Switch Theme:

khorne terminator help  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Bounding Dark Angels Assault Marine




Berkeley Springs, West Virginia

Hey everyone i am trying to think of a good way to load out my khorne terminators. I deffinitly need some help since i am new to the game (played one game in 5th edition and half a game of 6th before the new codex)

This is what i was thinking:
1 Terminator lord with artefact and combi weapon
2 Terminators with power axe and combi weapons
1 Terminator with Power Sword and combi weapon
1 Terminator with Power fist and comvie weapon

Like i said im new and want advice will take any i can get. The lord will probably have the murder sword or the burning brand. Combi weapons is just something i am considering, maybe combi flamers... Not sure yet
   
Made in ie
Stealthy Grot Snipa




As their khorne you want them in combat! Are they deepstriking or footslogging or hitching a ride in a chaos land raider? Khorne Terminators aren't meant to shoot things to death, I'd only take a couple of combi meltas to pop that tank that your target are hiding in. Maybe grab a heavy flamer for when your assaulting a larger unit then yourselves (which will be most common)

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Bounding Dark Angels Assault Marine




Berkeley Springs, West Virginia

My plan was to deep strike them. Was thinking about combi meltas also but as for the heavy flamer should i take this even though I am taking the burning brand?
   
Made in ie
Stealthy Grot Snipa




Thing about combis is you onlt get one shot with it but if your deep striking I'd go with the combi meltas, drop in hopefully pop a land raider and hope to Zeus you dont get blown to pieces by your next turn

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

coganaut wrote:
My plan was to deep strike them. Was thinking about combi meltas also but as for the heavy flamer should i take this even though I am taking the burning brand?


You Deep Strike shooty units, not combat units, and you give Mark of Khorne to combat units, not shooty units. I take it you can see the issue here.

For combat go for 5 in a Land Raider in the following configuration; 2x Combi-Melta and Power Sword, 1x Power Axe, 1x Chainfist, Champion with Power Sword.


Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Regular Dakkanaut







Unfortunately, the combi-bolter is not a pistol weapon, so you do not get an extra attack. This means a power axe is pointless on terminators unless you do not have the points to upgrade to a fist. Too bad, because I LOVE the look of it on CSM terminators.

My recommendation for a terminator HQ build: take lightning claw in one arm and a powerfist in the other. They are both specialist weapons, so you gain an extra attack. The claw gives you AP3 and reroll to wound. The fist gives you double strength and AP2. So, if you face 3+ and above, use the claw to attack simultaneously. If you face 2+, use the fist to cut through that. If you have the points, a sigil will be a good thing to have. If you feel adventurous, take the axe of blind fury instead of the claw/fist, but I do not want to risk that and roll a 1 in a challenge. Frankly, the only weapon I like among the artifacts is the brand of Skalathrax, and that is a flamer, and that cannot be taken on a terminator model.

My recommendation for a normal terminator: take a mix of dual lightning claws and power fist/bolter. Probably take 2 of each, add an HQ in terminator armor with the above kit, then stick them in a land raider with extra armor and dozer blades. This squad can now deal with almost any threat in CC.

If you are not set on Khorne, consider Tzeench terminators - the 4++ is nicer and the HQ can have a 3++ with the sigil.

This message was edited 1 time. Last update was at 2012/10/25 14:22:57


5k 5k 6k
 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

This is a good lookout, however I can suggest some improvements.

Give the power axe model a fist instead. You may as well giveyourself a better chance against high Toughness or vehicles.
Combi flamers would be best, the squad has the means to take on AP2 and mech but not mobs. Flamers will redress that.
Lastly, give the lord the Axe of Blind Fury. Sure it has drawbacks, but this will make the unit a monster against AP2. You can have the champion make/accept challenges leaving the lord free to go forth and smack butt at full Initiative.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 Necrontyr40k wrote:
Unfortunately, the combi-bolter is not a pistol weapon, so you do not get an extra attack.


Nobody said it was.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Regular Dakkanaut







 Godless-Mimicry wrote:
 Necrontyr40k wrote:
Unfortunately, the combi-bolter is not a pistol weapon, so you do not get an extra attack.


Nobody said it was.


My point was the axe might have made sense if the combi were a pistol, because then the axe would get an extra attack with respect to the fist. But, under current rules, the axe will not get the extra attack, so there is no point to it. Under no circumstances does it make sense to take the axe now. If you want speed, get a power sword. If you want AP2, get the fist. It is a real pity.

