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Made in us
Khorne Veteran Marine with Chain-Axe




This is my new list based on the feedback I have gotten from Dakka. It's an all infantry 2,000pt list with 58 Power Armour Marines and 2 Obliterators. Basically the Plague Marines, Slaanesh Marines and Nurgle Lord go for the toughest objective and/or enemy unit while the 2 other Marine Squads go take any other objectives. The Obliterators are there to add some firepower while the Khorne Lord and Raptors usually Deep Strike in somewhere and cause some havoc or rush up one side of the board picking off easy targets. They can also be a counter attack unit to support my Nurgle Lord and his Marines. The Terminators always Deep strike in and do what they do best.

HQ-
Khorne Lord w/ Jump Pack, Axe of Blind Fury, Aura, and Gift -150
Nurgle Lord w/ Black Mace, Sigil of Corruption, Blight Grenades, Combi-Plasma, and Gift -175
Troops-
10 Plague Marines w/ 2 Plasma Guns, Powerfist, Gift, and Icon of Despair -325
10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, Gift, and extra CC Weapons -228
10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, Gift, and extra CC Weapons -228
10 Marines w/ Plasma Pistol, Power Sword, Gift, 2 Flamers, CC Weapons instead of Bolters, MoS, and Icon of Excess -240
Elites-
5 Terminators w/ MoK, LC's, and Icon of Vengeance -232
Fast Attack-
8 Raptors w/ Pair of LC, Gift, 2 Meltaguns, MoK, and Icon of Wrath -237
Chaos Spawn -30
Heavy Support-
2 Obliterators w/ MoN -152
Total -1997pts

This message was edited 2 times. Last update was at 2012/10/15 06:49:43


 
   
Made in us
Servoarm Flailing Magos





Alaska

Can chosen take 5 meltaguns? I thought they were limited to four... I'll have to double check that.

You are also spending a lot of points on giving all your champions Gifts... almost enough for another unit of havocs, or a third oblit. Speaking of which, the havocs can be a cheaper alternative to the chosen for your melta-squad. You lose an attack per model, but you might save enough points to give them things like a mark of nurgle to keep them alive longer.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in gb
Deadly Dark Eldar Warrior




 FoxPhoenix135 wrote:
Can chosen take 5 meltaguns? I thought they were limited to four... I'll have to double check that.

You are also spending a lot of points on giving all your champions Gifts... almost enough for another unit of havocs, or a third oblit.


if you look at what you can gain from the gifts its well worth it.

id also like to say give your CSMs marks if you roll good and turn your champion into a daemon you can even take greater daemons like a blood thirster or even characters like scarbrand.

oh btw do you know hoe to roll on the D66 table?

Tau 4500
Dark Eldar 2500
Space Wolves 4000
Grey Knights 3500
Tyranids 1500
Space Marines 2000
Blood Angels 2000
Black Templars 2500
Dark Angels Dark Vengeance x3
Chaos Space Marines Dark Vengeance x3


the only way to feel alive when faced with certain death is to destroy all in the name of khorne 
   
Made in us
Blood Sacrifice to Khorne





Has potential, though a glaring weakness is that you have nothing to readily combat fliers. I would drop the Obliterators and chosen, and replace them with 2x 5 man squads of havocs w/ 4 missile launchers w/ flakk missiles, icon of vengeance, possibly giving the squad leader meltabombs in case they get assaulted by a dreadnought (not likely in 6th, but it could happen). That is 410 pts, (205pts per squad) leaving you 6 pts to play with. If you dont go the melta-bomb route, it leaves you with 16 pts to play with allowing for some other minor upgrades and possibly another marine. Oblits and chosen are good, but in this list 8 fearless missile launchers taking out tanks, fliers, and infantry from a distance, probably with cover saves, seems a better option.
   
Made in us
Khorne Veteran Marine with Chain-Axe




if you look at what you can gain from the gifts its well worth it.

id also like to say give your CSMs marks if you roll good and turn your champion into a daemon you can even take greater daemons like a blood thirster or even characters like scarbrand.

oh btw do you know hoe to roll on the D66 table?


