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Made in us
Gore-Soaked Lunatic Witchhunter







Let's begin with the Grey Knights Redeemer Force, which was designed with some old rules and fluff in mind.

It used to be 1+ Grand Master/Brother Captain and 6+ of any Grey Knight squad, who could only come on if the other player had a Greater Daemon or a Warp Rift, which made them slightly overspecialized. They did get 210+pts of free wargear, though. The fun things about the formation were that you could get them to 'consecrate' an objective, which caused Daemons to loose their Inv save when within 12" of it, and that when all the enemies are gone they decide they need to purge all allies who witnessed such vile heresy.

First problem: Unit composition. Back then there were three types of Grey Knight squads: Purgators, Terminators, and regular old PAGKs. Where do Interceptors, Paladins, and Purifiers fit in?

New composition line: 1+ Grand Master and/or Brother-Captain, 6+ Terminators, Strike squads, or Interceptors, 0+ Paladins. Models +100pts. Reasoning: The formation's Strike Force rule requires all models to enter play by Deep Strike, so it makes sense not to include the Deep Strike-incapable models; 0+ Paladins is there separate from the 6+ minimum on other stuff to represent the fact that Paladins are supposed to be rare. The cost is not very high as datasheets go since most of the datasheet's powers are heavily optimized to take on Chaos and Daemons.

Rules:
Strike Force: All models must begin in Strategic Reserve and enter play by Deep Strike, they must attempt to land within 12" of at least one Brother-Captain/Grand Master. Any Brother-Captain/Grand Master may take a Teleport Homer for +30pts.
Character/Squad Leader: This datasheet makes reference to 'characters', every Justicar, Brother-Captain, Grand Master, and one model in each Paladin squad chosen before the game and clearly indicated counts as a 'character' for purposes of these rules
Hexagrammic Ritual of Reconsecration: If at least 6 characters in the formation are within 6" of any objective, they may reconsecrate it instead of shooting; for the remainder of the game the terrain piece creates the following effects:
Daemons within 12" of the terrain piece lose their Invulnerable save
Any Chaos model within 12" gains no benefit from its Mark of Chaos
All friendly models within 12" gain +2 to Deny the Witch tests
Tools of the Just: Each character gains one of the following at no cost, chosen before the battle:
Grimoire of True Names: A character with this item never requires worse than a 4+ to hit any non-vehicle model with the Daemon rule, any non-vehicle model with any Mark of Chaos, or any vehicle model with a WS and the Daemonic Possession rule in close combat
Sacred Incense: Any model with the Daemon rule, model with any Mark of Chaos, or any vehicle model with a WS and the Daemonic Possession rule takes -1 to Initiative while in base contact with this character
Ungents of Warding: Any squad including a character with this item gains +2 to Deny the Witch rolls. Note that this does not stack with the benefit provided by the Hexagrammic Ritual of Reconsecration, above.

Problems:
Leader. Where do people fall on allowing Draigo, Mordrak, or Stern to be fielded as Grand Master/Brother-Captain models for this formation?
Teleport homer. Should it be permitted? Price?
Redemptors. How important to the datasheet was the fact that it turned on the rest of the user's models after victory? How often does this actually happen, given how most Apocalypse games don't last that long? Should this come back?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
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