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Made in se
Fresh-Faced New User





I have not played with 6th ed rules yet and need some advice on a really cheesy powerlist in order to win against my friend and his damn marines!
I likes drop pods and foul tricks.
What units should i field if the only goal is too win?
The Vendetta is pretty powerfull now and a manticore would smash hes tanks but i need more tips!
Sorry for the crappy english.

This message was edited 1 time. Last update was at 2013/10/04 15:42:37


 
   
Made in us
Mekboy Hammerin' Somethin'





Storm Troopers with the Arial Insertion doctrine (whichever one lets you reroll scatter dice.) Give em 2 plasma guns and then throw down the AP3 Lasgun and AP2 Plasma wounds. They'll easily wipe out power armor if you can catch em out of cover. Vendettas pretty much ace all tanks and fliers outside of necrons. Those two should give you a pretty good WAAC base.

Mech vets work too. Take all troops as Vets with 3 x Plasma or 3 x Melta in Chimeras. Still very strong in this edition, even with the addition of hull points.
   
Made in gb
Rough Rider with Boomstick






There's no really cheesy IG list yet, apart from getting a bastion, giving it a comms relay, putting it behind LOS blocking terrain, parking a CCS with a Astropath in it and then spamming 9 Vendetta's/Valkyries with Rocket Pods with your infantry inside them.
You can also try to re-create the stuff from 5th (leafblower, mech spam) but leafblower requires mech spam, and mech spam isn't as good anymore.

There are some builds that can destroy SM though.

This message was edited 1 time. Last update was at 2012/10/10 20:14:17


 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

Here's what I'd roll if all I wanted to was kill SM's in anything up to a 2.5k point game,

HQ
Creed
4 plasma rifles
- 185p

2 Storm Trooper Squads with Tac insertion & 4 more plasma guns
210p

Gaurdsman Marbo
- 65p

5 vet squads with 3 more plasma guns each and "Forward Sentries"
- 725p

An armored Sentinel Squad with 3 plasma Cannons
- 225p

2 Vendettas - 260p

3 Executioners loaded with plasma cannons and a knight commander pask, -740p

And just because I care, a colossus to negate his cover saves. 140p (points fudged to field this, but w/e, its a grudge match and I doubt you have one.)

By my calc, that's 23 plasma rifles at BS 4, + 18 plasma cannon shots, 9 twinlinked chances to crack open a tank, ap 3 ordinance that ignores cover and causes pinning, and then gaurdsman marbo on top of everything. If there's anything left standing on the other side of the board by turn two, steal that man's dice.

This message was edited 3 times. Last update was at 2012/10/10 21:17:20


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Stormtroopers have Ap3 small arms and can deepstrike anywhere on the board. 'Nuff said.

Basilisks lost their minimum range restrictions, and colossuses have always been good.

And they still die to massed lasgun fire. If your opponent is drop podding, a few SiTNW conscripts are a recipe for hilarity. Oh, you put all your drop pods in my deployment zone you say?


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Made in se
Fresh-Faced New User





DemetriDominov thanks for the list it sound brutal so ill try it
Any tips agains dreads dropping behind my lines? Although the Vendettas zooming around should fix that problem pretty fast.
   
Made in gb
Rough Rider with Boomstick






Infantry blobs with melta's spread out enough so he has to drop in front of you?
   
 
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