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Made in de
Rough Rider with Boomstick





Georgia

Not particularly new to IG but at the same time i really dont get to play that much except the occasional vassal game. I run the same force I actually have built and its met with reasonable success But i just cant shake the feeling that it could be better. Its mostly foot/blob guard but I've got some tank squadrons. Usually i run them with a "come and get me" attitude, grabbing objectives and covering them with sheer volume of fire. what i have is as follows and left all my vehicleswith the ability to switch out main weapons and sponsons

CCS with bodyguards and dedicated metal box.
2x PCS one with a missle launcher
13x 10 man infantry squads usually outfitted with a vox and flamer
2x Vets one with plasma the other with melta
5x SWT 2 metla, 2,plasma, 1 sniper
6x HWS 4 AC , 2 Las
1x Hellhound/BW/DD squadron
1x Armored Sentinel Squadron usually with Plasma
1x LR Exterminator/Demo squadron
1x LRBT Squadron vanilla

I\ve looking into getting stormies but still debating on if i want to get the Kasrkin or convert my own, along with 2 or a full squad of Valkeries/Vendettas next.
So come on Dakka whats your thoughts, advice, critiques? What can I do to bring honor to the Imperium and ensure the galaxy remains ours?


Vorradis 75th "Crimson Cavaliers" 8.7k

The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. 
   
Made in us
Battleship Captain





NYC

Ir0njack wrote:
Not particularly new to IG but at the same time i really dont get to play that much except the occasional vassal game. I run the same force I actually have built and its met with reasonable success But i just cant shake the feeling that it could be better. Its mostly foot/blob guard but I've got some tank squadrons. Usually i run them with a "come and get me" attitude, grabbing objectives and covering them with sheer volume of fire. what i have is as follows and left all my vehicleswith the ability to switch out main weapons and sponsons

CCS with bodyguards and dedicated metal box.
Bodyguards aren't worth it and you're wasting 4 BS4 vets

2x PCS one with a missle launcher
Missile launchers aren't very good, and the other PCS just hangs out and does nothing?
13x 10 man infantry squads usually outfitted with a vox and flamer
Only need 1 vox per blob, and what is it for? The only good order is Bring it Down, and you have no anti-tank. Your blobs aren't killy with lasguns. They need special and heavy weapons. That's their purpose; carriers with a bunch of bodies to soak wounds.

2x Vets one with plasma the other with melta
Good, but I hope they're not on foot.

5x SWT 2 metla, 2,plasma, 1 sniper
Way too many special weapon squads. SWS aren't good. Special weapons go on vets, blobs, and PCS's (flamers).

6x HWS 4 AC , 2 Las
You use six heavy weapon squads????

1x Hellhound/BW/DD squadron
How many in this squadron? One is already too many. Not a good unit.

1x Armored Sentinel Squadron usually with Plasma
Armored sentinels are made of paper Mache, and will die in droves. Leave them at home.

1x LR Exterminator/Demo squadron
Demolishers are decent. Don't belong in a squadron.

1x LRBT Squadron vanilla
Basic LRBT is meh.


I\ve looking into getting stormies but still debating on if i want to get the Kasrkin or convert my own, along with 2 or a full squad of Valkeries/Vendettas next.
So come on Dakka whats your thoughts, advice, critiques? What can I do to bring honor to the Imperium and ensure the galaxy remains ours?



When you say squadron, you need to clarify how many are in it. Your list is kinda all over the place. You have foot guys, tanks, and fast vehicles. Pick one guard playstyle and roll with it. Make everything fit that archetype, and you'll succeed.

And do your reading. Tidy up those blobs into killing machines, and ditch the SWS's and HWS's.

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Made in de
Rough Rider with Boomstick





Georgia

Hm, okay so ditching the HWS and SWS is easily enough done. As far as the CCS I was thinking on throwing plasma on the vets but I run a standard on one and vox so that's only 2, from what I've read most folks find flamers less that great against MeQ and the along with the melta I don't really "intend" on letting anything that close.

