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Made in us
Sword-Wielding Bloodletter of Khorne





Warp Storm over Illinois

This list is just an idea and wanted some opinions on it

HQ: Warpsmith
-MoT
-Aura of Dark Glory

HQ: Warpsmith
-MoT
-Aura of Dark Glory

Troops: Chaos Space Marines x10
-Melta Gun x2
-Combi Weapon
-Power Weapons (Mace)
-Melta Bombs
-Rhino

Troops: Chaos Space Marines x10
-Melta Gun x2
-Combi Weapon
-Power Weapons (Mace)
-Melta Bombs
-Rhino

Troops: Chaos Space Marines x10
-Melta Gun x2
-Combi Weapon
-Power Weapons (Mace)
-Melta Bombs
-Rhino

Troops: Chaos Space Marines x10
-Melta Gun x2
-Combi Weapon
-Power Weapons (Mace)
-Melta Bombs
-Rhino

Elite: Hellbrute
-Lascannon

Elite: Hellbrute
-Lascannon

Heavy: Chaos Vindicator

Heavy: Chaos Vindicator

Heavy: Obliterator Cult x3

Fortification: Imperial Bastion
-Icarus Lascannon
-Oblits are in here

This comes out to 2000 points flat and just wanted some basic ideas on how well people think this list would do. The idea would be have the warp smiths behind the vindicators trying to keep them alive if need be while they, the hellbrute, and the oblits pop all other armor on the field. The Marines will just be sitting on the objectives if there are any. C&C would be awesome!

World Eaters/Khorne Daemons : 10463pts  
   
Made in us
Boosting Black Templar Biker





Orlando

I dont know a lot about the new Chaos stuff but it seems like a pretty solid list.

Rhino's aren't what they used to be in 6th, but that isnt the part of the army to worry about. What you have are 40 power armor marines on the table with good fire support in the backfield.

Black Templars 3000
Grey Knights 3000
Menoth 190 points
Circle 60 points  
   
Made in us
Sword-Wielding Bloodletter of Khorne





Warp Storm over Illinois

I'm just using the rhinos for a delivery method to get my Marines where they need to go. I'm not a fan of footslogging them from fear of template weapons. If they are in a rhino there is a greater chance they would survive longer if they got hit with say another vindicator shot or plasma cannon.

World Eaters/Khorne Daemons : 10463pts  
   
Made in us
Violent Space Marine Dedicated to Khorne






Overall pretty solid list. the only suggestion i would make (that i would make to anyone) is find the points, drop the Ic. Lascannon and get the quad gun. High armor fliers are by far too rare to have that high strength shot. plus its only 1 shot. the quad gun gives you 4 and should suffice for just about any flying armor, not to mention its a great anti infantry gun and (though not likely) could drop monsterous creatures, etc. its just an all around better gun.

2000 Khorne
850 Nurgle
1850 Ultramarines My Ultramarine army log
1500 Iyanden
5000 Goff Orks


 
   
Made in us
Devious Space Marine dedicated to Tzeentch






Del Rio, Texas

I like this list a lot, but I'm going to drop the Bastion and the Warpsmiths and play around a bit. I'll let you know what I come up with.
   
Made in us
Sword-Wielding Bloodletter of Khorne





Warp Storm over Illinois

 Ixidor13 wrote:
I like this list a lot, but I'm going to drop the Bastion and the Warpsmiths and play around a bit. I'll let you know what I come up with.

Awesome, thank you! Do tell me what you come up with because I'd prefer something different than a Warpsmith but they have Iron Warrior flavor. I did consider the Quad Gun but took the lascannon instead due to points because with the Lascannon it came out to 2000 points flat and the Quad Gun would have put me over.

World Eaters/Khorne Daemons : 10463pts  
   
Made in us
Devious Space Marine dedicated to Tzeentch






Del Rio, Texas

Alright I made a list, throwing it up as '2k FLGS Competative Chaos Idea'.


Automatically Appended Next Post:
Yeah and just to answer you on this thread, I tossed in a Helldrake for anti-air. The Hades Autocannon and Vector Strike will make it killy and the Helldrake's durability will make it tough to down I think.

As for the HQ, I used a Chaos Lord. I'll deepstrike him and make a dash for the enemy HQ but he doesn't really figure into my strategy. He is scary as all get out and should draw fire but if he makes it into combat good and if not oh well.


Automatically Appended Next Post:
Posted.

