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![[Post New]](/s/i/i.gif) 2012/11/09 04:00:26
Subject: 1500 Point Space Wolves.
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Boosting Black Templar Biker
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Hey guys.
I'm playing a game with Space Wolves for the first time this weekend. I wanted you to check out my list and suggest any tweaks I could make or if there is any glaring oversights I've made.
Any suggestions as to which powers would suit my Rune Priest best would also be welcome, he will probably sit in the backfield with one of the Longfang with Terminator CML squads.
The plan with this list is to pod in first turn and try eliminate the heaviest enemy armour with my melta squads. I'll then use the missiles to weaken anything that comes out or take out other light vehicles in the area. The razorback squads will be moving around to objectives and also have the 4 plasma shots in them if needed to support the rest of the army. Hopefully the drop pod distraction will be enough to see my vindicator move upfield unharmed to get a few shots off. The dread will drop in turn 2 to help out where needed.
HQ (100pts)
• Rune Priest, Runic Weapon
Elites (332pts)
• Dreadnought , Assault Cannon, Searchlight, Smoke Launchers ,Dreadnought Close Combat Weapon, Underslung Heavy Flamer, Storm Bolter
o Drop Pod
• Wolf Guard Pack
o Wolf Guard Cyclone Missile Launcher, Terminator Armour
o Wolf Guard Cyclone Missile Launcher, Terminator Armour
o Wolf Guard, Bolt Pistol, Combi Flamer/Melta/Plasma Melta Bombs
o Wolf Guard, Bolt Pistol, Combi Flamer/Melta/Plasma Melta Bombs
Troops (710pts)
• 10x Grey Hunter, Mark of the Wulfen, 2x Melta Gun, Power Weapon,Wolf Standard
o Drop Pod
• 10x Grey Hunter, Mark of the Wulfen, 2x Melta Gun, Power Weapon,Wolf Standard
o Drop Pod
• 5x Grey Hunter, Plasma Gun (Wolf Guard with Combi-Plasma here)
o Razorback; Twin-linked Heavy Bolter
• 5x Grey Hunter, Plasma Gun (Wolf Guard with Combi-Plasma here)
o Razorback; Twin-linked Heavy Bolter
Heavy Support (355pts)
• 5 Long Fangs, 4 Missiles (Wolfguard Terminator with CML here)
• 5 Long Fangs, 4 Missiles (Wolfguard Terminator with CML here)
• Vindicator, Siege Shield
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This message was edited 1 time. Last update was at 2012/11/09 04:03:03
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![[Post New]](/s/i/i.gif) 2012/11/09 04:18:25
Subject: 1500 Point Space Wolves.
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Ancient Space Wolves Venerable Dreadnought
Victoria B.C.
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The dread gets a hf or sb but hf is super useful especially against anything less than a marine and its good even against marines.
You have to have 5 wg per every cml so i don't think that's legal.
My suggestion would be either more dp or no dp.
You currently have rather little that can help out the dp stuff.
The down side to rb is low armor easy first blood and they are going to start on the table so easy targets for your opponent.
if you like the dp the twc are a pretty good compliment for em that way you can drop down where you need and have the cav charge up and help you out.
i would go with 5 ml and a cml wg.
Other thoughts get more bodies (not saying spam but at 1500 4 ghp are pretty solid.
You seem to have rather few things and you may have problems with horde armies.
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Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!
Do you have enough Priests do you?
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![[Post New]](/s/i/i.gif) 2012/11/09 06:04:07
Subject: 1500 Point Space Wolves.
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Boosting Black Templar Biker
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Soz battlescribe put some wargear in strange spots when I formatted it. It also allowed me to put the extra CML in but I take your word that I'm not allowed to do that so I've dropped one of the CML termies.
So i took what you said into consideration, buffed up the LF squads to 5 missiles each, added another DP and GH unit to help support the other two.
Heres what it looks like:
HQ
Rune Priest
Runic Weapon
Elites
Wolf Guard Pack
Wolf Guard
Combi Flamer/Melta/Plasma, Power Weapon
Wolf Guard
Cyclone Missile Launcher, Power Weapon, Storm Bolter, Terminator Armour
Wolf Guard
Combi Flamer/Melta/Plasma, Power Weapon
Wolf Guard
Combi Flamer/Melta/Plasma, Power Weapon
Wolf Guard
Combi Flamer/Melta/Plasma, Power Weapon
Troops
Grey Hunters Pack
Drop Pod, 9x Grey Hunter, Mark of the Wulfen, Meltagun, Wolf Standard
Grey Hunters Pack
Drop Pod, 9x Grey Hunter, Mark of the Wulfen, Meltagun, Wolf Standard
Grey Hunters Pack
Drop Pod, 9x Grey Hunter, Mark of the Wulfen, Meltagun, Wolf Standard
Grey Hunters Pack
Drop Pod, 9x Grey Hunter, Mark of the Wulfen, Meltagun, Wolf Standard
Heavy Support
Long Fangs Pack
Squad Leader
Long Fang
Missile Launcher
Long Fang
Missile Launcher
Long Fang
Missile Launcher
Long Fang
Missile Launcher
Long Fang
Missile Launcher
Long Fangs Pack
Squad Leader
Long Fang
Missile Launcher
Long Fang
Missile Launcher
Long Fang
Missile Launcher
Long Fang
Missile Launcher
Long Fang
Missile Launcher
Vindicator
Siege Shield
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![[Post New]](/s/i/i.gif) 2012/11/09 09:00:22
Subject: Re:1500 Point Space Wolves.
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Poxed Plague Monk
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Thats now pretty much the exact same list as every other SW list on here (minus the vindicator), so must be good right? Personally I find GH and LF spam boring, but it does win games.
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This message was edited 1 time. Last update was at 2012/11/09 09:01:38
Its better to burn out than to fade away
@kevinwarhammer |
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![[Post New]](/s/i/i.gif) 2012/11/09 12:41:34
Subject: 1500 Point Space Wolves.
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Speedy Swiftclaw Biker
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4 pods isn't that great 3 or 5 I would go for. Vindicator will have every high strength weapon shooting at it turn 1 am not sayin don't take it but be causious. They can change games pretty quick.
If going for a power weapon wolf guard I would drop him and give each squad 10 guys and a power weapon means you get a 2nd special weapon free and power weapon can't be singled out. 10 guys 2 melta standard power weapon and pod is 215 points= bargin.
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