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Made in us
Lone Wolf Sentinel Pilot






Philadelphia

I've decided to bring my Tau to an 1850 tournament coming up in February, but I need to expand. This is my first attempt with them in sixth edition, and I haven't played much with the new edition. Anyone with more experience with 6th edition Tau feel free to chime in

HQ- Shas'el- CIB, PR, MT, Hard wire BSF, 2 shield drones- 123

Elites- Crisis suits (3)- BC, PR, MT- 174
Elites- Crisis suits (3)- BC, PR, MT, Team leader w/BSF- 182
Elites- Crisis suits (2)- TL FB, Flamer- 94

Troops- Firewarriors (8)- 80
Troops- Firewarriors (8)- 80
Troops- Firewarriors (8)- 80
Troops- Firewarriors (8)- 80

FA- Pathfinders (8)- Shas'ui w/BSF, Devifish w/DPod- 200

Heavy- Broadsides (3)- AdvSS, Team Lead w/BSF, 1 shield drone- 263
Heavy- Broadsides (3)- AdvSS, Team Lead w/BSF, 1 shield drone- 263
Heavy- Hammerhead- Ion Cannon, BC, Dpod, MT- 130

Fort- ADL w/ Quad gun- 100

Total: 1849

My Shas'el will go with the first crisis team. The fusion blaster armed team will deep strike in to try and pop some armor, or roast some infantry if need be.

 
   
Made in us
Sneaky Sniper Drone





Baltimore, MD.

I like the list but I do have a couple pointers. Not a big fan of suicide crisis suits. That fusion blaster 2 man team should go. You have plenty of anti-armor with 6 broadsides and don't need to deepstrike in 94 pts. of models just to get them wiped out. I'd take that 94 pts. from the fusion team and invest it in another Firewarrior team, a missile pod crisis team, or a tetra or 2. You don't have a lot of long range firepower from your crisis suits. You're going to waste a turn or 2 waiting for your opponent to get into range w/ your setups. Missile pods would help you there as will moving 6" and shooting 30" firewarriors. Your pathfinder team doens't need a BSF as pathfinders can always shoot there markerlights even at night and no saves are allowed. I'd throw target locks on 2 of your broadsides in each team so all 3 can split fire. Why have all 3 broadsides shoot the same target. And finally throw a BSF on your hammerhead. 3 pts. and it couldn't hurt. I like you choices, heavy troops and crisis suits, broadsides for tanks, and a good amount of markerlights. Best of luck!!

5000k (11-5-3) 6th Ed. 
   
Made in gb
Purposeful Hammerhead Pilot





London

BSF on hammerheads are 5 points. I personally think BC on crisis suits arnt worth it and if your going to run suicide suits give them a flamer and fusion.
I personally prefer to take full advantage of the jsj and go with PR/MP/MT. Since i agree you don't need any more AT with 6 broadsides and you seen to be seriously lacking AP2 anti-infantry.
With 6 broadsides they shouldn't need to move since if you place them right you should have a excellent view of the battle field able to create choke points and killing fields, i would swap out the ASS for target locks so you can maximize the firepower of 6 broadsides.
Again pathfinders don't need BSF since night fire doesn't affect markerlights plus for the price of 1 path finder team you could get 3 tetras with TA for 165 points and all can roll as separate units (although you did say it was a tournament and might not allow forgeworld.) Devilfish with D-pods can provide crazy mobile cover with the extra move in the shooting phase but fitting them in could be a push. Other than that its not bad and good luck.

This message was edited 2 times. Last update was at 2012/11/08 14:25:23


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Made in us
Lone Wolf Sentinel Pilot






Philadelphia

The reason for the crisis suit load out is because of this article: http://www.dakkadakka.com/dakkaforum/posts/list/360480.page Additionally, I'm not a big fan of missile pods. I would prefer to pen tanks than glance them to death. Besides, outside of killing transports (which are on the down for this edition), missile pods aren't really good for anything else. They can also put wounds on MC's but most will get their armor saves thanks to AP4.

I may try to switch them out for a pair with TL Plasma and targetting arrays. They would tear through terminators.

Also, this tournie doesn't allow forgeworld, so now Tetras.

I can't seem to find where pathfinders don't test for night fight. It doesn't say anything in the FAQ or the codex.

 
   
Made in gb
Focused Fire Warrior





Just to echo the other replies....

So the night fight rules just make it impossible to target enemies outside of 36 inches, targets shrouded 36 to 24 inches and stealth 24 to 12...since targets don't get a cover save from Marker Lights Pathfinders don't need to worry about fighting in the darkness.


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"The human body is a paradigm of perfection and purity. Its makeup is an example to all lesser creatures and races (and be assured, all other creatures are less than human) that our place as dominators of the galaxy is right and just.” The Imperial Infantryman's Uplifting Primer 
   
Made in gb
Purposeful Hammerhead Pilot





London

For once GW used common sense...lights work at night, its kinda in the name. and MP can be awesome against anything but marines. Think of it as 2 auto cannon shots that can move and shoot. Rips up anything with a 4+ save and since necrons and such are so popular its a great weapon. Anything bar flyers thats armour 13 and below it can cause serious damage and you can move and shoot it. And you get the added advantage of range. So many games come down to first blood in 6th ed, if you can pop a rhino/chimera/viper etc on first turn its yours.

This message was edited 2 times. Last update was at 2012/11/09 00:18:47


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Made in us
Longtime Dakkanaut




Just getting used to 6e are you. Tau got changed a lot and some for the better.

Photon Grenades sudden got real useful at least on up field FWs as defensive gernades now provide shrouded (+2 to cover save) against shooting at 8 or less inches. Night fight is now a set cover save bonus and is no longer tested for, D-pod and Flat out had made DF the ultimate in mobile cover.

You may want to re think the whole glancing stance. All vehicles now die at 3 to 4 glances thanks to hull points and most none AV14 only have 3 hull points. In 6e a burst cannon with up the tail shots can wreck pretty much most vehicles and all transports by generating 3 glances.

Bladestorms are a pretty nice suit load out and have gotten better since that article which was written for 5e, thanks to death by glances on vehicles. Had my Bladestorm HQ wreck a LRBT thanks to the BC last game.
   
Made in gb
Human Auxiliary to the Empire





Have you considered allies at all?

In larger games i've taken to running Eldrad, 10 wraithguard with a spirit seer with enhance and a Fireknife battlesuit shas'o with iridium armour and a hardwired drone controller with 2 shield drones all as one unit.
True it's a 800 point deathstar but when it's fortuned and the 2 shield drones are in front giving a rerollable 2+ armour 4++ invulnerable save and the commander is pumping out missles, plasma and giving the squad and whatever command trait i roll my enemy will shoot at it and fail to cause a single wound

(35 times out of 36 mind)

This message was edited 1 time. Last update was at 2012/11/10 11:43:14


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