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Typhus vs Swarmlord. Chaos vs Tyranids, 3 Games 1 Day. LGS Tourney  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Fresh-Faced New User




Hey everyone had a great weekend at our LGS and decided to leave a battle report behind.

Tourney was 3 games with random set-ups and objectives.
My Tourney list was.
Swarm Lord – Always taking Bio, and for all three games got Iron Arm, only once wounded himself.
Tervigon – 3 Powers, again always Bio, and again all three games got Iron Arm.
BroodLord w/ 7 Stealers (TS) – 3 games these guys saw combat one time, killed an obliterator.
Doom in a pod.
Trygon Prime.
Carnifex w/ Dual Deva’s in a pod.
4 Hive Guard.
-------=1500=------

Game 1 was against a local Frisbee legend. Most Frisbee players I know love to play the Necron flier spam, however in this case it was a Nurgle based Chaos army.
His army was Typhus with a group of marines, inside a land raider, a hell brute, Nurgle squad inside a rhino, 2 hell drakes, and I believe a squad of cultists and a solo Oblit, I might be missing something, but can't quite place it.

The deployment for this mission was you would roll a D6 for every unit being deployed and the result would give you an area on your side of the map to deploy inside of.
I basically rolled perfect for what I wanted, Hiveguard middle, Swarmlord middle, Tervigon middle. We had 5 objectives and F/B, Stew, and Line breaker.
Frisbee king had 3 objectives on his side, all central placed and rolled for most of his army to come in the middle as well (this is good for me as he is boxed in by ruins and fences all around). His lone obliterator is on his left flank and set up to launch some nukes.

I infiltrate the Broodlord and his crew of bloodthirsty stealers about 20” away from the obliterator hoping to eventually make it to him.
We’re basically lined up smiling at one another minus my Tervigon which I’ve decided to leave in the backfield and control my two objectives with.
Turn 1, Frisbee king rolls and steals the initiative from me, this is going to be bad, turn one shooting leaves 2 hive guard dead, Swarmlord takes 1 wound and a few termagants fall. Definitely not as bad as it could have been, and now I could get some sweet Iron arm going. My turn 1 my physic power all go off, Swarmlord walking at a 9-9 bad mofo. I basically just footslog him right down the middle hoping to absorb some big power shot next turn before my reserves come in. Combined hive guard fire detonate the hell brute. Because there is going to be an overall kill point prize handed out I decide to not spawn more termagants just yet.

Turn2. Frisbee King explains to me that when you fall it is most important to never brace yourself with your arm, just roll and take the force of the fall with your body or bum region.
Anyways, turn 2 and 1 of his hell drakes has decided to come and play. It zooms into the board vector striking my genestealers as it does and makes it close enough to flame my termagants a couple hive guard with that crazy flamer template they do. Many bugs died that day, the swarmlord glanced back at the helldrake, nothing could be done, his army not built to deal with fliers he sent the word to the Tervigon, spawn more fodder and let them flame away. The rest of the shooting is aimed at the jacked up swarmlord who with his toughness 9 takes 0 wounds from the combined fire power. Physic powers at their finest boys.

At this point in the game I’m feeling pretty good, If I can keep the Tervigon and gants in the back on the two objectives I feel my reserves can deal with the boxed in Nurgle army. Reserves have Doom and a Carnifex coming in hot, sadly Trygon prime rolls 1, and won’t be joining us this turn. Swarmlord once again jumps up, this time to 8-8 and Tervigon poops out 14more gants. Doom lands right next to the cultists in the backfield and pulses, sadly they make the leadership role. Carnifex unloads into the side of the rhino and pops it; a glorious explosion kills 1 of the plague marines inside. Swarmlord now has the land raider boxed in and it won’t be going anywhere. The genestealers make it close enough they should make it to the obliterator turn 3.
Turn 3 and another helldrake makes its way onto the field, once again vector strike over the Broodlord and his gang. The combined fire power of the now 2 Hell Drakes, bring me down to 1 hive guard left. There is now only broodlord (one wound left) and 3 stealers left, but even with the obliterator moving away a bit to fire on swarmlord I should still make it into combat. In a beautiful moment Frisbee King notices he won’t make it another turn without the Land Raider meeting Swarmlord. Typhus decides the Swarmlord must be stopped! No matter the cost……