By the way, my previous post did not mention the champ, as I am still used to the old codex. Now the champ gets access to terminator list of weapons, so he should be kitted out as the HQ - lightning claw and power fist. I agree with the above idea - if you take the artifact axe on the lord, challenge with the champ and let the lord slaughter the rest of the target squad.

With the lord and the champ having fists, the rest of the termi squad should probably have dual claws for speed and more attacks.

I do not think it makes sense to DS terminators anymore, particularly because the icons no longer serve as teleporter beacons. The dimensional key is way too unreliable for practical use. So, it is land raider or bust.

This also gives me the opportunity to express my contempt for the designers' laziness in failing to provide land raider variants like the loyalists have. There is no reason why Iron Warriors or some warpsmiths would not be able to slap some TL bolters or heavy flamers on a land raider and open more transportation capacity.

This message was edited 2 times. Last update was at 2012/10/25 16:05:58


5k 5k 6k
 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 Necrontyr40k wrote:
 Godless-Mimicry wrote:
 Necrontyr40k wrote:
Unfortunately, the combi-bolter is not a pistol weapon, so you do not get an extra attack.


Nobody said it was.


My point was the axe might have made sense if the combi were a pistol, because then the axe would get an extra attack with respect to the fist. But, under current rules, the axe will not get the extra attack, so there is no point to it. Under no circumstances does it make sense to take the axe now. If you want speed, get a power sword. If you want AP2, get the fist. It is a real pity.


Actually there is a reason; points. Axes are free, Fists are not.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in ca
Blood Sacrifice to Khorne




coganaut wrote:
Hey everyone i am trying to think of a good way to load out my khorne terminators. I deffinitly need some help since i am new to the game (played one game in 5th edition and half a game of 6th before the new codex)

This is what i was thinking:
1 Terminator lord with artefact and combi weapon
2 Terminators with power axe and combi weapons
1 Terminator with Power Sword and combi weapon
1 Terminator with Power fist and comvie weapon

Like i said im new and want advice will take any i can get. The lord will probably have the murder sword or the burning brand. Combi weapons is just something i am considering, maybe combi flamers... Not sure yet


From a competitive standpoint you want to keep them as cheap as possible.
Powerfists/chainfists are unnecessary unless you are running a larger man squad and want to take some extreme anti armor (combi weapons are fine)
I would suggest a mix of power axes and swords/Lightning Claws(swords are hard to come by for chaos termies) these option are quite cheap and allow you to field more terminators.
Power mauls are a great weapon as well but odds are most of your opponents will be running space marine armies so getting past 3+ is very handy.
Combi plasma/melta is great and should be maxed out. Khorne terminators can shoot as well as any other mark and you might as well use it before you charge.

Since you are running Khorne (I suggest getting the Icon for any squad over 7 dudes) your getting +2 attacks on the charge so having 2 melee weapons is not necessary for a extra attack IMO, especially since ideally you want to stay in combat for 2 rounds of assault (so he cant shoot you in his phase).

A chaos lord with the axe of blind fury and in terminator armor leading your squad is quite fierce.
   
Made in us
Bounding Dark Angels Assault Marine




Berkeley Springs, West Virginia

Thanks for all comments. So I see the issue with the combo weapons and understand the point in a fist now but my issue comes down to points.

HQ: Terminator lord
Burning brand
Power Sword
MoK

3 Terminators
Pair of LC
1 Terminator Champ
LC
PF
MoK
Icon of Wrath

As for the land raider I currently have 9 berzerkers and kharn in one and don't have points to add another so should I through kharn and the zerkers into a rhino?

Also could my HQ take burning brand and axe of blind furry?
   
Made in be
Power-Hungry Cultist of Tzeentch





coganaut wrote:

Also could my HQ take burning brand and axe of blind furry?


No only one chaos artefact per army sadly



You mean the Arsestronomican? -Avatar 720 
   
Made in gb
Tough Tyrant Guard






uk

Isn't only one of each type of artefact? As opposed to one per army?

Masochist: Hit me!
Sadist: No.

Hive Fleet Kronos 3500pts
Craftworld {Insert eldar name} 3000 pts
1000pts and growing fast
P+M blog http://www.dakkadakka.com/dakkaforum/posts/list/338826.page

 
   
Made in us
Bounding Dark Angels Assault Marine




Berkeley Springs, West Virginia

That's what I thought but wanted to check my understanding.
   
 
Forum Index » 40K General Discussion
Go to: