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![[Post New]](/s/i/i.gif) 2012/11/14 16:47:58
Subject: Skyfire on a Moving Hydra
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Junior Officer with Laspistol
Manchester, UK
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Whilst I was thinking about using reserve hydras as my anti air option, I came across a potentially ambiguous rule interpretation.
The way I have been playing up to this point is that a moving hydra gets to fire a single gun at full BS against a flier, whilst the rest fire snapshots. This conforms with the rules on page 71. However, the skyfire rule on page 42 states that the normal BS can be used against fliers. This seems like an advanced rule (skyfire) overriding a basic rule (snap shots are at BS1), giving a snap shot at BS3.
This does seem like a bit of a rules twist to me, so I thought that I would canvas some opinion on the subject.
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![[Post New]](/s/i/i.gif) 2012/11/14 16:50:23
Subject: Skyfire on a Moving Hydra
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Longtime Dakkanaut
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Skyfire means you ignore hard it hit, not the vehicle movement restrictions, sounds like you are looking for a loop hole
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2012/11/14 16:55:17
Subject: Skyfire on a Moving Hydra
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Junior Officer with Laspistol
Manchester, UK
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Skyfire, page 42:
...fires using its normal ballistic skill when shooting at...
I do see the point that it could be regarded as loophole exploitation though.
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![[Post New]](/s/i/i.gif) 2012/11/14 17:18:07
Subject: Skyfire on a Moving Hydra
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Shas'o Commanding the Hunter Kadre
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Your vehicle moves, thus your weapons must snap fire due to their rules.
Your vehicle chooses to shoot at a flier, which requires snap shots, but you have sky fire, thus you ignore this restriction.
You only ignored half of the problem with the rules.
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![[Post New]](/s/i/i.gif) 2012/11/14 17:19:49
Subject: Skyfire on a Moving Hydra
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Fixture of Dakka
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Trickstick wrote:Skyfire, page 42:
...fires using its normal ballistic skill when shooting at...
I do see the point that it could be regarded as loophole exploitation though.
And what's the "normal" ballistic skill of a cruising-speed Hydra?
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2012/11/14 17:27:00
Subject: Skyfire on a Moving Hydra
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Junior Officer with Laspistol
Manchester, UK
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juraigamer wrote:Your vehicle moves, thus your weapons must snap fire due to their rules.
Your vehicle chooses to shoot at a flier, which requires snap shots, but you have sky fire, thus you ignore this restriction.
You only ignored half of the problem with the rules.
Well, the shots would still be snap shots. However, the skyfire rule could be understood as changing the BS1 of a snap shot to the normal BS3 of the hydra.
Janthkin wrote: Trickstick wrote:Skyfire, page 42:
...fires using its normal ballistic skill when shooting at...
I do see the point that it could be regarded as loophole exploitation though.
And what's the "normal" ballistic skill of a cruising-speed Hydra?
I would take the "normal" ballistic skill as that of the model before any additional rules are applied, so BS3.
Also, I would just like to take this opportunity to state that I am still undecided on this topic, and am simply arguing the 'for' case to open up debate.
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This message was edited 1 time. Last update was at 2012/11/14 17:27:27
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![[Post New]](/s/i/i.gif) 2012/11/14 17:39:48
Subject: Skyfire on a Moving Hydra
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Dark Angels Librarian with Book of Secrets
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Janthkin wrote: Trickstick wrote:Skyfire, page 42:
...fires using its normal ballistic skill when shooting at...
I do see the point that it could be regarded as loophole exploitation though.
And what's the "normal" ballistic skill of a cruising-speed Hydra?
Sorry, this remknds too much of asking the air-speed velocity of an unladen swallow...
This is just like the devastator sergeant's signum over-riding snapfire. A hydra may fire at full BS at flyers. However, when it moves at cruising speed, all of its wewpons are reduced to snap fires. If that weren't the case, it would have some pretty good defense against Shaken and Stunned damage rolls, wouldn't it?
Nice try...
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![[Post New]](/s/i/i.gif) 2012/11/14 17:43:43
Subject: Skyfire on a Moving Hydra
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Junior Officer with Laspistol
Manchester, UK
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Q: Can the BS1 of a Snap Shot ever be modified by special rules that
modify the BS of a model’s Shooting attack (such as Tau
markerlights, Space Marine Signums or Sergeant Telion’s Voice of
Experience)? (p13)
A: No.
Problem solved! I thought it would end up being false.
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