The land raider door blows open (yep it blows open). Inside Typhus has converted his Scythe , once in life he wielded it as a destroyer of worlds, now he rode it spinning 360 degrees over and over like some kind of spinning death circle, no, wait, it was a Frisbee. Frisbee king had re-molded his typhus model so he was standing on top of his Scythe he normally carried. I nearly conceded the game, I knew then that it was not a trap that the Nurgle Chaos Marines were inside, well, at least not theirs, it was a prison for Swarmlord. Chaos knew if they could convert just 1 Swarmlord, they could send it to finish off The Big E, the IG wouldn't expect a solo Swarmlord to come to finish The Big E it was the perfect plan. Swarmlord was alone, and now a spinning Frisbee of doom was coming at him. Swarmlord sent pulses through the warp, calling for help, he had been in a thousand wars before, but he had never witnessed a Frisbee.
The Chaos gods stopped the warp cries for help, the void swarmlord created in the warp was not enough, he would have to fight the Typhus, alone.

More shooting leaves the 8-8 Swarmlord with only 3 wounds left, and then the inevitable happens, Typhus charges in. Frisbee king then exposes me to something I did not now. He explains that on PG. 129 of the BRB it states that models riding a Frisbee can charge behind the target and come at them from behind. He explains its like “throwing a Frisbee at an angle into the air and how it will come back to you afterwards”. I don’t ask to see the rule, but based on his analogy I allow for it. I know Swarmlord is about to die anyways.

Frisbee king insists on moving his Typhus as it was a spinning disk, literally for every 1 inch spinning the unit 360 degrees. It took him about 30 seconds to make it the 5 inches needed to my swarmlord because he would make a “Whoosh” noise every time he spun Typhus, the whole time looking right through me, like I was some kind of ghost. I just wanted to go home now, the game was lost.

Regardless the battle begins, Typhus challenges swarmlord. His his 8-8 and I-6 Swarmlord strikes first.
Swarmlord quickly INSTA-GIBS Typhus.

To be honest the rest of the game is a blowout, the drakes try their best to do some damage, but I ignore them and systematically wipe out the remaining Chaos scum.
In the end, I hold 3 objectives, have First Blood, Line Breaker, and Slay the warlord. I also collect a healthy number of kill points. Frisbee King falls with only his two hell drakes left on the field when the dust settles.

Summary.
To be honest deployment really helped me out here. With my army setup I need him contained so my turn 2 can come in hot and smash some stuff up. By turn 3 when my Trygon Prime came in, there was not much left for it to do.
I give him top grades for his army, based solely around his “Frisbee Typhus”. I also give him a 5 for sportsmanship.
CRUSHING VICROTY TO THE TYRANIDS.
12-1

I’ll update with games 2 and 3 soon!

This message was edited 2 times. Last update was at 2012/10/29 16:28:10


 
   
Made in us
Longtime Dakkanaut




Sounds like one of the WD missions just before 6e came out.

Seriously though, typhus on a frisbee?
   
Made in us
Fixture of Dakka





San Jose, CA

Got pics of the frisbee lord?

Chaos has it tough against tyranids. They just don't really have the volume of shooting to deal with us and other than Abaddon, they don't really have anything to do with Swarmy.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Fresh-Faced New User




 jy2 wrote:
Got pics of the frisbee lord?

Chaos has it tough against tyranids. They just don't really have the volume of shooting to deal with us and other than Abaddon, they don't really have anything to do with Swarmy.



Sorry, being my first tournament I was too caught up in the glory around me, next one I will for sure take some pictures.

   
Made in be
Deranged Necron Destroyer






Chaos dex is well done, but its powerlvl sucks so hard it could vacume a building.
No allies is autoloss, you need screamers or flamers to take out swarmy

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Huge Hierodule





Louisiana

So you lost me in the narrative between the battle of swarmlord and typhus - a simple "Typhus assaulted the swarmlord and was killed before he could swing" would have been sufficient.

