| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/11/22 23:43:14
Subject: grey knight interceptors
|
 |
Judgemental Grey Knight Justicar
|
Question: it says in the codex "Grey Knight Interceptors are jump infantry." Does this mean they get a 12" move normally AND a once-per-game shunt, or do they just get the shunt?
Thanks,
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/22 23:50:09
Subject: grey knight interceptors
|
 |
Nasty Nob on Warbike with Klaw
|
Homeskillet wrote:Question: it says in the codex "Grey Knight Interceptors are jump infantry." Does this mean they get a 12" move normally AND a once-per-game shunt, or do they just get the shunt?
Thanks,
Read pg 28 from Codex GK it will answer all your questions
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/22 23:50:37
Subject: Re:grey knight interceptors
|
 |
Grisly Ghost Ark Driver
|
They get the 12" per turn normal move 'and' the once-a-game 30" shunt move. Note: you cannot use both in the same turn.
|
|
This message was edited 1 time. Last update was at 2012/11/22 23:50:51
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/23 00:17:57
Subject: grey knight interceptors
|
 |
Shas'o Commanding the Hunter Kadre
|
The rule states what you can do. It does not give you a second movement phase.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/23 00:57:30
Subject: Re:grey knight interceptors
|
 |
Judgemental Grey Knight Justicar
|
Thanks all, I wasn't thinking it meant using both moves in one phase. I just wasn't sure if their normal movement was the 12"move like other jump infantry. I was incorrectly interpreting the rule as the teleporter made them act as jump infantry during their shunt only. This makes Interceptors a fantastic unit IMO. a 10-man with 2 psycannons could run all over the board causing problems. I like.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/23 02:59:23
Subject: grey knight interceptors
|
 |
Regular Dakkanaut
|
and only 40 points more base cost IIRC
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/23 17:28:50
Subject: grey knight interceptors
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
I love my Interceptors, and use them as mobile fire bases by bouncing from cover to cover and laying down dakka with their assault weapons. In a pinch, they can shunt to an objective, or behind an enemy unit I'm assaulting with my GKT in hopes they'll break and run into my GKIS ("hammer and anvil"). And with Grand Strategy, those Interceptors can be scoring, if needed.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/23 21:34:51
Subject: Re:grey knight interceptors
|
 |
Judgemental Grey Knight Justicar
|
Yeah, I run Mordrak and just added a 10-man Interceptor squad to my list to shunt up and give fire support to Mordrak. Good times so far, I just changed my list to add a Malleus Inquisitor in TDA with psycannon and prescience to run with Mordrak. Hoping the combined firepower of Mordrak and the Interceptors should pop a vehicle or two turn one, or nuke a unit in the open.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/24 10:01:17
Subject: grey knight interceptors
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
I run a Libby with Mordrak, for Prescience, Homer, and to deal with challenges (NFS). My 10man GKIS squad runs about 300pts with 2 Psycannons and 2 Hammers, supports my GKTs as well as hunts tanks, steals objectives, and stays out of CC if I can help it
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/24 22:00:38
Subject: Re:grey knight interceptors
|
 |
Judgemental Grey Knight Justicar
|
I'm trying out the Inquisitor because I didn't feel I was getting the bang for my buck with my Libby. I took him to drop a warp rift, but the squad's survivability goes down the crapper now that people know to castle up against me. Due to lack of shooting punch, they are not so good at typical GK midrange as other units. How have you used your Mordrak/Libby combo with success? I'd love to keep them together, but it's been seeming overpriced lately.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/24 22:09:53
Subject: grey knight interceptors
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
Well, my Ghostwing was much more successful in 5th than they are now in 6th, but even so I'm about even with win-draw-loss. Having issues with all melee Nidzilla lists, of all things.
But for me, its still a very fun list to play. I've never lost Mordrak, yet have come close on a few occasions. Never lost a full unit, either, but rarely ever have enough models to hold an uncontest objective.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/25 14:53:03
Subject: Re:grey knight interceptors
|
 |
Judgemental Grey Knight Justicar
|
Do you use Mordrak/Libby to Warp Rift as well, or do you drop him somewhere at the end of our shooting range? Just curious how you play them together, maybe I can change up strategies and keep them.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/25 18:36:01
Subject: grey knight interceptors
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
I use to take Warp Rift and Sanctuary, drop Mord'n'crew next to an enemy unit that just needed to die on turn 1, then bring in the rest of my army on turn 2 via Psychic communion (use to reserve 100% of list back in 5th).
