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Made in au
Scuttling Genestealer




Melbourne, Australia

Hey all!

So I'm a sucker for punishment and I'm considering building an Elysian Drop Troop Regiment, problem is, my FLGS isn't really coming to the table on allowing me to use the IA:8 army list for Elysians, which is fair enough I suppose, but still, the bastards.

So on to the point of the topic, if I was to use the standard IG codex to make an AirCav list (1500 points), how would be a good way of doing it?

I figure a good place to start would be a Vendetta hat-trick crammed to to bursting with vets, I usually go 2x meltavets and one plasmavets when I think this through.

Problem is I have no freaking clue where to go from there and I figured that someone here might be able to shed some light on the situation.

Cheers!

Tezza's Games - For anyone in the westside of Melbourne (or anywhere in Melbourne) check it out!



 
   
Made in au
Bounding Dark Angels Assault Marine





Australia

i was thinking the same thing and i am waiting for some valks to come in. My list would be very different to yours though as I was going to have it supported by my DA RW.

Also i was toying with the idea of using Marbo and have him as a rogue parachuter or something

As an aside give everything you can demolitions to maximize damage when you drop in and try to get lots of homing beacons on the board. Also the astropath would work really well. You could do this with a command squad hiding in a back corner buffing your army and giving orders though vox casters

3500 (ish) points
who-knows-how-many points random stuff  
   
Made in us
Scuttling Genestealer




I was interested in an idea such as this as well. Maybe a command squad behind an aegis, a manticore or two, marbo, and plasmavets in valks. But I was dissuaded by the tough choice of either hovering to drop the vets or gravchuting them in.
   
Made in gb
Aspirant Tech-Adept





UK

This is the list I'm toying with at the moment. Like you, I'm not sure we're to go with it. Watching your thread with interest.
http://www.dakkadakka.com/dakkaforum/posts/list/489934.page

Angels Amaranthine - growing slowly

P&M blog ; http://www.dakkadakka.com/dakkaforum/posts/list/488077.page

Currently 200pts 
   
Made in us
Boom! Leman Russ Commander





Ohio

You are probbaly going to be looking at using x3 vendettas or depending on how many templates you bring maybe x2 vendettas and x1 valkyrie with muliple missle pods. For melta vets most people like using x3 melta guns and using the doctrine that gives the squad one demo charge(good for clearing large numbers of units). For your forces that have to start on the board you will probably stick with manticoes as they are good at hiding out of line of sit eto fire their missles or you could use LRBT for the range and the AV14 will be hard for your opponent to kill. For your CCS you will probably want to go with a lascannon and a astropath so your airsupport comes in and not delayed till the end and the lascannon so your CCS can sit back and shoot at somewhat of a safe distance.

Im not much of an aircav person as Ive never used it but im just assuming how it should probably be run.

 
   
Made in au
Scuttling Genestealer




Melbourne, Australia

I was just thinking about ADL or maybe an Imperial Bastion with a Comms Relay; I'll have plenty of AA with three Vendettas, so I'm not sold on a Quad Gun or Icarus Lascannon, though the idea of popping my CCS into a Bastion with a Comms relay, maybe add in the Astropath to ensure that my guys come in on the turn that I want them to.

On second thoughts, perhaps I'd be better off dropping the Astropath in case I go up against other flyers, that way I can ensure that my AirCav get the alpha strike on their flyers.

What do we think of a Bastion instead of an ADL, that way I can protect my CCS and maybe have some ratlings or some other long-range squad manning the Comms Relay?

Tezza's Games - For anyone in the westside of Melbourne (or anywhere in Melbourne) check it out!



 
   
Made in us
Stalwart Veteran Guard Sergeant





Metairie, LA

I'm starting to run aircav myself. If you use Vendettas and Meltavets, your anti-vehicle is mostly covered. I suggest CCS for your HQ to take special weapons, an Astropath, maybe a Chimera, and just keep 'em out of harm's way to deny Slay the Warlord.

I avoid the midfield. I have back ranks of artillery or Russes, and everything else is aggressive. I like mixing Meltavets in Vendettas with Plasmavets in Chimeras and running everything forward, ideally through cover (use smoke otherwise). Pick up some big pie plates with long range in your back ranks to keep your enemy busy. Manticores, LRBT, Basilisks, Medusas... whatever you enjoy.

Make sure you can stay highly defensive for that first round. You don't want to give up First Blood off a transport or artillery. I favor Russes for that reason; harder to kill on the first round.

If you're really concerned about rear objectives, a Platoon with plenty of flamers and autocannons behind an ADL is very effective. Personally, I enjoy skipping it and sticking to Plasmavets for my ground infantry. They're scarier, more versatile, give less kill points in Purge the Alien, and can hide just as well.

   
Made in au
Bounding Dark Angels Assault Marine





Australia

as mentioned before i'm also going to do a thing like this, but am trying to keep it more fluffy, sort of as a scout force

I will be bringing two vendettas and a valk with rocket pods. Two with meltavets and one with the CCS. In the back field allied DA with three landspeeders with Typhoon Missile Launcher. Min squad of marines, ADl, Captain holding backline. All guard have voxes and i may move the CCS to the back as well. This for 1500 points

3500 (ish) points
who-knows-how-many points random stuff  
   
Made in us
Boom! Leman Russ Commander





Ohio

Im not aware if speeders can be squaded or not but if so why 3 in 1 squad? And if they cant be squaded then that against the allied FOC as you only have 1 FA slot. Seems like that will put more fire power into a unit that will still live.

 
   
Made in au
Bounding Dark Angels Assault Marine





Australia

speeders can come in squads of up to five in DA, its all fine and legal

3 in one squad because their main job will be destroying any AA first turn and they must do that well

This message was edited 1 time. Last update was at 2012/11/21 05:38:16


3500 (ish) points
who-knows-how-many points random stuff  
   
Made in au
Scuttling Genestealer




Melbourne, Australia

Having said that, you can only have one typhoon per Ravinwing support squad, so you might need to rethink how you kit them out to take out AA.

Back on-topic, I'm concerned about how to keep it reasonably fluffy (cos like I said, I'm a sucker for punishment). I figure that an Infantry platoon or two behind an ADL, or maybe in a Bastion could be like the first drop wave who have dug in while waiting for more support, though I'm not sure how I could twist heavy artillery into that...

Tezza's Games - For anyone in the westside of Melbourne (or anywhere in Melbourne) check it out!



 
   
Made in au
Bounding Dark Angels Assault Marine





Australia

oh... i hadn't realized that, i will have to have a think now

on topic, what you could do is have counts as artillery. Say a chimera that has been dropped in by air support and quickly built (Like in DoW), which acts as a targetting array for an 'off board' artillery unit. It would be a bit more fulffy

3500 (ish) points
who-knows-how-many points random stuff  
   
 
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