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Made in us
Rough Rider with Boomstick




Places

Personally i am an Adament beliver that Kasrkins should be their own unit not melded in with stormtroopers since they have Bionic argumentation ( Gunheads , Cadian Blood ) and are trained in an entirely different manner then Imperial Stormtroopers . With this i have a proposed set of stats , rules and wargear as well as an estimate point cost that i think the would accuratly resemble them with their arguments as well as gear from fluff. So givin that Kasrkin are Drawn from the Best of the possible BEST infantry Regiments in the Imperium i would follow up with this as an idea , No please don't argue over whos Regiment is better, Just an idea Over all when it comes to commenting i would prefer a little mercy on stats this is my first time trying as well as know a little about the back ground


Kasrkin Trooper - WS: 4 ( upped from Bionics* ) BS:4 S:3 T:3 W:1 I:4 ( Also Attributed to Bionics but Some Kasrkin use Reflex Stims quite actively { Cadian Blood }* ) SV 4+

Kasrkin SGT. - WS :4* BS:4 S:3 T:3 W:1 I:4 * SV 4+


Kasrkin Stormtrooper Squad - 1 Kasrkin Sergeant and 5 Troopers -- 90 Points


OPTIONS --

4 Additional Kasrkin may be taken for 18 points per model

The Stormtrooper Sergeant may replace his Hot-Shot Lasgun and/or Pistol with

Bolt-Pistol or Boltgun -- Free

Plasma Pistol -- 10 PTS

Power Weapon -- 10PTS

Up to 2 Kasrkin May take one of these in stead of their hotshots-

Flamer- 5PTS
Grenade Launcher - 5PTS
Melta gun - 10 PTs
Plasma Gun - 15 Pts

the entire Squad may take Melta bombs -

20 Pts


One Kasrkin May Upgrade to a Combat Medic -- Granting the unit the " Feel No Pain " Special Rule - 10 Pts


Wargear -

Carapace Armor
Hot shot - Lasgun
Hot shot - Laspistol
Close- Combat weapon
Frag & Krak Grenades




Special Rules :

Special Operations ( Standard Stormtrooper Ability )

Never Surrender Never retreat ! , Never Outnumbered Never Out Gunned !

- When ever Lord Creed is taken as the CCS upgrade the Kasrkin Stormtroopers roll a D6 on a 5-6 they become Fearless , 3-4 they Gain Furious charge and 1-2 Gain Feel no Pain --- This is to show the Kasrkins utter dedication to the total Defense of Cadia , Being infused by the Famed Hero they follow their Unit Motto with the upt most Zealousness \



Prefered Enemy - Chaos Space Marines & Chaos Daemons


So with this Lay out

Kasrkin Squad -- 90 ( 1 Sergeant and 5 Troopers )

4 Additional Troopers - 72 Pts

x2 Plasma Guns -- 30 Pts

Combat Medic - 10 Pts

TOTAL : 202 Points


Now yes this is a little pricy and i do understand that the Combat Medic is a little if not completly questionable but i think this may pehaps help a little in terms of conflicting fluff which other armies benifit from ( Death Company for Blood Angels as well as Standard Assualt Marines , Wolf Guard and Grey Hunters for Space Wolves , not exactly an accurate match but close enough in my mind ) Just something i want'ed to see what everyone thought , And please no arguing over whos better and such preferably stay on topic and remember , its my first attempt






This message was edited 1 time. Last update was at 2012/10/22 12:34:51


Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in gb
Lord of the Fleet






London

I like the idea but I would make it that they can only be taken if a certain character is taken. Creed springs to mind. I would increase Medic to 10pts but simply give them FNP as per the CCS Medic. Seeing that Creed is included in the rule already, and my suggestions were that you need him anyway, I suggest changing it so that they can just choose a USR from a certain list to have for that turn, such as the effect given by Sicarius.
   
Made in us
Rough Rider with Boomstick




Places

Well i agree with that but im trying to avoid making it so everyone and their cusion takes Creed & Kasrkin because of how good they become from that , i would have to look into some special rules on it but they automatically have gunslinger so not really sure . But in terms of the Combat Medic , i do think thats a better idea and just replace the Feel no pain roll on " Never Surrender " to something else not sure what that would be considering im trying to get a semi-balanced infantry unit ... any suggestions on that note ?

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in gb
Lord of the Fleet






London

Well on the Never Surrender rule I think that it's a bit problematic having to use a random USR each time. If you roll for Furious Charge, but you're camped on an objective, it's useless. It would be better suited to the Kasrkins' elite training if you got to choose which rule they used each turn, out of, for example:
- Furious Charge
- Tank Hunters
- Fleet
- Preferred Enemy
   
Made in us
Rough Rider with Boomstick




Places

 Valkyrie wrote:
Well on the Never Surrender rule I think that it's a bit problematic having to use a random USR each time. If you roll for Furious Charge, but you're camped on an objective, it's useless. It would be better suited to the Kasrkins' elite training if you got to choose which rule they used each turn, out of, for example:
- Furious Charge
- Tank Hunters
- Fleet
- Preferred Enemy[/quote\]

You I actually find that to be a great idea ..... Minimal unit of Kasrkin with 2. Melta guns , bombs and tank hunter ..... Awseome

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
 
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