Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/11/15 18:13:29
Subject: Space Marine command squad builds/tactics
|
 |
Storm Trooper with Maglight
|
I'm fairly new to Space Marines and was wondering of other peoples builds/ tactics of command squads, since due to the array of wargear options available they seem pretty neat!
I've got the idea of attaching my commander to one with artifice armour, storm shield and a plasma pistol alongside a squad with another 5 plasma pistols and storm shields and sticking them in a drop pod as all those inv. saves coupled with plasma sounds like a good anti-SMEQ build? Or would that just be pointless considering the points-cost?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/15 18:18:34
Subject: Re:Space Marine command squad builds/tactics
|
 |
Ork-Hunting Inquisitorial Xenokiller
|
Depends on what your build for what its accompanying. If its a shooty character just take the apothecary and 4 plasma guns. That would be violently ridiculous. Im going with to go with my CC character the banner, champion and two power weapons. (Modeled to be eiither power swords or axes in the form of halberds)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/16 02:38:17
Subject: Space Marine command squad builds/tactics
|
 |
Veteran Inquisitorial Tyranid Xenokiller
|
It would be rather costly for a 12 inch threat range. Plasma guns would be better in this case. Perhaps go with combi-weapons, or storm bolters, that's 2 shots everytime at 24''.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/16 09:06:46
Subject: Re:Space Marine command squad builds/tactics
|
 |
Tunneling Trygon
|
I can never really see past quad plasma to be honest. I run mine on bikes, but drop-pod could also work if you have a few other units drop with them. They get to shoot twice and then it's total win.
|
"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/17 09:37:23
Subject: Space Marine command squad builds/tactics
|
 |
Paladin of the Wall
|
Inquisitor Jex wrote:It would be rather costly for a 12 inch threat range. Plasma guns would be better in this case. Perhaps go with combi-weapons, or storm bolters, that's 2 shots everytime at 24''.
This-plasma pistols only have the benefit of being able to assault, but your command squad isn't set up for assaults. They seem set up to shoot and distract, and the shooting part is done better with plasma guns, while IMO one of the many other units that can deepstrike can do the distraction better and cheaper.
Also, read this article by AbusePuppy-It sums up the flaws of the plasma pistol for me
http://www.3plusplus.net/2012/11/i-would-rather-stab-my-own-face-off-than-take-a-plasma-pistol-and-you-should-too/
|
From 3++
"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/17 09:55:33
Subject: Space Marine command squad builds/tactics
|
 |
Terminator with Assault Cannon
|
Command Squads aren't worth taking in 6th edition. In 5th edition they had a niche role as either an ultimate assault unit in a biker army or as a plasma spam squad, but various other developments have made biker Command Squads unimpressive, and Allies make getting plasma much easier as well.
When you consider that Captains themselves are not particularly strong choices, there seems to be little reason to field a Command Squad in 6th edition.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/18 17:54:03
Subject: Re:Space Marine command squad builds/tactics
|
 |
Knight of the Inner Circle
|
I would ditch the squad all together myself. But if you really want to play, apothecary and 4 plasma guns is the most sound loadout in a razorback
|
6000 points
4000 points
Empire 5500 Points
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/18 20:43:40
Subject: Space Marine command squad builds/tactics
|
 |
Dakka Veteran
|
4 plasmas on bikes is still a very viable build. In fact IMO it's the only way a command squad can be played in 6th. And if you have a captain on a bike you may as well run a bike list having a whole army with a 3+/5+ and toughness 5 is pretty solid.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/18 20:53:42
Subject: Space Marine command squad builds/tactics
|
 |
Shas'o Commanding the Hunter Kadre
|
I run 3 different ways
4 plasma on bikes
3 LC one champ on bikes
6 LC standard no bikes
Each unit is the same price as my landraider and work well.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/19 06:15:42
Subject: Space Marine command squad builds/tactics
|
 |
Regular Dakkanaut
|
I've been having quite a bit of success running the following:
4x Plasma Guns, 1 Fist, Bikes. - 290
With the Bike captain rocking a fist and a rune priest with divination i have 4-8 TL plasma shots flying around. Its also a fairly nice answer to flyers...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/22 21:18:36
Subject: Space Marine command squad builds/tactics
|
 |
Spawn of Chaos
|
i usually ran mine like so:
Apothecary
Banner
2-3x Lightning Claws
Power fist
|
Universal rule 1:
The dice WILL roll ones on the critical rolls.
Universal rule 2:
If no one is rolled on the critical rolls, the dice are storing them for an even more critical roll.
Universal Rule 3:
NEVER Feel safe. The ones are watching and waiting. Always. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/27 03:30:05
Subject: Space Marine command squad builds/tactics
|
 |
Blood Angel Terminator with Lightning Claws
|
How would a build of 4 meltaguns be? My friend just bought the SM megaforce and is wondering how bet to equip them. 4 meltas + apothecary in a razorback should be able to destroy any vehicle it encounters shouldn't it?
|
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
|
 |
 |
|