This message was edited 2 times. Last update was at 2012/10/11 17:14:45


 
   
Made in us
Longtime Dakkanaut






Westchester, NY

I would put one or two (depending on your force org) min-5 man Havoc squads in that bastion, one inside and one on the roof. Maybe arm them with 1-2 additional autocannons or HW's. You can also put Noise Marines in there. Reason why is that then they can fire those heavy bolters... otherwise they are wasted. And the squad on top fires the Icarus. I like the Icarus better now because with the Quad, you need 6's to pen AV 12 fliers, it just doesn't cut it vs. vendettas and stormravens and now the dragon.

Oblits are wasted in a bastion. Remember most of the damage they do is when they walk/teleport in close. If you only use their lascannons it's not worth it... plus you can't use lascannons two turns in a row.



 
   
Made in ca
Warp-Screaming Noise Marine




Canada!

Bastion feels like a waste with only oblitz in it. Oblitz feel like a bit of a waste with all their nice short ranged fire and high armor save sitting pretty in a bastion.

Havocs however, are a very nice cheap addition.

It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in us
Sword-Wielding Bloodletter of Khorne





Warp Storm over Illinois

 Lucre wrote:
Bastion feels like a waste with only oblitz in it. Oblitz feel like a bit of a waste with all their nice short ranged fire and high armor save sitting pretty in a bastion.

Havocs however, are a very nice cheap addition.

Yeah I see what you're saying here. You think Missile launchers would be best for the whole squad?

World Eaters/Khorne Daemons : 10463pts  
   
Made in gb
Excited Doom Diver






Shrewsbury

I like the Icarus better now because with the Quad, you need 6's to pen AV 12 fliers, it just doesn't cut it vs. vendettas and stormravens and now the dragon.



Assuming BS4 and a non-evading flyer (though obviously the chance remains proportionally the same for other BS values and evasion)

Quad gun's 4 x S7 shots have a 17% chance of destroying AV12 in one turn (including via stripping hull points).

Icarus lascannon has a 15% chance.

The quad gun is better against all flyers.

Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
Made in ca
Warp-Screaming Noise Marine




Canada!

I ain't one for no book learnin, so you'll have to splain it to me, but which on is better for getting a damaging result?

Missiles are being overlooked a lot these days and might lead to weird metagame changes you can take advantage of, but I'll remind you like many others that autocannons are dirt cheap on havocs now and lascannons are not a horrible deal either.

Edit: Also it's been astounding me lately, there aren't as many typical iron warriors players as there used to be. Or at least theres a new guard out there now that doesn't know how to do it right. You lot are supposed to be elated about things like basalisks and using up all the heavy support slot on obliterators and really not worrying about much else that didn't have 2d6 armor penetration.

This message was edited 1 time. Last update was at 2012/10/12 04:00:08


It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in gb
Excited Doom Diver






Shrewsbury


If any penetration will do (which it won't against a Stromraven, for instance) then against AV12 the Icarus pens 50% on each hit. But it only gets one shot.

The quad gun pens 1/6 of the time but with 4 shots that means a 52% chance of at least one penetration. It's still better, especially when you then factor in its greater chance to get at least one glance.



Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
Made in us
Longtime Dakkanaut






Westchester, NY

 Blood and Slaughter wrote:

If any penetration will do (which it won't against a Stromraven, for instance) then against AV12 the Icarus pens 50% on each hit. But it only gets one shot.

The quad gun pens 1/6 of the time but with 4 shots that means a 52% chance of at least one penetration. It's still better, especially when you then factor in its greater chance to get at least one glance.


That's a good point yeah. Doing the math you have a slightly higher chance of a wreck/explode result with one shot with the Icarus, but I guess it is more of a sure bet to have all those shots glancing. And it's good vs. troops as well.

I'd also recommend adding a few extra bodies to the autocannon havocs inside the bastion, just to absorb wounds, because glancing hits on the building can take out a guy. You get to decide who dies first when they're in a building. Plus they can fire the Hvy bolters so they'll be useful. 4 guys can fire out of the two fire points on each facing, and another manning the hvy bolter. A fully manned Bastion w/ quad can put out 20 autocannon shots and 3-6 hvy bolter shots depending on which guns can see...




 
   
Made in gb
Excited Doom Diver






Shrewsbury

Actually the Icarus has a lower chance of destroying AV12 (and lower) overall.

It's true it has a 15% chance of exploding its target versus the quad guns' c.8%. But the quad gun has as great a chance to wreck through multi-pens/glances as it does to explode its target and the net effect on a flyer is identical.

So in a single volley (ie 1 shot for Icarus, 4 for Quad), the quad is simply better: more chance to wreck, more chance to do hull points. And against lower AVs that marginal improvement magnifies.

What the Icarus is better for is against AV13 or AV14 entering from reserve and for sniping T4 non-eternal warrior characters with poor or no invulnerable saves who are silly enough to run in front of their squads.

But then that's one reason the Icarus is cheaper.

Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
 
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