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![[Post New]](/s/i/i.gif) 2012/10/19 02:20:09
Subject: Imperial Guard - Combat Engineers
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Hallowed Canoness
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New Doctrine suggestion for Veteran squads (to go with Grenadiers, Demolitions and Forward Sentries);
Sappers - 30 points
The unit gains the Bolster Defences special rule, and may designate 1 piece of terrain not more than 6" across at its narrowest point. Friendly models crossing that piece of terrain across its narrowest point may treat the terrain as 1 grade lower - Impassable Terrain becomes Dangerous, Dangerous Terrain becomes Difficult, and Difficult Terrain becomes Open.
So, what do you think? On par with Carapace Armour / Demo Charge + Meltabombs / Camo Cloaks + Snare Mines? A solid defensive bonus and a situational offensive bonus.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2012/10/19 03:31:19
Subject: Re:Imperial Guard - Combat Engineers
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Bane Lord Tartar Sauce
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It should probably be similar to Bolster Defenses from the SM codex, in that it just gives a piece of terrain (that is not a fortification) +1 to it's cover save.
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![[Post New]](/s/i/i.gif) 2012/10/19 03:37:20
Subject: Imperial Guard - Combat Engineers
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Hurr! Ogryn Bone 'Ead!
On Nimbosa, cramming as many guardsmen into troop carriers as possible.
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maybe they could gain something like cluster mines like space marine scout bikes have? You secretly nominate one piece of terrain to rig with explosives, when the enemy moves into that piece of terrain, all models in that unit suffer a strength 5 AP 5 hit that ignores cover saves.
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[url=http://www.dakkadakka.com/dakkaforum/posts/list/0/469742.page]
[/url] . |
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![[Post New]](/s/i/i.gif) 2012/10/19 03:39:31
Subject: Imperial Guard - Combat Engineers
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Storm Trooper with Maglight
Chicago
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I feel like it's too similar to scout vets, the only difference is that moving through cover is slightly easier, and the lose defensive grenades.
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Guardsmen, Fire!
...Feth yeah!
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![[Post New]](/s/i/i.gif) 2012/10/19 14:43:56
Subject: Re:Imperial Guard - Combat Engineers
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Hallowed Canoness
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RegalPhantom wrote:It should probably be similar to Bolster Defenses from the SM codex, in that it just gives a piece of terrain (that is not a fortification) +1 to it's cover save.
It does. That's what Bolster Defences does. Hence "The unit gains Bolster Defences and...".
psychadelicmime wrote:maybe they could gain something like cluster mines like space marine scout bikes have? You secretly nominate one piece of terrain to rig with explosives, when the enemy moves into that piece of terrain, all models in that unit suffer a strength 5 AP 5 hit that ignores cover saves.
That sounds more like something Forward Observers would have.
moom241 wrote:I feel like it's too similar to scout vets, the only difference is that moving through cover is slightly easier, and the lose defensive grenades.
How is it similar? You designate a piece of terrain instead of just getting a bonus for the one you're in, and then you build a bridge over an obstacle instead of having an anti-charge defence. They're totally different.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2012/10/19 15:02:15
Subject: Imperial Guard - Combat Engineers
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Killer Klaivex
Oceanside, CA
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Sappers are going to be moving forward, not digging in.
I'd go with Combat Engineers:
Dig In: Bolster defense (+1 cover) of single terrain piece they are deployed in. This bonus only applies to the Combat Engineers.
Traps: As long as they have not left the terrain they deployed in, the first enemy unit that enters that terrain takes 2D6 S4 AP6 hits (vehicles hit on rear armor).
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