These days, I'm taking no codex powers, instead taking Prescience and Psychic Scream. I've also dropped a couple Ghosts to outfit the Libby for challenges, as well as giving banners to Mord's crew and one of GKT squads I still drop Mord'n'crew near a unit that needs to die, but mostly I'm using Psychic Scream to kill AA or focus on shooting to kill/weaken an enemy unit before bringing in my one reserved GKT squad on turn 2. The other GKT and the GKIS weather out turn 1 in cover holding objectives if needed. Personally, I believe that TDA bypass the 50% reserve limit (They "may always be placed in reserver"), but apparently no one else believes this, so I'm stuck having to slow-walk my second GKT squad. And since I can only reserve one unit in addition to Mord'n'crew, I have to make a hard choice between deep striking a GKT next to the Homer, or flank-shunting the GKIS. As it stands at the moment, reserving the GKIS seems like a better move versus anti-MEQ lists, while reserving the bannered GKT squad seems a better move versus most other lists.
My Ghostwing in 5th was built to take advantage of being flexible via Grand Strategy and Combat Squading if needed, while increasing survivability by hiding in reserve. In 6th, I've lost some of that flexibility and survivabiltiy. Been thinking about dropping the second GKT squad for a unit of GKSS and a Stormraven. Hate losing a unit of TEQ for MEQ,but the 'Raven is a good AA unit with a literally a "boat load" of dakka.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/25 19:38:00
Subject: grey knight interceptors
|
 |
Decrepit Dakkanaut
|
TDA does indeed bypass the 50% limit for their own unit, but still counts towards the 50% for any other unit without that special rule. Saying otherwise does involve people ignoring specific > general.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/25 22:19:59
Subject: grey knight interceptors
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
nosferatu1001 wrote:TDA does indeed bypass the 50% limit for their own unit, but still counts towards the 50% for any other unit without that special rule. Saying otherwise does involve people ignoring specific > general.
That makes no sense. If TDA can bypass the 50% limit, then they don't count towards the limit if you choose the place them in reserve to deep strike via teleportation. If they do count towards the limit, then they don't bypass the limit 50% at all. In 6th, all units are equally eligible to be placed in reserve, with only those that must start in reserve not counting towards the limit.
Specific > general shows that TDA units can ignore the 50% reserve limit if they are reserved to deep strike via teleportation. The argument is that "may always" =/= "always", so many people disagree with the TDA specific rule bypassing the reserve general limitation, while others see "may always" as permission to bypass rather than permission to do what you could already do anyway.
Since there is an argument, and no FAQ, I've chosen to keep enough units on the table so that no one can say I'm cheating even though I full believe the rules support all TDA being able to be reserved beyond the 50% reserve limit. Mind you, I don't think it’s a smart idea, but I do think it’s legal.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/25 23:17:50
Subject: Re:grey knight interceptors
|
 |
Judgemental Grey Knight Justicar
|
@Jeffersonian: What does your Mordrak list look like? It's funny you mention the Stormraven, because I just started using one and it beats face. Here's my Mordrak list, including the change to include the Inqusitor:
Mordrak
Ghost Knights- 4 (4 Halberds)
Ordo Malleus Inquisitor - TDA, Psycannon, Prescience
Interceptor Squad- 10 (2 psycannons, psybolt ammo)
Dreadknight- Incinerator, Greatsword, Teleporter
2x Strike Squad-5 (1 psycannon each)
Stormraven- asscannon, MM, hurricane bolters, psybolt ammo
Paladins-5 (2 psycannons, master-crafted)
Let me know what you guys think. I plan on concentrating Mordrak, Interceptors, and Dreadknight on one front causing massive damage, while foot slogging my paladins on another front dishing out Holocaust and psycannon punishment. Strike squads are for sitting on objectives or escorting the paladins with Warp Quake (and because I need mandatory troop choices lol)
My previous list without the Inquisitor just substituted him for the Libby, and took one less Ghost Knight. Also no teleporter on the Dreadknight but he had a Heavy psycannon as well.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/26 00:01:36
Subject: grey knight interceptors
|
 |
[DCM]
Tilter at Windmills
|
jeffersonian000 wrote:nosferatu1001 wrote:TDA does indeed bypass the 50% limit for their own unit, but still counts towards the 50% for any other unit without that special rule. Saying otherwise does involve people ignoring specific > general.
That makes no sense. If TDA can bypass the 50% limit, then they don't count towards the limit if you choose the place them in reserve to deep strike via teleportation. If they do count towards the limit, then they don't bypass the limit 50% at all. In 6th, all units are equally eligible to be placed in reserve, with only those that must start in reserve not counting towards the limit.