Roll 2D6 but off different color or something, before you roll establish which is the tens and which is the ones, then roll them. For example, you roll a 4 on the tens and a 3 on the ones, it's a 43. I'm not very sure how the whole daemon prince thing works, there's some debate on it.

@BudForTheBeerGod
My problem right now is I lack the models for havocs yet, though I'm bidding on missile launchers on ebay. At the moment I have absolutely no anti-air


Automatically Appended Next Post:
Do you think I will have trouble with the lack of transports?

This message was edited 1 time. Last update was at 2012/10/14 02:15:58


 
   
Made in au
Sword-Wielding Bloodletter of Khorne




If im running a footslogger list i like having something to force the opponent to come to me- aka a defiler or havocs. If not your opponent can sit at 36" and hit you with their range, they control the engagements and bully you around the e board. Usual hordie armies overcome this with.. hordes of wounds but i dont feel csm can do this (well there are cultists...) and will have to rely on terrain and los (which is so situational).

Mobility is an issue for you and its especially bad for your chosen with their meltas. I dont see these chosen making their points back 95% of the time. Now that chosen dont infiltrate i see no advantage to them over havocks +1 attack for 5 points? Your champ has a powerfist id change that to a powersword- the fist is gonna get challenged out by swords and die before he gets a chance to swing everytime in 6e. Also you dont need the fist for dreadnaughts/ mech if your running 4 meltas. Id take the extra 10 points from the fist and turn 2 of the meltas into plasmas. Also id use the sick new chosen models and call them havocks

Good luck

This message was edited 1 time. Last update was at 2012/10/14 02:55:35


 
   
Made in us
Khorne Veteran Marine with Chain-Axe




I'm considering exchanging one of my Lords for Huron Blackheart. At least one unit gets infiltrate, so I can attach him to my Chosen and send them in to take out some high valued targets. He can hold his own in CC plus he's got a Heavy Flamer and generates a random psychic each turn.

Currently the only range I have is 2 Land Raiders and 4 Heavy Bolters. I'm working on getting Missile Launchers and eventually I will get more Obliterators.
   
Made in us
Khorne Veteran Marine with Chain-Axe




Played a game and Chosen didn't do well, so I'm switching them for this:

5 Terminators w/ MoK, LC's, and Icon of Vengeance -232
Chaos Spawn -30
   
Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

chaos wulfen wrote:
 FoxPhoenix135 wrote:
Can chosen take 5 meltaguns? I thought they were limited to four... I'll have to double check that.

You are also spending a lot of points on giving all your champions Gifts... almost enough for another unit of havocs, or a third oblit.


if you look at what you can gain from the gifts its well worth it.

id also like to say give your CSMs marks if you roll good and turn your champion into a daemon you can even take greater daemons like a blood thirster or even characters like scarbrand.

oh btw do you know hoe to roll on the D66 table?
No where on the boon table does it say you can become a greater demon, you become a demon prince of your chosen deity, and you for sure dont become characters

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in us
Blood Sacrifice to Khorne





Ithani wrote:
If im running a footslogger list i like having something to force the opponent to come to me- aka a defiler or havocs. If not your opponent can sit at 36" and hit you with their range, they control the engagements and bully you around the e board. Usual hordie armies overcome this with.. hordes of wounds but i dont feel csm can do this (well there are cultists...) and will have to rely on terrain and los (which is so situational).

Mobility is an issue for you and its especially bad for your chosen with their meltas. I dont see these chosen making their points back 95% of the time. Now that chosen dont infiltrate i see no advantage to them over havocks +1 attack for 5 points? Your champ has a powerfist id change that to a powersword- the fist is gonna get challenged out by swords and die before he gets a chance to swing everytime in 6e. Also you dont need the fist for dreadnaughts/ mech if your running 4 meltas. Id take the extra 10 points from the fist and turn 2 of the meltas into plasmas. Also id use the sick new chosen models and call them havocks

Good luck



Are you forgetting that we have 20 man squad sizes? Sure you might spend 1000+ pts on troops, but that is our strength. Hordes of high strength and high attack marines, or high toughness feel no pain marines. Makes no difference, we have the best close combat, best tar pit, and very effective shooty units in the game, and can take them in higher numbers then most can deal with.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Taking a Nurgle lord to take 10 plague marines on foot doesnt sound that great to me, for all those points you can have around 20 Chaos Marines and Huron to infiltrate them and maybe other units.
Termies will want Reaper AC and/or combi-weapons when they deep strike, so they dont stand idly by and look silly for a turn.
Plasma Pistols.... losing a 50+ point champion to an overheat sounds terrible.
Raptors seem okay, dual LCs is way over price though.
One Spawn wouldnt really do anything other than dying to overwatch. The points can be better used somewhere else.
Chosens would actually be pretty good with Huron.