With the PCS, guess i can replace that ML with a Las and stick in a plasma/flamer and outfit the other the same way. As for the Infantry, with those HWS disbanded I think I'll stock two with AC and one with Las and just retrofit a third PCS, for now I\m stuck with the flamers in them and leave a just a single vox for those times I bumble orders.

With the Vets when i have a Valks i was going to run them in those but until then I've got just one Chimera for them to share between them

I've had success with the hellhounds chasing things out of cover, granted they dont always work but I\ve aquired a soft spot for them. and yes I have 3

with the Sentinels, I usually do leave them at home on display but figured i'd but them down just for giggles

Finally, i actually meant Demo/Executioner. I have 3 in total along with 3 LRBT , normally I don't run them in a squadron due to points but just wanted to let it be know I have the capability to do so.
my list looking abit better now?

Vorradis 75th "Crimson Cavaliers" 8.7k

The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

You've got enough stuff to make things work. Break up those SWSs and HWSs and put their guns in infantry platoons, and then take a bunch of those, and you'll have a good start.

After that, it just depends on what kind of support units you want. You don't actually have that many of any one support unit, so the next thing I'd get is another one or two of something that you already have.

Also, with THAT many infantry platoons, you may want to consider al'rahem or some SitNW conscripts.



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Sacrifice to the Dark Gods





I'm more or less going to mimic the general consensus here:
You CCS should have some SW or HW in there for more shootiness.

Fold your HWTs and SWTs into your infantry squads for massed wounds, play them as blobs to increase durability. Use orders to make your shooting good. A commissar or two in each blob will keep them where they are and where you want them to be.

Vets are massed special weapon glass cannon. Your squads look good, but you'll need transports of some sort. Chimeras and Valkyries/Vendettas are both good for different things. If I were to recommend which for which, Melta in the Valk, Plasma in the Chimera. Putting the Plasmagun in the chimera means more shots downrange and that's good.

Hellhounds are awesome. Burn out all those inevitable cover campers! Fast moving Torrent S6 flamer? Yes please. 12" move + 12" torrent + 8" template = 32" range of burny goodness. And you can fire 2 weapons when you move 12", so either the Heavy bolter or flamer are good hull choices, depends on how you want to play them. Bolters for longer range hellhounds, flamers for more FIRE!!!!!!.

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 entendre_entendre wrote:
Hellhounds are awesome. Burn out all those inevitable cover campers! Fast moving Torrent S6 flamer? Yes please. 12" move + 12" torrent + 8" template = 32" range of burny goodness. And you can fire 2 weapons when you move 12", so either the Heavy bolter or flamer are good hull choices, depends on how you want to play them. Bolters for longer range hellhounds, flamers for more FIRE!!!!!!.


IMO, take the multimelta. Hellhounds are great against infantry, but almost worthless against vehicles. Solution? Take a multimelta and turn that Hellhound into a legitimate anti-tank threat even when there are no good flamer targets on the table. Plus you can melta one target and drop the flamer on another*, if you don't mind being called TFG.


*The torrent rule says that you place the template and then treat it like a normal template weapon, which means that the normal restrictions on having to place it covering the unit your other weapons targeted do not apply.

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Vallejo, CA

... sort of.

The torrent weapon is still encumbered by template rules. The template rules say that you have to place the template so that it's covering as many enemy models as is possible / as much of an enemy vehicle as is possible. You can't shoot the multimelta at the tank, and then shoot the flamer with the template wandering off and hitting some infantry.

The only way this would really work is if you had infantry perfectly lined up perpendicular to the side of a vehicle, but you'd still need to be pretty close to pull this off, to say nothing of having a compliant opponent.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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 Ailaros wrote:
The torrent weapon is still encumbered by template rules. The template rules say that you have to place the template so that it's covering as many enemy models as is possible / as much of an enemy vehicle as is possible. You can't shoot the multimelta at the tank, and then shoot the flamer with the template wandering off and hitting some infantry.


That's entirely wrong. Torrent weapons have a special method of placing the template, and you only apply the normal rules and restrictions after the template is placed. It's probably not what GW wants you to do, but RAW it works.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
 
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