I disagree. The terminators themselves are always allowed to DS, but it doesn't say that they don't count toward the reserve limit; unlike (for example) units which always start in Reserve. The two concepts are not synonymous. It means you'll only be able to go full-reserve in conjunction with other units which always start in reserve or have the same terminator rule.
|
|
This message was edited 1 time. Last update was at 2012/11/26 00:06:06
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/26 00:18:38
Subject: grey knight interceptors
|
 |
Nasty Nob on Warbike with Klaw
|
Mannahnin wrote:
I disagree. The terminators themselves are always allowed to DS, but it doesn't say that they don't count toward the reserve limit; unlike (for example) units which always start in Reserve. The two concepts are not synonymous. It means you'll only be able to go full-reserve in conjunction with other units which always start in reserve or have the same terminator rule.
I agree with this, from what I have read it's the only one that makes sense.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/26 07:14:09
Subject: grey knight interceptors
|
 |
Judgemental Grey Knight Justicar
|
jeffersonian000 wrote:I use to take Warp Rift and Sanctuary, drop Mord'n'crew next to an enemy unit that just needed to die on turn 1, then bring in the rest of my army on turn 2 via Psychic communion (use to reserve 100% of list back in 5th).
These days, I'm taking no codex powers, instead taking Prescience and Psychic Scream. I've also dropped a couple Ghosts to outfit the Libby for challenges, as well as giving banners to Mord's crew and one of GKT squads I still drop Mord'n'crew near a unit that needs to die, but mostly I'm using Psychic Scream to kill AA or focus on shooting to kill/weaken an enemy unit before bringing in my one reserved GKT squad on turn 2. The other GKT and the GKIS weather out turn 1 in cover holding objectives if needed. Personally, I believe that TDA bypass the 50% reserve limit (They "may always be placed in reserver"), but apparently no one else believes this, so I'm stuck having to slow-walk my second GKT squad. And since I can only reserve one unit in addition to Mord'n'crew, I have to make a hard choice between deep striking a GKT next to the Homer, or flank-shunting the GKIS. As it stands at the moment, reserving the GKIS seems like a better move versus anti- MEQ lists, while reserving the bannered GKT squad seems a better move versus most other lists.
My Ghostwing in 5th was built to take advantage of being flexible via Grand Strategy and Combat Squading if needed, while increasing survivability by hiding in reserve. In 6th, I've lost some of that flexibility and survivabiltiy. Been thinking about dropping the second GKT squad for a unit of GKSS and a Stormraven. Hate losing a unit of TEQ for MEQ,but the 'Raven is a good AA unit with a literally a "boat load" of dakka.
SJ
I don't think you can take Psychic Scream on the Libby. I think it's telepathy, and GK can't use that branch. Would be nice though.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/26 08:44:00
Subject: grey knight interceptors
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
My Ghostwing at 1500pts is:
Mordrak + 4 ghosts
Librarian w/ Staff, Homer, 2 powers from BRB
10man GKT w/ 2x Psycans, 4x Halberds, 6x hammers, Psybolts
10man GKT w/ 2x Psycans, 4x Halberds, 6x hammers, Psybolts
At 1850pt (common tournament points in my area)
Mordrak + 5 ghosts
Librarian w/ Staff, Homer, 2 powers from BRB, 2 skulls
10man GKT w/ 2x Psycans, 4x Halberds, 6x hammers, Psybolts
10man GKT w/ 2x Psycans, 4x Halberds, 6x hammers, Psybolts
10man GKIS w/ 2x Psycans, 2x hammers
What I'm thinking about doing at 1500pts is:
Mordrak + 3 ghosts w/ banner
Librarian w/ Staff, Homer, 2 powers from BRB
10man GKT w/ 2x Psycans, 4x Halberds, 6x hammers, banner
10man GKSS w/ 2x Psycans
Stormraven w/ TL- AC, TL- HB, Hur, Psybolts
And of course add 1 Ghost, the GKIS and 2 skulls at 1850pts.
Homeskillet wrote:I don't think you can take Psychic Scream on the Libby. I think it's telepathy, and GK can't use that branch. Would be nice though.
Weird. No one's ever caught me on that, not that I've had a chance to use it much. Dang.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/27 04:35:04
Subject: Re:grey knight interceptors
|
 |
Judgemental Grey Knight Justicar
|
Do you rely on the hammers on the Termies to take out armor then? Or have you been lucky enough to have the psycannons take them out on the way toward assault? I'm thinking things like Necrons with their quantum shielding, or taking on Land Raiders, flyers, etc.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/27 09:17:56
Subject: grey knight interceptors
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
Well, I use to take only 1 hammer per 5 models to deal with vehicles and high toughness enemy units. These days I'm taking more hammers to defeat 2++ armor saves, since our NFWs are only AP3.
As to Psycannons and vehicles, I've had a mixed bag for killing things with them. They are still the best special weapon in the game, but I can't rely on getting a rend everytime I need one, hence the hammers.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
|
 |
 |
|
|