Congrats on the win, but i agree with many people from what i've seen the chaos codex doesn't have the power level that Grey Knights and Necrons are notorious for at the moment.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in ca
Fresh-Faced New User




 tetrisphreak wrote:
So you lost me in the narrative between the battle of swarmlord and typhus - a simple "Typhus assaulted the swarmlord and was killed before he could swing" would have been sufficient.

Congrats on the win, but i agree with many people from what i've seen the chaos codex doesn't have the power level that Grey Knights and Necrons are notorious for at the moment.


Thanks for the "Congrats" it would have been sufficient
But I agree some people don't like fluff, sorry you had to experience that.

This message was edited 1 time. Last update was at 2012/10/30 02:44:18


 
   
Made in ca
Fresh-Faced New User




Game 2!

Swarmlord vs…………………………… Typhus ?!??!

Yep, I ended up facing yet another Nurgle list.
His army was, again (my first tourney so I’m a bit sketched)
Typhus and 4 Terminators, Deep Striking.
Ageis w/ Quad Gun
4 Sets of Nurgle Marines
Defiler – Forge World- Very Sexy.
Hell Brute.
I think that could be it?

Deployment was another fun one. We would place a dice with the number of the unit we want to deploy on the map, and then once we were both done actually place the units. Kinda cool because you know something is being placed there, however you have no idea what.
That being said it was Diagonal deployment and we both set up fairly close to the middle. I was going first so my plan was just to rush him hard with a jacked up Swarmlord as per normal.
He rolls once more and what-do-you-know…… He rolls a 6 and gets STEALS from me the first turn of love I needed so much.
So turn one, once more I am looking at a full line of shooting at my unbuffed units. My Chaos Enemies unloads a full juicy load all over swarmlord, and the most powerful CC unit in the history of Warhammer 40k takes 3 wounds.
A bit of shooting smacks down 3 stealers on their way into combat. The dead sexy defiler drops a template on my hive guard and does 1 wound and kills 2 termagants.

Nids turn 1 goes fairly well. I make Swarmlord a 9-9 and the Tervigon becomes an 8-8, I decide not to poop and basically slog towards the Chaos scum. Hive guard shooting fails to bring down the Defiler, so it will template another day sadly. The Broodlord and crew manager to charge the quad gun and shred it with some decent rending attacks; this is great with the pods coming in round 2. Swarmlord tries to make a long range charge but fails.

Turn 2 Starts with Typhus deciding he didn’t need to join the fray just yet.
The set of marines closest to the Broodlord decide to fall back from the Aegis and take their chances with the Broodlord getting the cover saves and having a longer charge next turn. It didn’t matter though as 2 sets of marine fire manages to wipe out the Broodlord and all stealers. Hell brute is unable to scratch the 9-9 Swarmlord. On the other front another pie plate scatters and only hits the 8-8 Tervigon, but does manage to cause 1 wound. The marines pump some fire into the hive guard on that flank and manage to take one more down.
My turn 2 see’s Doom and Trygon Prime enter the field of battle! Sadly the Carnifex in a pod doesn’t. Doom pulses and the marines take 1 wound from him. The Trygon Prime sends some shots into the middle squad of marines and has them blocked off from either flank, splat between a Swarmlord and a Trygon Prime 
Swarmlord once again goes to 8-8, and Tervigon once more decided to not poop. He does however make his way to 7-7 via Iron Arm.
Hive guard fire see’s the Defiler explode in what I’m sure was a disgusting mess. As we were playing a random person walked by and looked at the Defiler. “That’s disgusting” My Chaos enemy replies with “Thank you”. Very funny, anyways, the shooting from Trygon prime does 0 and the rippers from the pod also fail to cause any wounds. Swarmlord makes his charge this time and quickly kills 3 of the Nurgle marines in the middle. It has begun.
At this point I’m feeling very good, I have 2 sets of marines and a hell brute about to face Swarmlord wrath with Trygon Prime backup. On the other flank I have 2 hive guard maybe 4 Termagants and a Tervigon ready to deal with 1 Nurgle squad as needed.

That’s when everything changed.

Turn 3 and Typhus is coming in hot. I really expected him to move to help his 2 squads in the middle, but in a crazy move he deep strikes right into my backfield, very close to the Tervigon. I assume hope for a mishap, there is danger everywhere. The Chaos gods see otherwise, Typhus and his Terminators appear right where he wants them. Uh-Oh.
Shooting begins and Doom pulses once more, this time killing 3 marines, which is awesome! He’s up to 8 wounds and I should be able to land a bad mofo STR 8 shot on the hell brute next turn. Oh wait. Hell brute shoots his las cannon, and yep, I FAIL the 3+ save. Bam, Insta-gibbed. The small amount of shooting the close combat terminators fire fails to wound the Tervigon. In a great move, he charges his Nurgle marines on that flank into my Tervigon to avoid any more shooting, and not let Tervigon charge the Terminators with his AP2 doom. In CC the Nurgle warriors fail to make any wounds on the 7-7 Tervigon, even though the poison weapons do force me to make a few saves. Swarmlord finishes off the remaining marines, and quickly turns to try and make it the LONG distance back to Typhus.

My turn 3 see’s the Carnifex join the fray, I chose to drop him back behind the terminators to hope to take a few out with dakka fire before sending Carnifex into CC. Sustained fire from the Carnifex does, hmmm, yep 0 wounds, with the 2+ I wasn’t surprised. Trygon Prime fires at the last squad of Nurgle Marines on his flank and then makes his charge easily into combat. Sadly on the way in TFG makes THREE YES THREE over watch WOUNDS!!! In CC the Trygon SHEDS the Nurgle skum…. Wait. 5 Wounds, and TFG now makes 4 FNP saves. Yep 4…… Their counter attack does nothing, but I was disgusted by his FNP saves. The spore pod actually glances the Hell Brute!!! This was awesome because the next turn it went crazy and had to turn and kill the spore rather than shoot at Swarmlord who was trying desperately to get back to the battle and deal with Typhus.
I will not lie to you guys…. This game went 7 turns! In a touney…. My Chaos Scum Opponent was a great guy and we had a lotta fun, but basically the Trygon Prime killed the marines, charged the Hell Brute, weirdly they killed each other…. I didn’t know the Hell brute was so good in CC.

Once more this game came down to Typhus vs. Swarmlord….. I knew when he charged me with 2 Terminators (Typhus had killed the Hive guard and the Tervigon) I was done for. Yet……

Swarmlord killed them all.
We went 7 turns to get there but in the end of the game, on the board were 3 Nurgle Marines and Swarmlord.
Gentleman, this was a KP mission. So, in the end I lost Doom, Carni, Tervigon, Hiveguard, Trygon Prime, and Broodlord.
…..
He lost 3 Nurgle squads, Typhus and his Terminators, Defiler, hell brute, and the quad gun.

I also ended up with, Slay the Warlord, and First Blood.
9-8 and a CRAZY close game thanks to Typhus smashing so much with his random crazy deep strike!!!

Victory for the NIDS!!!

I’m now 2-0 with a TON of Kill points and pretty sure I’m near the top. For game 3 I’m going against an Imperial Guard, Space Wolf gun line :O With the ability to make me roll 4+ for my Reserve rolls, even with Swarmlord!!!!
   
Made in gb
Devastating Dark Reaper





York U.K

Really looking forward to reading about what happens in this 3rd game, hope you are posting it soon. Also loving how you right the actual battle reports. Keep at it.

"The tactical power of the Dakair craftworld will destroy the imperium for selfishly exploiting the maiden worlds that so rightfully belong to us!" Yaralii azur Farseer of Dakair.
http://www.dakkadakka.com/dakkaforum/posts/list/446451.page My Eldar WIP blog!
 
   
Made in us
Scuttling Genestealer





Loving these reports. Keep it up!
   
Made in ca
Fresh-Faced New User




Been one week now, and I’ve had a lot of time to reflect on the little things.

