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![[Post New]](/s/i/i.gif) 2012/10/29 03:10:01
Subject: Mob Rule vs. Abyssal Staff
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Freaky Flayed One
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So, when attempting to kill >7 Ork Boys with the Abyssal Staff do we use the modified or Unmodified leadership value? I tried to find an answer to this, but it may just be so obvious to everyone else and that I just missed it. Also, does the Fearless USR have any affect on determining wounds from the Abyssal Staff?
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![[Post New]](/s/i/i.gif) 2012/10/29 03:12:55
Subject: Mob Rule vs. Abyssal Staff
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Captain of the Forlorn Hope
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Orks may always substitute the number of models for their LD score. If the Abyssal Staff does not say to use the unmodified LD then you just go off of the mob's LD.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
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![[Post New]](/s/i/i.gif) 2012/10/29 04:13:05
Subject: Re:Mob Rule vs. Abyssal Staff
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I don't think Mob rule would actually qualify as a modifier. Its a direct substitution. So something saying "Unmodified Ld" would not work.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/29 04:24:43
Subject: Re:Mob Rule vs. Abyssal Staff
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Nasty Nob on Warbike with Klaw
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Grey Templar wrote:I don't think Mob rule would actually qualify as a modifier. Its a direct substitution. So something saying "Unmodified Ld" would not work.
According to modifiers on pg 2, even making X into Z is a modifier.
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![[Post New]](/s/i/i.gif) 2012/10/29 04:35:01
Subject: Mob Rule vs. Abyssal Staff
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Freaky Flayed One
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Hmmm... oh well, I guess I'll resolve the Tesla Immortals' shots first and pray for the best with orcy hordes. Oh well.
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![[Post New]](/s/i/i.gif) 2012/10/29 04:45:11
Subject: Mob Rule vs. Abyssal Staff
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Nasty Nob on Warbike with Klaw
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NakedSeamus wrote:Hmmm... oh well, I guess I'll resolve the Tesla Immortals' shots first and pray for the best with orcy hordes. Oh well.
As long as Staff wielding dudes not in the same squad all is good ^^
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![[Post New]](/s/i/i.gif) 2012/10/29 07:26:50
Subject: Mob Rule vs. Abyssal Staff
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Mutilatin' Mad Dok
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Abyssal Staff doesn't specify it uses unmodified leadership, so the ork player will be getting the benefit of Mob Rule, and will be using Ld10 if the target unit numbers 10 or more.
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![[Post New]](/s/i/i.gif) 2012/10/29 11:58:52
Subject: Mob Rule vs. Abyssal Staff
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Missionary On A Mission
Richmond Va
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That being said, run 2 of him in units of deathmarks and watchthat abyssal staff destroy 2 units in a single turn.
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/10/29 13:24:27
Subject: Mob Rule vs. Abyssal Staff
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The Hive Mind
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Vindicare-Obsession wrote:That being said, run 2 of him in units of deathmarks and watchthat abyssal staff destroy 2 units in a single turn. 
Deep Striking close enough to cover 2 units with templates would be ... risky.
How else are you nuking 2 units in a turn?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/10/29 13:42:27
Subject: Mob Rule vs. Abyssal Staff
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Decrepit Dakkanaut
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Presumably with the 2 Staffs that Vindicare hinted at?
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![[Post New]](/s/i/i.gif) 2012/10/29 13:52:01
Subject: Mob Rule vs. Abyssal Staff
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The Hive Mind
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Right. 2 staffs would still have to target the same unit., covering as much of the target as possible... meaning it would still be difficult to cover more than one unit.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/10/29 13:54:22
Subject: Mob Rule vs. Abyssal Staff
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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NakedSeamus wrote:Also, does the Fearless USR have any affect on determining wounds from the Abyssal Staff?
BRB Page 35 wrote:Units containing one or more models with the Fearless special rule automatically pass pinning, fear, and Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons are useless rule
So since the abyssal staff causes none of those effects, they are perfectly vulnerable to it.
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This message was edited 1 time. Last update was at 2012/10/29 13:54:42
Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2012/10/29 14:53:22
Subject: Mob Rule vs. Abyssal Staff
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Been Around the Block
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The Abyssal Staff wound roll, when not using the special Hunters From Hyperspace, is based on the majority Leadership value of the target unit just like when rolling to wound where you compare the strength of the attack based on the majority toughness of the unit that is being hit.
