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Made in gb
Freaky Flayed One



London, UK

Sorry for the back to back posts but i just wanted get opinions on another idea. The 2 buffs that really ruled the game for me were preferred enemy and rapid fire. Do you think a dlord in a blob of 20 warriors is a usable idea??

20 rapid fire preferred enemy shoots seems very tastey!!!
   
Made in us
Shrieking Guardian Jetbiker






I think its viable when paired with a Ghost Ark, that unit would be a nightmare to take out. I've never used the 20 man blob with the D-Lord. My local meta has too many fast assault units and 20 warriors get swept really easy. Instead I've been running the same number of warriors but in units of 10. I've paired a D-Lord with one of these 10 man units and was impressed with the results. The D-Lord offers the unit a little extra shooting punch and can intercept assault units effectively.

I'm not sure it would be worth it to make the D-Lords primary function to be a shooting buff. But I think for maybe turns 1-3 act as a shooting buff and then when the situation dictates it use the D-Lord to assault units on an objective then march in with the warriors after.

Key is to make sure he plays a dual role that way you are using every facet of the unit and not overpaying for a slight buff to shooting.

This message was edited 2 times. Last update was at 2012/10/29 15:59:35


2k
2k 
   
Made in gb
Freaky Flayed One



London, UK

The more i think about it the more i want to try this in my next match. Def like the idea of countering assaults with him charging out. Was just thinking aswel l, what about if you have multiable units within 12" of each other and then he can bounce around buffing where needed??
   
Made in us
Mekboy Hammerin' Somethin'





Honestly, if you keep that Dlord w/resorb and mind shackle scarabs in there with the blob of twenty warriors AND you have them next to a ghost ark...god that is an awful thing to have to take out. You've got 20 regular warrior shots with rerolls to hit and wound at 24", then 40 at 12". The overwatch that you'd fire against an assault units would be brutal. With the reroll you essentially have a little better than BS 2, so hitting about a third of those shots and then rerolling any failed to wounds...anything attacking you will be hurting bad.

Have the DLord always challenge. This means any unit without multiple characters will have to either risk losing that power weapon sergeant to mind shackle scarabs or not get to use it for the combat, meaning your normal infantry weapons are trying to beat a Toughness of 5 and a 4+. DLord makes the whole squad leadership...what 10? You should generally make your check, then you get a 4+ to get any casualties back from the lord, and then the ghost ark gives the unit a d3 warriors back with its ability.

This thing is monstrous. Lot of points. But monstrous. If this thing was sitting on an objective, the opponent would have to put a lot of dedicated effort into shifting it.

   
Made in gb
Freaky Flayed One



London, UK

what bout if you have nemesor working his magic in the background, extra buffs plus you can fit in a actual reslord to keep on rocking whilst dlord counter assaults ??
   
Made in au
Mighty Chosen Warrior of Chaos





Australia

I think I would prefer the DLord leading 10 Tesla Immortals. Rerolls = more 6s = even more hits.

Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee.  
   
Made in gb
Freaky Flayed One



London, UK

Had a bad experience with tesla, my first game and it was against a horde so I went with an annil barge. It killed bout 4-5 boys a turn. Dunno why but i was expecting more.
   
Made in us
Shrieking Guardian Jetbiker






Where the Annihilation barge really shines is against light transports and smaller elite infantry and MCs. Against ork boys the high strength is wasted on them and their numbers soak up the wounds easily. However it forces a lot of saves on smaller units that have a higher per model point cost. I've found that for its point cost its one of the best shooting units the Necrons have. The pseudo AV13 and 5+ jink save make it survivable at range and its a good way to get str 7 shooting in a list that isn't maxing fliers.

This message was edited 1 time. Last update was at 2012/10/30 16:24:27


2k
2k 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Do I think it's a good idea? It's a great idea. Re-roll 1's to hit and wound? Hell I made a 2k list out of the idea, sharing for those interested.

Spoiler:

Destroyer lord with sempiternal weave, mindshackle scarabs, res orb

Destroyer lord with sempiternal weave, mindshackle scarabs, res orb

20 warriors

20 warriors

15 warriors

15 warriors

15 warriors

4 scarabs

3 spiders

3 spiders

3 spiders

1995 points

85 gauss flayers, 4+ scarabs, 9 monsterous spider thingys, 2 killy lords, no vehicles! Haaahahah.


It's the simplest list I've ever made and it fears nothing. I might pick up nercons just to run it. Fliers be damned. Furthermore giving perferred enemy to my spiders was just icing on the cake if I need it.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in gb
Freaky Flayed One



London, UK

I was playing around with this tactic last night and came up with this :-

2 warrior blobss, front one you have a dlord and a res orb, rear you have nemesor and back it up with a twin linked gauss stalker. Lastly throw a monolith into the mix.

The plan being, drop monolith turn 2 or 3 in enemy zone and pull the dlord plus blob through. Dlord charge and challenge if needed. 2nd blob with nemesor control backfield with stalker twin lnking there guns.

This plan does have flaws mainly with the monolith idea but its not bad as a back bone. Adding immortals with a voltek in a nightscythe for vehicle killing an veiltek deathmark unit for hq hunting the list starts to fill out abit.
   
Made in us
Fixture of Dakka





It has the same weakness as any other 20 man blob of Warriors: it loses one round of assault to a unit that costs a third as much then gets run down.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Freaky Flayed One



London, UK

Yeh but im thinking 20 gauss shoots on the way, prob another 40 before you assault all with preferred enemy aint going to be feth to get into. Add the res orb and nemesors counter tactics!!

o and you'll have a lord plus dlords mms to get through.
   
Made in de
Decrepit Dakkanaut





 DarknessEternal wrote:
It has the same weakness as any other 20 man blob of Warriors: it loses one round of assault to a unit that costs a third as much then gets run down.


What most people forget is that Necrons still have LD10. A blob is far stronger than everyone thinks - 20 S5 attacks on the charge or 40 S4 snap-shots + 20 S4 melee attacks. And that's only for the Warriors. You will not lose a fight by a lot, thus even if you do, you might still make the LD test. Noone doubts that Necrons are terrible in melee and can easily be taken care of by cc troops, but I have already killed a lot of enemies that thought charging a blob was a good idea.

   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

 DarknessEternal wrote:
It has the same weakness as any other 20 man blob of Warriors: it loses one round of assault to a unit that costs a third as much then gets run down.


You're thinking two small, if you just go X unit vs Y unit then you won't get anywhere.

Check the list I posted above. Then tell me how you are going to get by the 9 spiders and get into melee with the horde, without tailoring.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
 
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