When I was 8 years old, all I wanted in life was a pump actions 22, rifle. Well, my dad said he didn’t want me to have one of those so he agreed to purchase me whatever I wanted for the same price. I said, “Daddy, you’ve been a good father, and I love you for it, so what I’d like to do is invest that money, keep it safe, until I find something in life that sets my soul of fire, something that makes me want to spend that money.”
6 Years later I found Warhammer 40k, it was 2nd edition at the time, and the only store in the city that could get them was in a busy downtown area. My dad kept to his word, and we walked in and dropped $700.00 on what looked to be the best of all the armies, TYRANIDS…
I stopped playing for 3rd 4th and 5th, but with 6th (an edition I’d like to call 2.5 when you think about it) I’m back in business.
So this report goes out to my dad, Mike Scott, one of the best men I know.

My 3rd game and I know I have to be near the top, I’ve got two wins with a lot of VP’s and a metric ton of KP’s. My 3rd game is lined up for me to face one of the local TO’s, obviously a quality guy who is running an army I’ve had 0 experiences against. Space Wolves, with Imperial Guard Alliance, a gun line to end all gun lines. The current TO specifically spend a lot of time around us for this game.

THE MISSION
No specialty objectives, just one rule, starting for turn 2 at the beginning of your movement phase for every scoring unit you have within 18” of your enemies scoring edge you get 2 points. Denial units are worth 1 point.
Normally I’d be pretty excited, a lot of my army comes in turn 2 on a 2+ with Swarmlord; however my opponent informs me that with his army I have to add a +2 to all my reserve rolling. On top of that with some luck he could get the warlord trait that adds another +1. JFG….

Space Wolf Army…
… And please keep in mind this is BEYOND ruff, as I don’t know specifically what he was running.
Leader w/ Long Fangs attached, Two Divination Powers, One Lets squads re-roll misses?
Two sets of Space Wolves, one inside a Rhino, one inside a lemon Russ exterminator. Very cool tank!

http://1.bp.blogspot.com/_MxfzBjrlmck/SLJkBpoi1aI/AAAAAAAAABk/yLs25fzDsik/s400/Montreal+252.jpg

Two squads of Imperial guardsmen, each with a Lascannon squad.
Another tank, basically a predator tank.
ANOTHER TANK, Demolisher.
Aegis defense line, with quad gun.
An owl, this little bugger got me good, nothing can infiltrate within 18? 24? Of this owl.

Anyways, I go first and for the first time this match I don’t get my turn stolen. I deploy my troops basically Tervigon with Gants middle left, Hive guard with Swarmlord middle right.
After that he places his aegis defense line (I think by the rules he had to do this before I did any deployment?) along the line closer to my Tervigon flank. The board is a very heavy ruins board, and with his aegis defense line he’s basically set himself up that I’d be in big trouble if I tried to march towards it.
My infiltrators were my plan to win this game, I was hoping to place Broodlord and Stealers in his wide open right flank and just score points. There isn’t a lot I can do for the first turn so I need to rely on scoring some points. However, with the only model on the whole right side his owl prevents me from deploying the stealers anywhere decent. I’ll have to place them back on my table side and try and get them in scoring range quickly.

Turn 1 and Swarmlord ups himself to 9-9 and has endurance.
Tervigon goes to cast Iron Arm, and I’m horrified when I find out I’m within range of some kind of special wolf, some kind of dirty wolf, the kind that makes you fail your physic powers. Sadly Tervigon sits @ 5-6, so I move him behind some cover and hope for the best.
My Hive Guard move forward and unload 8 shots into the front of his Demolisher, nothing happens, but he’s defiantly noticed the Hive Guard now.
Turn 1 Space Wolves and my opponent knows he needs to get some scoring, and he knows how to disable my biggest scoring chance. The Exterminator rolls up the side right flank, the rhino follows behind. The head of the Tervigon is showing just enough for the quad gun and long fangs to all open fire. This isn’t going to be good.
The Demolisher pushed out and heads over to take a template shot at the Hive Guard next time.
Combined shooting see’s the 5-6 Tervigon go down on the LAST SHOT  not having Iron Arm really made the difference in this game. Even if he had been 6-7 I think he would have survived!
Any other shots are put onto the termagants and all but 4 die.

