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![[Post New]](/s/i/i.gif) 2012/10/15 16:11:07
Subject: SM Landspeeders
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Brainless Servitor
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I just picked up 2 land speeders and I'm thinking about doing 1 with a typhoon launcher and HB, and the other with MM and HB. Any advice from more season veterans?
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![[Post New]](/s/i/i.gif) 2012/10/15 16:21:46
Subject: Re:SM Landspeeders
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Both Typhoons. They are way more awsome and reliable then the hit or miss MM/HF.
The MM/HF speeder basically goes up and gets one shot off. If it misses or fails to damage the target, the Speeder gets slagged by bolterfire and ends up being a waste.
The Typhoon can stay back and plink away at the enemy. Its not an obvious threat, as such it survives longer to do more damage.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/15 16:24:32
Subject: Re:SM Landspeeders
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Jealous that Horus is Warmaster
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I concur, Typhoons are pretty kick-ass, great against both horde (with back up HB as well) and armoured stuff with 2 Kraks per model.
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Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts |
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![[Post New]](/s/i/i.gif) 2012/10/15 16:29:29
Subject: SM Landspeeders
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The Marine Standing Behind Marneus Calgar
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Typhoon/HB is a solid choice. I field mine this way most of the time these days. They float around a long range, and are effective enough to do some damage, but not so irritating to get bumped up on the target priority list. With their speed and range, they can deliver fire to almost anywhere on the table it is needed.
I would go with MM/HF rather then the HB. Your primary job is to zoom in and melta something large. The HF is there in case there are not juicy tanks for you to pop, or to flamer the contents of transports if you are lucky enough to live past the return fire.
MM/MM you give up the versatility of the MM/HF to ensure a kill on hard targets.
Magnets are not that expensive, and not too hard to incorporate into minis. For a few extra bucks and a little extra work your speeders can be reconfigured to a huge number of roles. If you don't want to mess with them, consider poster sticky tac to hold weapons on. One of the benefits of speeders is that they can be used to fill all sorts of gaps in your army list. With some work, your models can actually do this for you.
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![[Post New]](/s/i/i.gif) 2012/10/15 16:35:45
Subject: SM Landspeeders
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Longtime Dakkanaut
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I started using speeders as a mm/HF delivery system and couldn't stand them in that role. I then switched to typhoon/MM and enjoyed that while using vulkans CT. Now I prefer just the plain Jane typhoon/HB. Stay at range and just plink away at targets. Like people have said they stay pretty low on the priority list if you stay at range and keep moving.
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![[Post New]](/s/i/i.gif) 2012/10/15 16:37:59
Subject: Re:SM Landspeeders
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Brainless Servitor
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I've magnatized my predator already and I still have plenty of magnets left, I do plan on magnatizing the speeders if need be, and I might pick up one more speeder for extra flexability.
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![[Post New]](/s/i/i.gif) 2012/10/15 16:51:53
Subject: SM Landspeeders
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Shas'o Commanding the Hunter Kadre
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Either missiles or assault cannons, depending on your list. If you go for missiles and have points to spare, upgrade the HB to a MM.
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![[Post New]](/s/i/i.gif) 2012/10/15 17:15:09
Subject: Re:SM Landspeeders
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Bane Lord Tartar Sauce
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My personal experience with speeders is that you want them specialized. That means equipping the land speeder to be purely anti-horde (2 Heavy Flamers), pure anti-tank (2 Multi Meltas) or in a ranged support role (HB + Typhoon). The first two serve specific purposes, to rush in and take out a target as quickly as possible before being destroyed. The double melta speeder is great at flying in and taking out a tank twice it's cost, and while less useful, 2 Heavy Flamers can do serious damage to horde armies. The HB/Typhoon build is much better at providing ranged support. It's also more versatile with the ability to do some anti-tank with two Krak Missiles a turn. I personally feel that the worst upgrade available to the Land Speeder is the assault cannon. A great gun, but considering that by the time it's in range you'll likely see your speeder wrecked by the start of your next turn, it just costs too much for what is effectively one turns worth of shooting. The Multi-Melta and Heavy Flamer upgrades fare better, since they are cheaper and more likely to take out a significant points investment from your opponents army, and the range on the Typhoon offers it some measure of protection.
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![[Post New]](/s/i/i.gif) 2012/10/15 17:18:43
Subject: SM Landspeeders
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Longtime Dakkanaut
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Yah I agree totally about specialization. With one exception, typhoon/MM. Technically your wanting to operate in 2 different ranges. But I find that the MM was invaluable to me many time over for only 10 pts.
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![[Post New]](/s/i/i.gif) 2012/10/15 18:33:45
Subject: Re:SM Landspeeders
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Longtime Dakkanaut
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I find it really depends on what your list needs. If the land speeders are just a bonus unit then go for short ranged/suicidal range set up.
HF/HF is devastating.
MM/MM is great in a completely different way and I think I prefer attack bikes.