This message was edited 1 time. Last update was at 2012/10/15 09:50:22


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





2x 5 man squads of havocs w/ 4 missile launchers w/ flakk missiles, icon of vengeance,


How on earth is this squad anti-air? Please explain?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Sneaky Sniper Drone





United States New Mexico

 FlingitNow wrote:
2x 5 man squads of havocs w/ 4 missile launchers w/ flakk missiles, icon of vengeance,


How on earth is this squad anti-air? Please explain?


Flakk missiles allow you to fire at fliers using your ballistic skill at strength 7.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





 Punisher Gatling Cannon wrote:
 FlingitNow wrote:
2x 5 man squads of havocs w/ 4 missile launchers w/ flakk missiles, icon of vengeance,


How on earth is this squad anti-air? Please explain?


Flakk missiles allow you to fire at fliers using your ballistic skill at strength 7.


i know the rules on flakk missiles. I was asking how 5 guys with 4 flakk missiles was anti-air. Do you know how flyers work? They start in reserve come on and shoot first. That the that a havoc unit of just 5 guys loses all or at least most of the mls before they ever fire...


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Blood Sacrifice to Khorne





 FlingitNow wrote:
 Punisher Gatling Cannon wrote:
 FlingitNow wrote:
2x 5 man squads of havocs w/ 4 missile launchers w/ flakk missiles, icon of vengeance,


How on earth is this squad anti-air? Please explain?


Flakk missiles allow you to fire at fliers using your ballistic skill at strength 7.


i know the rules on flakk missiles. I was asking how 5 guys with 4 flakk missiles was anti-air. Do you know how flyers work? They start in reserve come on and shoot first. That the that a havoc unit of just 5 guys loses all or at least most of the mls before they ever fire...



Yes I know how flyers work, they come in on turn 2 (or 3 if your dice are terrible) get a shot in, then get killed by my remaining havocs (2 squads) who are deployed in terrain (cover saves). Do you know how deployment works? How about terrain? I am suspect of anyone who thinks it is ok to put a long range heavy support choice out in the open or assumes that a flyer is going to kill 5 fearless marines in cover. Not a likely scenario.
   
Made in us
Khorne Veteran Marine with Chain-Axe




I'm not sure about the Terminators, i was just trying to fill in the points cause the Chosen did terrible. But I am definitely going with Huron now so I'm probably gona go back to the Chosen, I just can decide what to give them? Do I stick with the meltas or kit them out for CC? Either way I'm probably gona give them MoS and Icon of Excess (especially if I go for CC). The obvious lack of anti-air is something I can't deal with until i get more models. As for the Plasma Pistols on the Champs, I'm gona keep them because I feel they are worth the risk for the extra Plasma shots. I really want to overload my opponent with lots of Plasma and might even change the Slaanesh Marines to a more shooty role with Plasma Guns. On squad size, would it be better since I'm footslogging to have fewer large (lets say 20 men) squads or more small (10 men) squads? going with the small squads would be slightly more expensive but I can field more special weapons.

This message was edited 1 time. Last update was at 2012/10/15 22:56:32


 
   
Made in nz
Small Wyrm of Slaanesh




Auckland City, New Zealand

TasadarTheMadBear wrote:
On squad size, would it be better since I'm footslogging to have fewer large (lets say 20 men) squads or more small (10 men) squads? going with the small squads would be slightly more expensive but I can field more special weapons.