After turn 1 the loss of my Tervigon and seeing just how much firepower a Space Wolves army really does have is hard on my mind.
I step back from the table and notice I also forgot to move my Broodlord up the flank :@ That move will haunt me till the day I die.

As my opponent surveys the damage he’s done, slapping hi 5’s with the rest of the guys watching the game, my mind wanders, we’d been at this for 8+ hours now

.
Words of my father slip through to me.
“You’ve forgotten me son.”
No I could never!
“You’ve forgotten how you play, and so, you’ve forgotten me. Look inside yourself son, you are not beat yet. You are more than what this game is becoming; you must take your place in the winner’s circle at the end of the day.”
How can I do that, my reserves are only coming in on a 4+ and I forgot to move my scoring units!
“Remember who you are, you are my son, and the one true king……. Remember……….”


Turn 2 begins, and I need some hot dice rolls. He rolled his two squad carrying tanks up the Left Flank to unload and score some points, but won’t start scoring till turn 3, I don’t have any points at the start of turn 2.
In rolling ½ his army away to score points he’s weakened his gun line enough that If I can just land a could 4+’s I might make a game of this after all.
The twisting kaleidoscope moves us all in turns.
Roll to see what happens, and if I can make a game of it.
Doom in a pod …… 5
Carnifex…….. 5
Trygon Prime….. 6!!!!

I can’t believe it. I think my dice rolls floored my enemy as well!
I drop Doom in his pod right behind the Quad gun, he’s in range of some heavy shots, but he can also hit a guard squad, and the Warlord and his long fangs.
Carnifex comes in behind the lines, his mission is simple, pop the enemy Predator tank, no matter the cost.
Trygon Prime tries to come in behind the lines but scatters 8 inches and ends up outside the aegis in front of the line and in LOS of the tanks that had moved down field.

****Rules question****It says that if a Trygon Prime scatters on top of impassable terrain or another model reduce the scatter distance by the min required to avoid the obstacle… Because I moved through a building should I have stopped moving there?
Anyways, things a lot better for me then they did before.

Swarmlord goes 8-8 and continues down a basically open road, nothing can really see him except the Demolisher tank, and I know he’s going to use that on the Hive Guard.
The Trygon Prime puts his leader in SotW now, and will some shots into the gun line. His shooting does nothing sadly.
Anyways, shooting…. Dakka Carnifex unloads his fire into the back of one guardsman line, they elect to “get down” and take their 3+ cover saves. Even with the great saves, I’m able to wipe out 4 guardsmen and more importantly a las cannon team.
Doom’s pulses cause 2 wounds to the guardsman and yet again, I’m lucky enough that they take out other las cannon team! He now up to 6 wounds, and St 6, but in a real dummy moment, I once again (like every game so far) forgot to fire his template His ST6 AP1 Blast probably would have done pretty good in this tight area, but it is what it is.
The pods ripper’s tent’s also take down the QUAD GUN!!!! WOWZA
Combined fire from the Hive Guard on the Demolish this time glance just 1 time, very bad rolls on that side of the board.
I don’t forget about my Broodlord and him and his stealers advance up the flank and then run as well. Swarmlord moves forward into what I think will be scoring range next turn but I don’t measure, and I’m making sure to get him close enough that next turn I can charge the demolisher.
All and all a great turn for me, my big creatures are in like flint, and I can get some scoring points next turn.


Turn 2 for the Space Wolves and my enemy has no choice but to move his Rhino and Exterminator farther away from the main battle to unload their units for scoring next turn and pop off some long range shots at the Trygon Prime. The rest of his army just reposition to fire at the monsters inside their lines. The Demolisher turns points its ST 10 weapon at the 4 hive guard which had been pestering it for 2 turns!
Shooting from the whole army is about to go off when DOOM PULSES AGAIN!!!
The pulse does more good damage 4, wounds putting him @ ST10 with 10 Wounds. Ripper Tents slap out and keep 1 set of guardsmen grounded.
Combined shooting from the tanks that had moved and the long wolfs and snap las guns fails to kill the Trygon Prime!
The Demolished cannon comes around the corner and unloads a huge blast that hits all 4 of the hive guard.
In a truly great moment, he yells out “BAM ALL DEAD!”
I just smile and remove 2 hive guard, their T6 making me giggle.
In assault, his Sargent charges my 10 Wound Doom, and while activating his force weapon, instant deaths him as I fail my Inv saves . Oh well Doom made a good impact.
Consolidation puts him still within range of some ripper action next turn.

