Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/11/08 14:26:53
Subject: Dreadknight psychic powers?
|
 |
Major
Fortress of Solitude
|
Can a dreadknight switch out it's powers for things on the telekenesis table?
*WARNING may be a stupid question*
|
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/08 14:28:41
Subject: Dreadknight psychic powers?
|
 |
Long-Range Land Speeder Pilot
|
If it is Mastery level 1.
|
Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/08 14:31:51
Subject: Dreadknight psychic powers?
|
 |
Powerful Phoenix Lord
|
Psychic Powers
A Grey Knights Librarian may use the psychic disciplines found in the Warhammer 40,000 rulebook, instead of those in Codex: Grey Knights. If he does so, generate a number of psychic powers equal to his Mastery Level from the Divination, Pyromancy or Telekinesis disciplines (in any combination) before armies are deployed. If he does so he may not purchase additional powers. Hammerhand cannot be exchanged in this manner.
An Inquisitor with Mastery Level 1 can exchange his psychic power for a single roll on either the Divination, Pyromancy or Telekinesis disciplines. Coteaz can generate two powers from either the Divination, Pyromancy or Telekinesis disciplines (in any combination) in place of those listed on his profile.
Is a Dreadknight a Librarian or Inquisitor?
|
This message was edited 1 time. Last update was at 2012/11/08 14:32:53
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/08 14:33:24
Subject: Dreadknight psychic powers?
|
 |
Fixture of Dakka
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/08 15:06:33
Subject: Dreadknight psychic powers?
|
 |
Major
Fortress of Solitude
|
darn
|
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 06:35:24
Subject: Re:Dreadknight psychic powers?
|
 |
Stalwart Strike Squad Grey Knight
mobile, AL
|
i think that was an example. Judging by army builder that lets pretty much anybody with a mastery level take powers. As long as they have mastery level i think they can, just not brotherhood. at least that what i am getting, the librarian and inquisitors were just examples.
|
Grey Knights 6k
Custodians 4k
Imperial Knights 6k
Imperial guard 10k
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 06:45:32
Subject: Re:Dreadknight psychic powers?
|
 |
Shunting Grey Knight Interceptor
|
Inksoul wrote:i think that was an example. Judging by army builder that lets pretty much anybody with a mastery level take powers. As long as they have mastery level i think they can, just not brotherhood. at least that what i am getting, the librarian and inquisitors were just examples.
The army builder is not the codex or FAQ/Errata. The Errata says that a Librarian, Inquisitor, or Coteaz may take rulebook powers. It does not give Dreadknights the ability to do so, any more than it gives Paladins or Warrior Acolytes the ability to do so.
You only get to use rulebook powers if the Errata or codex tells you so.
|
Saint Celestine: I used to think that being an immortal warrior of the God Emperor made relationships impossible. But then Gamers For Marines Getting Laid introduced me to a man just like me!
Justicar Thawn: Thanks GFMGL! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 11:37:41
Subject: Dreadknight psychic powers?
|
 |
Elite Tyranid Warrior
|
Dreadknights can't. In fact, unless you happen to be fighting against Daemons and making use of Dark Excommunication then his powers are pretty useless to him. Hammerhand doesn't benefit him in any way since you're always attacking at S10 in CC anyway.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 11:56:03
Subject: Re:Dreadknight psychic powers?
|
 |
Grisly Ghost Ark Driver
|
Yeah, it would have been awesome of anything with a mastery level could swap out with divination, but I suspect it'd elevate the power level of the army too much.
As written, Librarians and (Psychic) Inquisitors only.
On a related note, most of the powers they start with by default are pretty situationally useful at best. Apart from hammerhand, and the occasional use of Warpquake and Cleansing Flame, I cannot recall a time since the advent of 6th edition where I've rolled for any of the others.
|
This message was edited 1 time. Last update was at 2013/04/29 12:00:19
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 12:25:27
Subject: Re:Dreadknight psychic powers?
|
 |
Stalwart Strike Squad Grey Knight
mobile, AL
|
It doesn't say only anywhere in the FAQ. i think that is a guideline for how to use them. seeing as it randomly mentions crow, but not the other named inquisitors. and paladins couldn't because they are psychic brotherhood, not mastery level 1. only tech priests and dred knights would gain anything from this.
There is also an FAQ for the rule book that also makes it seem like you can swap them out.
Q: Can psychic powers be mixed and matched from the psychic
disciplines and those found in the Codexes? (p418)
A: No. You may select from the psychic powers listed in the
Codex as normal or swap them for a number of rolls on the
psychic disciplines tables.
|
Grey Knights 6k
Custodians 4k
Imperial Knights 6k
Imperial guard 10k
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 12:33:08
Subject: Dreadknight psychic powers?
|
 |
Longtime Dakkanaut
|
It's still a good thing for it to be a psyker though. Deny the witch on a 5+ is nothing to scorn
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 12:52:02
Subject: Dreadknight psychic powers?
|
 |
Fresh-Faced New User
Michigan
|
Enceladus wrote:Dreadknights can't. In fact, unless you happen to be fighting against Daemons and making use of Dark Excommunication then his powers are pretty useless to him. Hammerhand doesn't benefit him in any way since you're always attacking at S10 in CC anyway.