HF/MM is a bit too 5th edition. The rules have changed in the speeders advantage in particular shooting two weapons. Also 40k is easier to read so you need less flexibility in units, for example you can usually predict where you'll need your HF/HF.
I generally only take typhoons when away from vanilla marines. Also stormtalons are usually better purely as they have skyfire.
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![[Post New]](/s/i/i.gif) 2012/10/15 19:37:00
Subject: Re:SM Landspeeders
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Bane Lord Tartar Sauce
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Just as a note, while I agreee that Storm Talons are a bit more balanced and probably a bit better overall (right now) because of the lack of skyfire, if you look at it from a pure firepower standpoint you get 2 HB/ML Land Speeders for 180 Points and a single Storm Talon with a Typhoon/TL Assault Cannon for 155. So you could argue that if you are looking purely to up your immediate damage output, 2 Land Speeders gets you more guns for your points.
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![[Post New]](/s/i/i.gif) 2012/10/15 21:01:22
Subject: SM Landspeeders
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Revving Ravenwing Biker
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It really depends on what role you want your speeders to fill, as everyone else has stated.
Running them in pairs can often be a good idea, especially when trying to pop tanks or transports.
Anti-horde = HF/ HF
Anti-Armor = MM/ MM
Support fire = Typhoon/ HB or HB/Assault Cannon
I know people kinda knock on the assault cannon HB speeder, but it can be useful for providing covering fire without getting too close to danger. I would agree that the typhoon is probably better at this role, but it is an option if you already have them built etc. Plus those 6's can rend some bigger critters or terminators etc. It is also a more flexible option to use against a flier because it gets so many shots and can basically tail it w/o ever being shot back etc. Again, they aren't enough of a nuisance to deal with and will probably be ignored.
Strategies could be MM/ MM accompanied by a HF/ HF. Go hunt transports. Kill it with the MM speeder and then fry the contents with the flamers.
Using two HB/Assault Cannons at 24" delivers 6 Str5 and 8 Str 6 AP4 rending shots (so basically 14 medium strength shots). This can be useful with focus fire to flank and whittle down static enemies behind cover, although the two flamers might be better against hordes. Maybe use this to flank and pick off a chaos icon bearer, sgt, or heavy weapon guys in IG squads etc ( str 6 instant kills  )
-VardenV2
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![[Post New]](/s/i/i.gif) 2012/10/15 23:00:42
Subject: SM Landspeeders
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Longtime Dakkanaut
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You just gave me a reason to take them with assault cannons as anti flyer and watch my friend get so annoyed by that tactic. I love it!!
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This message was edited 1 time. Last update was at 2012/10/15 23:01:10
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![[Post New]](/s/i/i.gif) 2012/10/16 03:09:13
Subject: SM Landspeeders
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Revving Ravenwing Biker
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Chancetragedy wrote:You just gave me a reason to take them with assault cannons as anti flyer and watch my friend get so annoyed by that tactic. I love it!!
I'm glad I can be of service. Of course, there are MUCH better anti-flyer units out there, but it is a weird roll that the land speeder can fill if you plan on using those spots for something else. For me, Sammael in his land speeder can fill the AA roll due to twin linked HB and Assault cannon. And he's BS5 with an AV 14 speeder. He is NOT worth the points like that but it can be funny to see the speeder take a flier head on and be unscathed due to AV 14. Of course, Vendettas will destroy him easy... but they destroy anything easily for very low points. Such is the overpowered nature of them. So damn good for their points it's actually not very fair at all haha.
HB/Assault cannon are good at whittling units with armor 4+ such as Nobz and the like. Easy wounds and no saves. And with Sammael all those sixes get to be put on whomever I want  yay twin linked. Chances go waaaaaaay up. I hope when DA get a new dex they improve him a little in his speeder. But for now, taking a fleet of these guys with some typhoons can be seriously annoying and good at 'herding' medium toughness blobs (nobz etc) around the board. Frustration on your opponent's face is a good thing. It usually means your speeders are about to die but still, it can be worth it.
-VardenV2
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![[Post New]](/s/i/i.gif) 2012/10/16 03:19:42
Subject: Re:SM Landspeeders
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Stalwart Space Marine
Tulsa, OK
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My personal favorite is the typhoon/HB. The range helps so much for survivability, and now you can fire both krak and hb shots.
I just want to put this out there for no one has mentioned it; the HB/HB.
It is cheap and provides good anti infantry at a safer range.
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4000+
4000+ |
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![[Post New]](/s/i/i.gif) 2012/10/16 03:20:01
Subject: SM Landspeeders
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Longtime Dakkanaut
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I don't even intend on using it for real AA. But I can guarantee the first game I play and just follow him around bucking off shot at his rear armor, he's going to think twice about what he does with his flyers. It's all about the psychology of beating an opponent as well as the game itself!!!!
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![[Post New]](/s/i/i.gif) 2012/10/16 16:40:11
Subject: Re:SM Landspeeders
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Brainless Servitor
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Thanks for all the advice. I'm gonna have to use magnets and pick up one more speeder.
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