Turn 3.
Scoring begins. I have 2 Pods, Carnifex within 18” oh his table edge, and it turns out I was, about ¾ of a base wrong on Swarmlord….. Yep, easily could have made it, just didn’t measure. So Swarmlord doesn’t give me a point.
Score -----= Tyranid 3
Space Wolves 0
I know he’s got ¼ of an army over in my deployment zone, but I’m just going to focus on wiping out the things I can. My stealers are closing in on becoming scoring units.
Swarmlord moves up to become a sure scoring unit, and gets himself up to 8-8 again. He can charge the Demolisher this turn, but the hive guard fire first, this time their money and blow up the Demolisher.
Carnifex shooting from the read detonates the Predator tank!
Trygon’s shooting does nothing and he is able to Charge the remaining guardsman and wipe out a unit. There is now just one unit of guard, that has 4 or so members hiding on a roof, they are very scared.

Space Wolf turn 3.
He has 2 scoring units within 18” of my table edge so gets 4 points
SCORE – 4 to 3 – Space Wolves in the lead.
He lines up his shooting from long range to make sure the Trygon Prime will fall this turn.
Shooting phase his bolter fire from across the map fails to kill the one drop pod so he is forced to use his tank to do the job. The Long Fangs finish Trygon Prime and the rest of the open shots go at the 4 termagants which were “Lurking”. With the 4+ cover save, all 4 survive a decent amount of fire!
In a dramatic turn of events the Sargent decides he’s going to cast a power, this is while Trygon Prime is alive, and with Shadow in Warp rolls 1-1-6. This causes his last wound and he dies on the spot :O

My Turn 4.
I get 3 Points again, 1 Pod, Carnifex and Swarmlord, now actually scoring.
SCORE.
6-4 (Tyranid in the lead)
Gene stealers and broodlord finally move up and get within scoring range. The hive guard now just moves forward to try and get some points. Swarmlord casts Iron Arm and gets strong still.

To be honest from here on out there are not many good moments, we’ve basically switched spots on the map, Carnifex deals with the remaining long fangs, and the Swarmlord never makes it into B2B with anything as he fails a charge at the remaining guardsmen. Going first and with no long range I basically have to leave my scoring units where they are just hide from the small amount of fire they have left.

Sadly my 2 BIG BIG mistakes, and the fact that Trygon Prime scatted out of scoring, come back to haunt me.

Turn 4 gets him 4 more points making it 8-6, my turn 5 gets me ……. 6  …. 11-8 for me…. His last turn gets him 4 more and with that, 12-11.

Kill points I score another good load as does he. I think we were within 100 points of each other in KP’s.
Overall a GREAT game. I can’t say I’ve had a more intense match thus far in 6th and really want to thank my opponent. He was not up to par on the Tyranid rules but didn’t hesitate to ask what he needed to and really explained a lot about the Space Wolves to me. With rules like “Re-rolling wounds on monstrous creatures and so many twin linked shots I was happy to keep it as close as I did.”
The first turn Tervigon dying, not moving my stealers ECT, stick out in my mind but I don’t mind losing such a good game, mistakes a part of battle!

So FINAL Standings.

My last opponent takes 1st place in VP’s and I take 2nd place in VP’s.
I also take FIRST PLACE in KP’s! And get a nice prize.

Thanks all for reading, another tourney coming up soon; I’ll be sure to post more!

This message was edited 2 times. Last update was at 2012/11/05 17:20:42


 
   
Made in nz
Thrall Wizard of Tzeentch




Can I ask a. Swarm lord stats? Lol can't find my brb
   
 
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