Aycee
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![[Post New]](/s/i/i.gif) 2012/10/29 14:56:29
Subject: Mob Rule vs. Abyssal Staff
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Mutilatin' Mad Dok
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Aycee71 wrote:The Abyssal Staff wound roll, when not using the special Hunters From Hyperspace, is based on the majority Leadership value of the target unit just like when rolling to wound where you compare the strength of the attack based on the majority toughness of the unit that is being hit.
Aycee
Yes, as the OP is aware (thus his question) - though majority leadership does not come into play with Orks due to a near global Ld7, as well as Mob Rule.
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This message was edited 1 time. Last update was at 2012/10/29 14:57:14
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![[Post New]](/s/i/i.gif) 2012/10/29 15:10:36
Subject: Mob Rule vs. Abyssal Staff
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Missionary On A Mission
Richmond Va
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rigeld2 wrote:
Right. 2 staffs would still have to target the same unit., covering as much of the target as possible... meaning it would still be difficult to cover more than one unit.
I meant 2 seperate units. My apolgiies if it was unclear.
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/10/29 21:55:10
Subject: Mob Rule vs. Abyssal Staff
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Dakka Veteran
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Just stick that cryptek with the necron snipers and mark that ubit he wounds on 2's\
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In a dog eat dog be a cat. |
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![[Post New]](/s/i/i.gif) 2012/10/30 12:21:29
Subject: Mob Rule vs. Abyssal Staff
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Huge Hierodule
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rigeld2 wrote: Vindicare-Obsession wrote:That being said, run 2 of him in units of deathmarks and watchthat abyssal staff destroy 2 units in a single turn. 
Deep Striking close enough to cover 2 units with templates would be ... risky.
How else are you nuking 2 units in a turn?
Who needs deep strike? We have night scythes!
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/10/31 11:17:34
Subject: Mob Rule vs. Abyssal Staff
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Ambitious Space Wolves Initiate
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NakedSeamus wrote:Hmmm... oh well, I guess I'll resolve the Tesla Immortals' shots first and pray for the best with orcy hordes. Oh well.
Good idea .
Tesla Immortals are very good anti-infantry supports.
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2000
2000+ army
2500 army
2000+
2000 |
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![[Post New]](/s/i/i.gif) 2012/10/31 15:19:11
Subject: Mob Rule vs. Abyssal Staff
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Bonkers Buggy Driver with Rockets
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NakedSeamus wrote:Hmmm... oh well, I guess I'll resolve the Tesla Immortals' shots first and pray for the best with orcy hordes. Oh well.
If you're playing necrons vs. orcs, you're playing two different game systems against each other.
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For The Emperor
~2000
Blood for blood's sake!
~2400 |
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![[Post New]](/s/i/i.gif) 2012/10/31 20:25:07
Subject: Mob Rule vs. Abyssal Staff
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Freaky Flayed One
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SgtSixkilla wrote: NakedSeamus wrote:Hmmm... oh well, I guess I'll resolve the Tesla Immortals' shots first and pray for the best with orcy hordes. Oh well.
If you're playing necrons vs. orcs, you're playing two different game systems against each other.
I'm sorry, but isn't that true anytime you're play one army against a different army?
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![[Post New]](/s/i/i.gif) 2012/10/31 21:51:14
Subject: Mob Rule vs. Abyssal Staff
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Loyal Necron Lychguard
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NakedSeamus wrote: SgtSixkilla wrote: NakedSeamus wrote:Hmmm... oh well, I guess I'll resolve the Tesla Immortals' shots first and pray for the best with orcy hordes. Oh well.
If you're playing necrons vs. orcs, you're playing two different game systems against each other.
I'm sorry, but isn't that true anytime you're play one army against a different army?
He means, since they were called "Orcs" they must be fantasy, as "Orks" are 40k.
In other words, he's being a wiseguy.
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This message was edited 1 time. Last update was at 2012/10/31 21:51:43
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![[Post New]](/s/i/i.gif) 2012/11/01 01:04:59
Subject: Mob Rule vs. Abyssal Staff
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Freaky Flayed One
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Kevin949 wrote: NakedSeamus wrote: SgtSixkilla wrote: NakedSeamus wrote:Hmmm... oh well, I guess I'll resolve the Tesla Immortals' shots first and pray for the best with orcy hordes. Oh well.
If you're playing necrons vs. orcs, you're playing two different game systems against each other.
I'm sorry, but isn't that true anytime you're play one army against a different army?
He means, since they were called "Orcs" they must be fantasy, as "Orks" are 40k.
In other words, he's being a wiseguy.
Ah, I see.
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