Dark Excommunications isn't any good now either, Deamons don't have "Demonic Gifts" anymore, they have Demonic Rewards now. GW hasn't FAQ it yet.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 13:07:31
Subject: Dreadknight psychic powers?
|
 |
Decrepit Dakkanaut
|
Insoul - in order to do something in 40k, you need permission
Find PERMISSION to use the BRB powers on a dreadknight. Page and paragraph
The ONLY thing that gives GKs the ability to use rulebook powers is the FAQ
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 13:28:06
Subject: Dreadknight psychic powers?
|
 |
Monster-Slaying Daemonhunter
|
Boredflak1066 wrote: Dark Excommunications isn't any good now either, Deamons don't have "Demonic Gifts" anymore, they have Demonic Rewards now. GW hasn't FAQ it yet. Actually, the only things they have are Daemonic Gifts. The Table of Contents in the new Codex puts all these as Gifts: Ranged Weapons, Melee Weapons, Daemonic Attributes, Daemonic Steeds, Icons and Instruments, Hellforged Artefacts, Daemonic Rewards, Daemonic Loci, Daemon Psychic Powers. Steeds are FAQ'ed to not be affected (since changing unit type mid-game would be weird), but if you cast Dark Excom on a Daemon, it loses everything except its Alignment, its Warlord Trait, and its Stat Line. There are quite a few entries in the list-building section of the codex that have "Daemonic Gifts" listed. Hellblades, Plagueswords, and Loci are a few that are listed, and that support the reading that "Everything is a Gift." How would you come to the conclusion that "Nothing is a Gift"? And @insoul: Nosferatu is right. You need permission to use the BRB powers. Permission is given to Libbys, Inquisitors, and Coteaz. It is not given for DKnights, GMs, BCs, Crowe, Draigo, Mordrak, Stern, Brotherhood Champs, Techmarines, or Thawn. Edit: typo
|
This message was edited 1 time. Last update was at 2013/04/29 13:32:02
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 13:36:55
Subject: Dreadknight psychic powers?
|
 |
Longtime Dakkanaut
|
Wasnt the daemonic steeds FAQ for the previous codex?
|
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 16:43:11
Subject: Dreadknight psychic powers?
|
 |
Monster-Slaying Daemonhunter
|
Who cares? There's an entry in the current GK FAQ which explicitly states that Dark Excom does not affect Steeds.
|
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 19:14:54
Subject: Dreadknight psychic powers?
|
 |
Powerful Phoenix Lord
|
Elric Greywolf wrote: Who cares? There's an entry in the current GK FAQ which explicitly states that Dark Excom does not affect Steeds. Especially since it is still in there after the latest FAQ, which came out after the new CD codex.
|
This message was edited 1 time. Last update was at 2013/04/29 19:15:05
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 20:36:41
Subject: Dreadknight psychic powers?
|
 |
Fresh-Faced New User
Michigan
|
Elric Greywolf wrote:Boredflak1066 wrote:
Dark Excommunications isn't any good now either, Deamons don't have "Demonic Gifts" anymore, they have Demonic Rewards now. GW hasn't FAQ it yet.
Actually, the only things they have are Daemonic Gifts. The Table of Contents in the new Codex puts all these as Gifts: Ranged Weapons, Melee Weapons, Daemonic Attributes, Daemonic Steeds, Icons and Instruments, Hellforged Artefacts, Daemonic Rewards, Daemonic Loci, Daemon Psychic Powers. Steeds are FAQ'ed to not be affected (since changing unit type mid-game would be weird), but if you cast Dark Excom on a Daemon, it loses everything except its Alignment, its Warlord Trait, and its Stat Line.
There are quite a few entries in the list-building section of the codex that have "Daemonic Gifts" listed. Hellblades, Plagueswords, and Loci are a few that are listed, and that support the reading that "Everything is a Gift." How would you come to the conclusion that "Nothing is a Gift"?
And @insoul: Nosferatu is right. You need permission to use the BRB powers. Permission is given to Libbys, Inquisitors, and Coteaz. It is not given for DKnights, GMs, BCs, Crowe, Draigo, Mordrak, Stern, Brotherhood Champs, Techmarines, or Thawn.
Edit: typo
ARGGG!!!!! I was hood winked by my friend this past weekend. During our battle he said all his deamons had were Demonic Rewards and not Gifts, so we thought the DK couldn't stop any powers. I should have looked at his rule book, the cheating  .
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 20:55:51
Subject: Dreadknight psychic powers?
|
 |
Monster-Slaying Daemonhunter
|
Boredflak1066 wrote:
ARGGG!!!!! I was hood winked by my friend this past weekend. During our battle he said all his deamons had were Demonic Rewards and not Gifts, so we thought the DK couldn't stop any powers. I should have looked at his rule book, the cheating  .
On the one hand, he was probably just confused or is a poor reader of his rulebook. I have made mistakes when playing games, especially with new(ish) codices/rulebooks. On the other hand, he IS a Daemon player, who notoriously cheat. (Also, ignore my signature.)
|
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/29 23:12:54
Subject: Re:Dreadknight psychic powers?
|
 |
[MOD]
Making Stuff
|
It doesn't need to say 'only'...
The FAQ outlines who can select rulebook powers. If a model is not listed as being able to take rulebook powers, then there is nothing that would allow them to do so.
|
|
|
 |
 |
|