Allocate wounds and remove casualties.
Next, allocate an unsaved Wound to the enemy model closest to
the firing unit.
Allocate Wounds
First, allocate a Wound from the 'Wound pool to the enemy model closest to the firing unit.
Close Combat, PG 25, note the bold
Allocating Wounds
After determining the number of Wounds inflicted against a unit at a particular Initiative step, Wounds are allocated, saves taken and casualties removed. Wounds are allocated and resolved starting with the closest model, just like in the Shooting phase
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 01:47:43
Subject: Vector Strike wound allocation
|
 |
[DCM]
Tilter at Windmills
|
Vector Strike doesn't say it because they forgot to specify. They forgot several things in this rulebook, including specifying that you can't move over friendly models (even though the assault moves section references that restriction as if it's an understood concept).
Barrages are very much in keeping with the Screamer rule, and the proposed solution for FMC vectors. In all three cases you have a clear origin point for the attack, from which it's easy to determine which is the closest model, measuring if necessary. If you try to do it from the origin point on a Vector Strike, you have to do it BEFORE moving the model, which clashes with the outlined procedure.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 02:03:26
Subject: Vector Strike wound allocation
|
 |
Hoary Long Fang with Lascannon
Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.
|
In any case, I have no doubt the hard and fast RAW is from the direction of the model itself so in other words the final position after the move. As that's how all other unspecified attack work. But I think it would be cool playing it from the direction of flight. But there's nothing stopping us from premeasuring the flight distance over the target unit, making the vector strike then resolving the movement if we wanted to do it that way in a friendly game.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 05:16:41
Subject: Vector Strike wound allocation
|
 |
Longtime Dakkanaut
|
How many other "all other unspecified attack" are there? I only know of screamers.
I also seem to recall some attacks that are allocated randomly; so it isn't without precedence.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 05:51:48
Subject: Vector Strike wound allocation
|
 |
Hoary Long Fang with Lascannon
Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.
|
coredump wrote:How many other "all other unspecified attack" are there? I only know of screamers.
I also seem to recall some attacks that are allocated randomly; so it isn't without precedence.
Unspecified as in normal attacks, meaning resolved by allocating from the attacking models location when the attack is made (IE after the move). Specified attack being barrage and other attacks that have a specific way they are resolved.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 06:19:22
Subject: Vector Strike wound allocation
|
 |
Rough Rider with Boomstick
|
Sweep Attacks (p82) use Random Allocation (p15). That's not a bad HYWPI/RAI parallel.
RAW, it seems simplest to allocate from closest to the MC's position at the end of the movement.
|
"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 08:35:08
Subject: Vector Strike wound allocation
|
 |
Decrepit Dakkanaut
|
coredump wrote:How many other "all other unspecified attack" are there? I only know of screamers.
I also seem to recall some attacks that are allocated randomly; so it isn't without precedence.
Bladevanes, which were also FAQ'd to use end position, from memory
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 08:41:20
Subject: Vector Strike wound allocation
|
 |
Regular Dakkanaut
|
nosferatu1001 wrote:coredump wrote:How many other "all other unspecified attack" are there? I only know of screamers.
I also seem to recall some attacks that are allocated randomly; so it isn't without precedence.
Bladevanes, which were also FAQ'd to use end position, from memory
Nope, random allocation.
As of right now, the application of wounds for something like this is inconsistent at best.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 08:48:02
Subject: Vector Strike wound allocation
|
 |
Decrepit Dakkanaut
|
Thats new - previously it was final position.
Gah, consistency GW, consistency!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/11 04:25:37
Subject: Vector Strike wound allocation
|
 |
Dakka Veteran
|
Just linking this thread to this one
http://www.dakkadakka.com/dakkaforum/posts/list/481677.page
'cause they are obviously related. Given the importance of knowing the direction of attack for determining cover saves (as well as wound allocation, as discussed), I'm tending to toss the cinematic interpretation in the bin, and go with using the final position to determine wounds and cover.
As people have pointed out, this also seems to be the RAW interpretation.
|
|
 |
 |
|