3 or 4 squads of 10 is a better idea imho. Or perhaps a few more ~ 12 or 13 man squads.
In addition, a nice big bunch of cultists (2 squads of at least 15) will buff your force with a tarpit/screening unit. If you're gonna go for an army based on infantry, mass is important so I'd try go for 6 troops choices minimum at 2K points.

Of course you should fight fire with fire. You should fight everything with fire.

 
   
Made in ca
Regular Dakkanaut





Looks good, but you cant take a Black Mace and the Axe of Blindfury... only 1 Artifact per armylist I'm afraid.
   
Made in us
Khorne Veteran Marine with Chain-Axe




decoste007xt wrote:
Looks good, but you cant take a Black Mace and the Axe of Blindfury... only 1 Artifact per armylist I'm afraid.


Codex says: "Only one of each Chaos Artefact may be taken per army"

For some reason Cultist just slipped my mind, I'm reworking the list now. I'm adding in one Havoc Squad with 4 Missile Launchers and Flakk Missiles manning a Aegis Defence Line with a Quad Gun, hopefully this will solve my anti-air problem. Are six troops really necessary? The list I'm working on now will have 2 CSM Squads and a Cultist Squad as the only troops. I'll fine tune it and post it here.

Btw, all this feedback is much appreciated.


Automatically Appended Next Post:
New List:

HQ-
Khorne Lord w/ Jump Pack, Axe of Blind Fury, Aura, and Gift -150
Huron Blackheart -160
Troops-
10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, Gift, and MoN -248
10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, Gift, and MoN -248
28 Cultist w/ Shotgun -124
Elites-
6 Chosen w/ 3 Meltaguns, Pair of LC, 2 Power Weapons, Gift, MoS, and Icon of Excess -257
Fast Attack-
8 Raptors w/ Pair of LC, Gift, 2 Meltaguns, MoK, and Icon of Wrath -237
Heavy Support-
3 Obliterators w/ MoN -228
7 Havocs w/ 4 Missile Launchers, 4 Flakk Missiles, MoN, and Icon of Vengeance -247
Fortification-
Aegis Defence Line w/ Quad Gun -100
Total -1999pts

This message was edited 4 times. Last update was at 2012/10/16 09:38:44


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





 BudForTheBeerGod wrote:


Yes I know how flyers work, they come in on turn 2 (or 3 if your dice are terrible) get a shot in, then get killed by my remaining havocs (2 squads) who are deployed in terrain (cover saves). Do you know how deployment works? How about terrain? I am suspect of anyone who thinks it is ok to put a long range heavy support choice out in the open or assumes that a flyer is going to kill 5 fearless marines in cover. Not a likely scenario.


how does cover make a difference when you already get a 3+ save? i'm talking about necrons who at this point level have at least 6 flyers quite probably more. 4 turn up turn 2 and have to kill 8 marines to gain almost total impunity. Fearless doesn't make much difference.

Killing 5 marines in cover really isn't that hard. For the 200 points the unit costs why not just get the extra bodies to make it useful?

Even against say another csm army helldrakes with the flamer kill your havocs. Yes if you are against an army with 1 flyer the havocs are ok. But against an army with just 1 flyer you should win because his army is not competitive anyway.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Khorne Veteran Marine with Chain-Axe




So what are you suggesting? Should I add more Havoc Squads?
   
Made in gb
Ultramarine Chaplain with Hate to Spare





You need 10man squads. I'd go for 2 at this point level. Having to kill 20 marines to silence your guns causes your opponent a problem. Fearless is good or MoS and icon of excess for fnp but that gets expensive. In general nurgle is wasted as flyers are packing S7+ weaponry.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Really, Icon of Vengeance over Mark of Nurgle? Both are good but i think MoN better. I did a little more tweaking to the list, dropped the Icons from the Marines and a Chosen so that I could add 2 more Havocs and 9 more Marines.I don't think I need those squads to be Fearless and I can use the extra bodies both the Havoc and the Cultist squads. Should I go the full 10 for the Havocs? That would cost me 12 Cultist and I just don't see that being worth it. I also dropped the MoN from the Cultist, deciding to go with quantity over quality. Is either the Heavy Stubber or Flamer worth losing a Cultist?

This message was edited 2 times. Last update was at 2012/10/16 09:42:35


 
   
 
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